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[Game ProgramFly_Game69687472002

Description: uses DirectX7 DirectDraw and DirectInput to create a small game
Platform: | Size: 5120 | Author: 陳士明 | Hits:

[DirextXMegaMan_Di183799182005

Description: MegaMan DirectDraw Example
Platform: | Size: 593920 | Author: 王逸翔 | Hits:

[DirextXfire123

Description: directdraw入门程序,好东西哦-DirectDraw entry procedures, oh, good things
Platform: | Size: 108544 | Author: 1233 | Hits:

[DirextX一个关于球类的游戏

Description: 程序使用VC++开发程序涉及DirectDraw,DirectSound的使用程序功能非常完成,很有参考价值。-procedures for the use of VC DirectDraw procedure, the use of DirectSound procedure is very complete, great reference value.
Platform: | Size: 947200 | Author: 李乔 | Hits:

[Video CaptureStillCap

Description: 用采集卡获取位图。采用微软的DirectDraw编写的代码。请大家指教-with acquisition card access bitmap. Microsoft's DirectDraw preparation of the code. Please enlighten
Platform: | Size: 681984 | Author: 哈哈 | Hits:

[DirextXSample01

Description: 利用DirectDraw创建双表面。DirectDraw允许用户直接对显示内存操作,支持硬件位块传输、硬件覆盖、表面翻转、纹理映射和镜像。-using DirectDraw create dual surface. DirectDraw allows users to direct memory operation, support hardware bit block transfers, hardware coverage, reversed the surface, texture mapping and image.
Platform: | Size: 463872 | Author: 冰浩缘 | Hits:

[DirextXSample02

Description: 使用DirectDraw画线。表面是一个按线性排列的内存块,它可以用一个char数组来描述。通过调用IDirectDrawSurface::Lock()方法,就可以访问与每个表面相关的内存。-using DirectDraw line drawing. The surface is a linear arrangement on the block of memory, it can use a char array to describe. By calling IDirectDrawSurface : : Lock () method, we can visit with each surface-associated memory.
Platform: | Size: 450560 | Author: 冰浩缘 | Hits:

[DirextXSample03

Description: 使用DirectDraw画多边形。DirectDrawSurface接口的优点是能够调用GDI,仅需4个函数就可以在DirectDraw中画多边形。-using DirectDraw painting polygon. DirectDrawSurface advantage of the interface can call GDI, only four can function in DirectDraw draws polygons.
Platform: | Size: 344064 | Author: 冰浩缘 | Hits:

[DirextXSample04

Description: 在DirectDraw中显示位图。这个例子演示了如何在全屏模式中调用GDI,让用户确定显示图像,并在DirectDraw对象的表面上绘制此图像。-in DirectDraw showed bitmap. This example demonstrates how the full-screen mode called GDI, enabling users to identify and display images, and DirectDraw object on the surface mapping of this image.
Platform: | Size: 467968 | Author: 冰浩缘 | Hits:

[DirextXSample05

Description: 在DirectDraw中使用调色板。调色板只有在使用8位显示模式时才起作用,因此在设置显示模式时要特别注意。-DirectDraw use in the palette. The use of the palette only eight showed only role model, the model set up to show special attention.
Platform: | Size: 329728 | Author: 冰浩缘 | Hits:

[Shot Gamech12-2

Description: 一个用鼠标操作的射击游戏,遇到碰撞立即结束游戏,VC结合DIRECTDRAW而成的。-a mouse operation with the shooter, encountered an immediate end collisions games, VC DIRECTDRAW women.
Platform: | Size: 1645568 | Author: wing | Hits:

[Chess Poker games5个程序

Description: 上载五个游戏程序,涉及到SOCKET编程和DirectDraw.-five games on the procedures related to socket programming and DirectDraw.
Platform: | Size: 1199104 | Author: 张璐 | Hits:

