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Description: 1.Direct X基础.doc
2.Direct 3D程序的Windows程序代码.doc
3.设定Direct 3D应用程序中的DirectDraw.doc
4.设定Direct X应用程序中的Direct 3D.doc
5.Direct 3D顶点、转换和打光处理管线.doc
6.绘制 3D基本形状.doc
7.游戏杆和键盘输入.doc
8.贴图.doc
9.烟雾.doc
10.Alpha混合.doc
11.光影对映和环境对映.doc
12.屏蔽缓冲区.doc
13.加载 3D模型并让模型动作.doc
14.让Direct 3D应用程序最佳化.doc
15.整合DirectPlay.doc
16.结论.doc
Platform: |
Size: 2887111 |
Author: 张敏 |
Hits:
Description: 基于HLA的网络游戏支撑平台
该软件将美国国防部定义的分布式仿真标准HLA规则,应用到游戏开发过程中,将DirectPlay的可靠性速度与HLA定义的分布式程序的规范性有机的结合为一体,本系统支持各种分布式网络游戏的开发运行。
Platform: |
Size: 1123966 |
Author: R |
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Description: 游戏运行于Win32平台(Win95 / 98, Win NT 4或者更高);
支持各种通信协议(LAN, Internet, Dial-up, Direct cable);
游戏允许四个人参与;
游戏使用图像和动画来显示背景和移动目标;
一个游戏片断是驻留在服务器上;
每个参赛者要么是一个服务器,要么是一个客户;
客户与服务器交互,并参与到游戏之中。
主要编程特征:
基于MFC;
充分应用C++特征;
使用DirectPlay;
使用DirectSound;
多线程;
使用DIBs和DrawDIB API (基于WFW)用于动画处理;
同步机制;
消息打包和解包;
定时机制;
自动和随机地传输地形;
图像管理器;
线程内消息快速排队支持;
键盘管理器:将虚拟键映射为本地坦克的随机移动;
动画对话框;
动画控件。
Platform: |
Size: 1569324 |
Author: dsf |
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Description: DelphiX是对DirectX接口的封装,它将DirectX接口封装成Delphi组件,便于Delphi下的使用。它由12个可视组件组成,有针对Delphi3.0、4.0、5.0、7.0版的支持。
它是由Hiroyuki Hori编写的。DelphiX支持DirectX的所有技术(DirectDraw, Direct3D, DirectPlay, DirectInput等等……),使Delphi能编写出高质量的图像显示程序。
这些组件是:
TDXDraw - DirectDraw surface for graphic output
TDXDIB - DIB-Image
TDXImageList - Imagelist of DIB-Images
TDX3D - Direct3D support for TDXDraw surface
TDXSound - DirectSound support
TDXWave - Soundfile-component for DirectSound
TDXWaveList - Soundfile-list
TDXInput - DirectInput, controller support
TDXPlay - DirectPlay, for multiplayer network games
TDXSpriteEngine - Spriteengine for DirectDraw-surface
TDXTimer - High-performance Timer
TDXPaintBox - Like TPaintbox but faster
DelphiX 是用Delphi 编写游戏的最好帮手!!
Platform: |
Size: 14132075 |
Author: 492548101@qq.com |
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Description: 一个基于IP网络的视频播放系统,利用DirectPlay实现网络数据传输,DirectShow实现媒体流播放。-IP network-based video playback system, the use of DirectPlay network data transmission, DirectShow streaming media player to achieve.
Platform: |
Size: 144384 |
Author: |
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Description: Airplane War was designed to allow beginners understand how C# and directX work together. It is a flight simulator that uses DirectPlay, DirectInput, Direct3D and DirectDraw in C# -Airplane War was designed to allow beginners understand how C# and directX work together. It is a flight simulator that uses DirectX, DirectInput, Direct3D and DirectDraw in C#
Platform: |
Size: 227328 |
Author: fd |
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Description: The problem with the IID_s is solved !
File-Structure:
~~~~~~~~~~~~~~~
DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h)
Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h
Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h
DirectInput.pas = DInput.h (+ DinputD.h)
DirectPlay.pas = DPlay.h + DPLobby.h
DirectSound.pas = DSound.h
DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h
DirectSetup.pas = DSetup.h
No Unit = dxsdk.inc
-The problem with the IID_s is solved! File- Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: |
Size: 20480 |
Author: |
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Description: The problem with the IID_s is solved !
File-Structure:
~~~~~~~~~~~~~~~
DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h)
Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h
Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h
DirectInput.pas = DInput.h (+ DinputD.h)
DirectPlay.pas = DPlay.h + DPLobby.h
DirectSound.pas = DSound.h
DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h
DirectSetup.pas = DSetup.h
No Unit = dxsdk.inc
-The problem with the IID_s is solved! File- Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: |
Size: 16384 |
Author: |
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Description: The problem with the IID_s is solved !
