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[DirextXTutorial_29_Vertex_Shader_Position

Description: 本例展示了D3D9.0中使用顶点着色器(Vertex Shader, *.vsh)绘制的过程。 本例运行的软硬件环境: Visual C++ 7.0 Direct3D 9.0 盛崇山版权所有-the cases demonstrate the use of D3D9.0 vertex coloring (Vertex Shader. *. vsh) preparation process. The cases run the hardware and software environment : Visual C 7.0 9.0 Direct3D Hill only Chengchong
Platform: | Size: 128025 | Author: 漫步者 | Hits:

[Other resourceIntroduction.to.3D.Game.Programing.using.DX.9.0.ra

Description: 该书介绍了基于directx 9.0的交互式三维图形程序设计,重点介绍了利用direct3D技术开发三维游戏的有关技术和方法。
Platform: | Size: 4873325 | Author: ZHANG | Hits:

[DirextXDirect3D原码

Description: 本程序在Windows 2000、VisualC++6.0、DirectX 9.0 环境下编译通过。-this program in Windows 2000, Visual C 6.0, DirectX 9.0 environment compile.
Platform: | Size: 56731 | Author: 李志浩 | Hits:

[DirextXDirect3D原码

Description: 本程序在Windows 2000、VisualC++6.0、DirectX 9.0 环境下编译通过。-this program in Windows 2000, Visual C 6.0, DirectX 9.0 environment compile.
Platform: | Size: 651264 | Author: 李志浩 | Hits:

[VC/MFCDX9HELP

Description: Direct3D 9.0 SDK 文档(中文版),详细-Direct3D 9.0 SDK documentation (Chinese version), detailed
Platform: | Size: 940032 | Author: 王克宇 | Hits:

[VC/MFCMyDirect3D9

Description: VC Derctx 9.0的电子文档 是初学VC游戏编程 图形等编程的很好的 帮手-VC Derctx 9.0 electronic document is a beginner VC Game Programming Graphics Programming and other good helper
Platform: | Size: 326656 | Author: 陈永恒 | Hits:

[OtherDirect3D_game_rumenjiaocheng

Description: Direct3D游戏编程入门教程 本书基于DirectX 9.0,是介绍Direct3D技术的入门教程,详细介绍了Direct3D的背景、基本知识以及3D程序设计的相关概念与技术。全书由浅入深,分为四个部分,第一部分介绍Direct3D的发展历史和基本知识,对3D程序设计中的术语、概念进行了深入讲解;第二部分着重讨论纹理映射技术,包括多重纹理等;第三部分通过多个示例来探讨高级shader编程,并对.MD3文件格式做了详细分析;第四部分是附录,对本书中用到的概念和技术知识背景进行了简单补充。本书适用于略有DirectX基础的C/C++程序员学习Direct3D游戏开发,也适用于具有Direct3D开发经验的程序员参考。
Platform: | Size: 16600064 | Author: 张敏 | Hits:

[OtherIntroduction.to.3D.Game.Programing.using.DX.9.0.ra

Description: 该书介绍了基于directx 9.0的交互式三维图形程序设计,重点介绍了利用direct3D技术开发三维游戏的有关技术和方法。-Introduce the book based on directx 9.0 interactive three-dimensional graphics programming, focusing on the use of Direct3D technology development of three-dimensional game of the technologies and methods.
Platform: | Size: 4873216 | Author: ZHANG | Hits:

[DirextXDirect3D$9.0$SDK$document

Description: Direct3D,9.0,SDK文档最好的学习directshow工具-Direct3D, 9.0, SDK DirectShow study documents the best instrument
Platform: | Size: 2757632 | Author: 叶琮珲 | Hits:

[DirextXDirect3D9.0SDKdocument

Description: Direct3D+9.0+SDK+文档:Direct3D体系结构 三维坐标系与几何学 Direct3D对象 设备 资源 状态 顶点声明 顶点格式 几何体 渲染 -Direct3D+9.0+ SDK+ Documentation: Direct3D architecture and geometry of three-dimensional coordinate system object equipment resources Direct3D vertex declaration state geometry rendering vertex format
Platform: | Size: 889856 | Author: 肖焕能 | Hits:

[DirextXDx9doc

Description: Dx9.0中文帮助 Direct3D 9.0 SDK 文档 (中文版)-Dx9.0 Chinese Direct3D 9.0 SDK help file (Chinese Version)
Platform: | Size: 937984 | Author: xf | Hits:

[Windows DevelopDirect3D+9.0+SDK

Description: This file introduce about DirectX and directshow
Platform: | Size: 2757632 | Author: Figer | Hits:

[DirextX9.smoke

Description: 9.direct3d的烟雾。direct3d的很好的教程。-9.direct3d smoke. direct3d a good tutorial.
Platform: | Size: 497664 | Author: 利用 | Hits:

[BooksRealtimeTerrainEngine

Description: 要想从头开始建立一个引擎的话,我们首先得需要有良好的基础。在这一部分,我们将 介绍最新的DirectX 9.0 并且好好看一下其SDK 里提供的DirectX 示例框架。出于简化的考虑, 我们将把引擎建立在微软提供好的一些类上。除此以外,我们还将研究一下DirectX9.0 的一 部分,Direct3D 扩展库(D3DX)。这个工具库将满足我们对3D 数学库的基本需要,同时也 给我们提供了加载,维护我们游戏资源的方法。 在DirectX 9.0 中,我们也将深入地研究HLSL 语言,HLSL 语言是类似与C 语言的开 发语言,它可以使着色器程序员在不借助底层汇编渲染代码的情况下编写顶点和像素着色器。 这是介绍我们今天的图形硬件3D 着色器编程的好方法。鉴于其易用性和可读性,这本书将 集中介绍HLSL 语言的使用而非底层汇编语言。 对于那些想要学习底层汇编语言的读者,HLSL 也可以作为一种辅助的学习手段。DirectX SDK 里的命令行式的HLSL 编译器(fxc.exe)通过使用/Fc 命令选项可以将HLSL 程序转换为汇 编语言文件。通过编写HLSL 代码和查看对应的汇编代码,读者就能够更加了解这两门语言。 将某些特定的代码改由汇编代码编写也可以大大地提高HLSL 代码的效率。-To build an engine from scratch, we must first need to have a good foundation. In this section, we will introduce the latest DirectX 9.0 and take a look at the DirectX SDK provides an example in the framework. For simplification reasons, we will provide a good engine built on Microsoft, a number of class. In addition, we will also look at part of DirectX9.0, Direct3D Extension Library (D3DX). The tool library will meet our basic needs of 3D math library, but also provides us with a load, maintenance of our game resources. In DirectX 9.0, we will study in depth HLSL language, HLSL language is similar to C language development language that allows programmers shader rendering code compiled without the aid of the underlying case of the preparation of vertex and pixel shader. This is to introduce today s graphics hardware 3D shader programming a good way. Given its ease of use and readability, this book will focus on the use of language rather than the underlying HLSL assembly language. Fo
Platform: | Size: 2712576 | Author: Kylin | Hits:

[DirextXDirect3D-Game-Programming-Tutorial

Description: Direct3D游戏编程入门教程 本书基于DirectX 9.0,是介绍Direct3D技术的入门教程,详细介绍了Direct3D的背景、基本知识以及3D程序设计的相关概念与技术。全书由浅入深,分为四个部分,第一部分介绍Direct3D的发展历史和基本知识,对3D程序设计中的术语、概念进行了深入讲解;第二部分着重讨论纹理映射技术,包括多重纹理等;第三部分通过多个示例来探讨高级shader编程,并对.MD3文件格式做了详细分析;第四部分是附录,对本书中用到的概念和技术知识背景进行了简单补充。 本书适用于略有DirectX基础的C/C++程序员学习Direct3D游戏开发,也适用于具有Direct3D开发经验的程序员参考。-Direct3D Game Programming Tutorial Book is based on DirectX 9.0, Direct3D technology is to introduce introductory tutorial, detailing the Direct3D- Background, basic knowledge and related concepts of 3D programming and technology. Progressive approach to the book, divided into four departments Points, the first part describes the historical development of Direct3D and basics of 3D programming terms, almost Read in-depth explanation The second part focuses on texture mapping techniques, including multi-texture III Points through multiple examples of high-level shader programming, and. MD3 file format to do a detailed analysis fourth Part is the appendix of the book concepts and techniques used in a simple background knowledge to add. This book is for slightly DirectX-based C/C++ programmers to learn Direct3D game development, but also to a Development experience with Direct3D programmers reference.
Platform: | Size: 16601088 | Author: ZXiao | Hits:

[VC/MFC1

Description: Integrating Direct3D 9.0 With MFC
Platform: | Size: 441344 | Author: CC | Hits:

[3D GraphicDirect3DP9.0PSDK

Description: Direct3D+9.0+SDK.zip 帮助文件,使用查询起来非常方便。-Direct3D+9.0+SDK.zip help file, use Query very convenient.
Platform: | Size: 888832 | Author: zgk1557 | Hits:

[VC/MFC3D.GAME.Programming.with.DirectX.9.0

Description: 《DirectX9.03D游戏开发编程基础》主要介绍如何使用DirectX9.0开发交互式3D图形程序,重点是游戏开发。全书首先介绍了必要的数学工具,然后讲解了相关的3D概念。其他主题几乎涵盖了Direct3D中的所有基本运算,例如图元的绘制、光照、纹理、Alpha融合、模板,以及如何使用Direct3D实现游戏中所需的技术。介绍顶定点着色器和像素着色器的章节(包含了效果框架和新的高级着色语言的内容)对这些关键运算进行了较为集中的讨论。 传说中的龙书-" DirectX9.03D Game Development Programming Fundamentals describes how to use DirectX9.0 develop interactive 3D graphics applications, with emphasis on game development. The book first introduces the mathematical tools necessary, and then to explain the concept of the 3D. Other topics cover almost all the basic operations in Direct3D such as primitive drawing, light, texture, Alpha integration, template, and how to use Direct3D game technology. The chapters introduce top fixed-point shader and pixel shader (including the effect framework and new high-level shading language) is more focused discussion on these critical computing. Legendary Dragon Book
Platform: | Size: 26108928 | Author: liulang | Hits:

[VC/MFC(Inroduction.to.3D.DirectX.9.0)

Description: 龙书。主要介绍如何使用DirectX 9.0开发交互式3D图形程序,重点是游戏开发。全书首先介绍了必要的数学工具,然后讲解了相关的3D概念。其他主题几乎涵盖了Direct3D中的所有基本运算,例如图元的绘制、光照、纹理、Alpha融合、模板,以及如何使用Direct3D实现游戏中所需的技术。介绍顶定点着色器和像素着色器的章节(包含了效果框架和新的高级着色语言的内容)对这些关键运算进行了较为集中的讨论。-Dragon Book. Describes how to use DirectX 9.0 for developing interactive 3D graphics program, focusing on game development. The book introduces the necessary mathematical tools, and then explain the concepts related to 3D. Other topics covered almost all of the basic operations in Direct3D, such as pixel mapping, light, texture, Alpha integration, templates, and how to use Direct3D technology needed to achieve the game. Introduction top spot shaders and pixel shaders chapters (includes results framework and a new high-level shading language content) for these critical operations for a more focused discussion.
Platform: | Size: 26108928 | Author: yangtianxiong | Hits:

[DirextXDirect3D 9 Hello Triangle

Description: 這是使用 Direct3D 9 圖形 API 繪製的三角形的範例
Platform: | Size: 2117 | Author: lomlulamla@gufum.com | Hits:
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