[OtherEXAMPLE9-SAMEBALL

Description: Sameball/// ////History Apr.30 完成DirectDraw 初始化,可以在Release Edition 正常工作 May.1 完成了主要的数据类 May.2 更正了SameBallMap 的错误,完成了界面。 May.2 再次更正SameBallMap 的错误 May.8 添加DirectSound 部分,主要代码引自 Eugene Olafsen(美)等 著 MFC Programming with Visual C++ 6 Unleashed May.11 基本完成,除了改变窗口大小。 May.12 全部完成,可以将窗口设为两种大小,并可保存最后的改变。 May.20 更正成绩保存代码,以及状态栏异常////////////////Classes: Ball 球类,包含球的颜色(0,1,2),球的状态(int),球的外部标识。 MapNode 网结类,定义了一个专用的二维链表类的节点,包含该节点的 挂球位,该节点的组号,节点的外部标识。 SameBallMap 包含二维链表(由15*10个节点组成),实现对游戏的球对象的 完全管理. -Sameball /// /// //// History Apr.30 DirectDraw completed initialization, in the Release Edition normal work May.1 completed a major data categories SameBallMap May.2 corrected the error, completed the interface . May.2 SameBallMap again corrected the erroneous May.8 added DirectSound, the major source cited in Eugene Olafsen (US) waiting for MFC Programming with Visual C 6 May.11 basically completed 119,000, in addition to changing the size of the window. May.12 completed, the window can be set to both the size and preservation of the last change. May.20 corrected results preservation code, and status bar abnormal //////////////// Classes : Ball ball, the ball includes the color (0,1,2), the state- (int), the ball the external logo. MapNode network node categories, the definition of
Platform: | Size: 3647488 | Author: 李茜 | Hits:

[Multimedia Develop20040715172310300

Description: DIRECTDRAW 读取24位位图出问题,图像处理、游戏开发、多媒体技术-DIRECTDRAW read 24 bitmap problems, image processing, games, multimedia technology
Platform: | Size: 17408 | Author: | Hits:

[3D Graphic创建一个窗口

Description: 此程序为Direct x 7.0搭建了一个基本的框架,用于创建一个DirectDraw 的接口,-procedure for Direct x 7.0 erection of a basic framework for creating a DirectDraw interface,
Platform: | Size: 1142784 | Author: 小赵 | Hits:

[3D Graphic黑屏DirectDraw创建对象

Description: 此程序在前一个搭建的direct x框架的基础上,建立一个direct x 的接口,-this procedure the previous structure of the direct x framework on the basis of the establishment of a direct interface x,
Platform: | Size: 1956864 | Author: 小赵 | Hits:

[3D Graphic黑屏DirectDraw显示位图

Description: 在前几章的基础上,本例用direct x的方法,在屏幕上显示一个bmp图片,-previous chapter, on the basis of the cases with direct x, displayed on the screen a bmp photographs,
Platform: | Size: 5186560 | Author: 小赵 | Hits:

[3D Graphic黑屏DirectDraw翻转显存,删除对象

Description: 本节中,利用前几节的基础,反转显存,将后续显存上的图片反转到主显存上,并显示在屏幕上,并将建立的directx对象在窗口销毁后删除-this section, the use of the former sections of the foundation reverse memory, will follow-up on the memory-pictures to the main memory, and display on the screen, and will establish targets in the DirectX window after destruction deleted
Platform: | Size: 4037632 | Author: 小赵 | Hits:

[3D Graphic黑屏DirectDraw框架

Description: 建立directx的基础框架,由于前一次上传有误,所以从新上传了一个,还请大家多多担待-establish the basic framework, as the former first upload error, a new uploads, I wish everybody a lot tolerance!
Platform: | Size: 1884160 | Author: 小赵 | Hits:

[Game Program3D魔方游戏源代码(vc)

Description: 一个3D魔方游戏,使用DirectDraw开发,对于图形程序开发有很好的借鉴之处-a 3D Cube games, the use of DirectDraw development, program development for graphical good learn from them
Platform: | Size: 22528 | Author: dfsd | Hits:
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