File-Structure:
~~~~~~~~~~~~~~~
DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h)
Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h
Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h
DirectInput.pas = DInput.h (+ DinputD.h)
DirectPlay.pas = DPlay.h + DPLobby.h
DirectSound.pas = DSound.h
DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h
DirectSetup.pas = DSetup.h
No Unit = dxsdk.inc
-The problem with the IID_s is solved! File- Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: |
Size: 1024 |
Author: |
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Description: 这是使用directplayer进行编程的示例,牌类游戏-directplayer use for programming examples, license type game
Platform: |
Size: 258048 |
Author: huhaisheng |
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Description: 聚會模式的遊戲,讓網路上的其他玩家,能夠加入這個聚會,以形成一個群體的連線基制-gathering mode of the game, on the Internet for other players to join the gathering, to form a group of Alliance-based system
Platform: |
Size: 356352 |
Author: 廖建智 |
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Description: 1.Direct X基础.doc
2.Direct 3D程序的Windows程序代码.doc
3.设定Direct 3D应用程序中的DirectDraw.doc
4.设定Direct X应用程序中的Direct 3D.doc
5.Direct 3D顶点、转换和打光处理管线.doc
6.绘制 3D基本形状.doc
7.游戏杆和键盘输入.doc
8.贴图.doc
9.烟雾.doc
10.Alpha混合.doc
11.光影对映和环境对映.doc
12.屏蔽缓冲区.doc
13.加载 3D模型并让模型动作.doc
14.让Direct 3D应用程序最佳化.doc
15.整合DirectPlay.doc
16.结论.doc
-1.Direct X basis. Doc2.Direct 3D process Windows program code. Doc3. Settings Direct 3D applications DirectDraw.doc4. Settings Direct X applications Direct 3D.doc5.Direct 3D vertex, transformation and fighting light processing pipeline. doc6. Rendering 3D basic shape. doc7. joystick and keyboard input. doc8. map. doc9. smoke. doc10.Alpha mixed. doc11. lighting and environment mapping enantiomers. doc12. shielding buffer. doc13. loaded 3D models and make the model move. doc14. Let Direct 3D application optimization. doc15. integration DirectPlay.doc16. Conclusion. doc
Platform: |
Size: 2886656 |
Author: 张敏 |
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Description: 3D游戏编程领域专家撰写的游戏开发启迪性文章之一-3D Game Programming written by experts in the field of game development, one of inspiration articles
Platform: |
Size: 148480 |
Author: 张晨 |
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Description: 游戏运行于Win32平台(Win95 / 98, Win NT 4或者更高);
支持各种通信协议(LAN, Internet, Dial-up, Direct cable);
游戏允许四个人参与;
游戏使用图像和动画来显示背景和移动目标;
一个游戏片断是驻留在服务器上;
每个参赛者要么是一个服务器,要么是一个客户;
客户与服务器交互,并参与到游戏之中。
主要编程特征:
基于MFC;
充分应用C++特征;
使用DirectPlay;
使用DirectSound;
多线程;
使用DIBs和DrawDIB API (基于WFW)用于动画处理;
同步机制;
消息打包和解包;
定时机制;
自动和随机地传输地形;
图像管理器;
线程内消息快速排队支持;
键盘管理器:将虚拟键映射为本地坦克的随机移动;
动画对话框;
动画控件。
Platform: |
Size: 1568768 |
Author: dsf |
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Description: 使用DirectPlay 实现P2P的功能案例-P2P functionality using DirectPlay to achieve case
Platform: |
Size: 95232 |
Author: liaobaiyu |
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Description: 使用DirectPlay实现类似CS游戏服务器通讯.
主要完成数据传输模块-Using DirectPlay to achieve a similar CS game server communications. The main data transfer module completed
Platform: |
Size: 104448 |
Author: liaobaiyu |
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Description: 这是在参加游戏培训课程中的内部资料,是一个网络FPS射击游戏代码,虽然采用了比较落后的DirectPlay工具包实现,但游戏架构、游戏画面和游戏实现逻辑还是非常值得借鉴-This is the game to participate in training courses in the internal data is a network of FPS shooting game code, although of a relatively backward DirectPlay tool kit to achieve, but the game structure, game images and game logic is still very worth learning from implementation
Platform: |
Size: 11678720 |
Author: 大子 |
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Description: 游戏开发初级者,个人集的大量文档资料。1、DirectDraw:通过直接访问显示内存和软硬件加速技术,实现快速直接存取。
2、DirectSound:提供软硬件声音混合和录音再生功能。
3、DirectPlay :提供多人游戏的交互功能,让您轻松实现网上互连。
4、Direct3D:交互式的三维图形技术。
5、DirectInput:使你的程序能够控制输入设备如鼠标,键盘,和游戏杆等。
6、DirectSetup:完成DirectX驱动程序的安装。
7、AutoPlay:只要您把光碟一放入光驱它便会自动运行。-dirext :DirectDraw,DirectSound,DirectPlay .
Platform: |
Size: 115712 |
Author: sygoodboy |
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Description: HawkVoice is a game oriented, multiplayer voice over network API released under the GNU Library General Public License (LGPL) , with support for Linux® /UNIX® systems and Windows® 9x/ME/NT/2000/XP/CE. It is designed to be a portable, free, open source code alternative to the Microsoft® DirectPlay® Voice in DX8-9. It provides voice compression using several free voice codecs. The very low bitrate (VLB) codecs, those less than 6 Kbps, are optimized for the compression of human speech.-HawkVoice is a game oriented, multiplayer voice over network API released under the GNU Library General Public License (LGPL) , with support for Linux® /UNIX® systems and Windows® 9x/ME/NT/2000/XP/CE. It is designed to be a portable, free, open source code alternative to the Microsoft® DirectPlay® Voice in DX8-9. It provides voice compression using several free voice codecs. The very low bitrate (VLB) codecs, those less than 6 Kbps, are optimized for the compression of human speech.
Platform: |
Size: 477184 |
Author: afc |
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Description: derect9的Samples的C#的数据交互编程-derect9 the Samples of the C# programming data interaction
Platform: |
Size: 464896 |
Author: wu0251 |
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