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[DirextXMultimedia

Description: directX 8.1 SDK direct3D fu-directX 8.1 SDK full direct3D
Platform: | Size: 8053889 | Author: kyu-ung | Hits:

[Game Programd3dx9_32

Description: direct3d 8.0开发3D游戏用,感觉很好
Platform: | Size: 2865398 | Author: ol | Hits:

[DirextXMultimedia

Description: directX 8.1 SDK direct3D fu-directX 8.1 SDK full direct3D
Platform: | Size: 8053760 | Author: kyu-ung | Hits:

[Game EngineDestiny3D_v0.8

Description: 国外著名3D游戏引擎,用Direct3D9实现实时3D图形渲染部分,包括引擎全部代码、工具、3DSMAX模型导出插件等。相信对正在学习D3D或进行3D游戏引擎开发的朋友会有所帮助!-famous 3D game engine using real-time 3D Direct3D9 graphics exaggerated, including all engine code, tools, plug-derived model 3DSMAX other. Believe that the right is learning Display or 3D game engine development will help a friend!
Platform: | Size: 11755520 | Author: snowwin | Hits:

[Game Programd3dx9_32

Description: direct3d 8.0开发3D游戏用,感觉很好-direct3d 8.0 to develop 3D games, and feel good
Platform: | Size: 2865152 | Author: ol | Hits:

[Game Program02_

Description: 精通DirectX 3D图形与动画程序设计 第2章 Direct3D程序设计基础 18 2.1 相关基础知识 18 2.2 Direct3D体系结构 19 2.3 Direct3D对象 21 2.4 Direct3D设备对象 21 2.4.1 Direct3D设备类型 21 2.4.2 创建Direct3D设备对象 23 2.5 Direct3D程序基本结构 25 2.6 最简单的Direct3D程序 25 2.6.1 工程项目和开发环境设置 29 2.6.2 创建窗口 31 2.6.3 初始化Direct3D 31 2.6.4 消息循环 33 2.6.5 渲染图形 34 2.6.6 结束Direct3D程序 36 2.7 Direct3D设备对象深入探讨 36 2.8 Direct3D表面 42 2.9 小结 47 -Proficient in DirectX 3D graphics and animation program design in Chapter 2 Direct3D Programming 18 2.1 basic foundation of knowledge related 18 2.2 Direct3D Architecture 19 2.3 Direct3D object 21 2.4 Direct3D device object 21 2.4.1 Direct3D device type 21 2.4.2 create Direct3D device object 23 2.5 Direct3D process 25 2.6 The basic structure of the simplest procedures Direct3D projects 25 2.6.1 and 29 2.6.2 development environment setup window 31 to create Direct3D 31 2.6.4 Initialization 2.6.3 news cycle 33 2.6.5 rendering graphics 34 2.6 .6 The End Direct3D procedures 36 2.7 Direct3D device object depth 36 2.8 Direct3D surface 42 2.9 Summary 47
Platform: | Size: 28672 | Author: Diego Guo | Hits:

[Other Games03_

Description: 精通DirectX 3D图形与动画程序设计 第3章 坐标系与基本图元 48 3.1 Direct3D坐标系 48 3.2 Direct3D基本图元 49 3.3 使用顶点缓冲区绘制图形 52 3.3.1 创建顶点缓冲区 53 3.3.2 渲染顶点缓冲区图形 55 3.3.3 各种基本图元绘制 60 3.4 使用索引缓冲区绘制图形 62 3.5 图形渲染其他相关内容 68 3.5.1 灵活顶点格式 68 3.5.2 渲染状态 69 3.5.3 场景提交 72 3.5.4 图形反锯齿[antialiasing] 73 3.5.5 全屏幕显示 76 3.6 Direct3D中的颜色表示 77 3.7 资源的概念 79 3.8 小结 83 -Chapter 3 coordinate system with the basic 48 3.1 Direct3D pixel coordinate system 48 3.2 Direct3D basic graphic element 49 3.3 graphics rendering using vertex buffer to create 52 3.3.1 Vertex Buffer 53 3.3.2 Vertex Buffer rendering graphics 55 3.3.3 of the basic drawing primitives 60 3.4 graphics rendering the use of the index buffer 62 3.5 graphics rendering other related content 68 3.5.1 flexible vertex format 68 3.5.2 Status 69 3.5.3 rendering scenes submitted 72 3.5.4 Anti-aliasing graphics [antialiasing] 73 3.5.5 full-screen display 76 3.6 Direct3D in 77 colors express the concept of 3.7 Resources 79 3.8 Summary 83
Platform: | Size: 220160 | Author: Diego Guo | Hits:

[Other Games04_

Description: 精通DirectX 3D图形与动画程序设计 第4章 顶点坐标变换 84 4.1 顶点坐标变换和光照流水线概述 84 4.2 矩阵类型及其操作 86 4.3 世界变换 89 4.4 取景变换 92 4.5 投影变换 94 4.6 视区变换 98 4.7 获取Direct3D坐标变换矩阵 101 4.8 三维坐标变换示例程序 102 -Proficient in DirectX 3D graphics and animation programming Chapter 4 vertex coordinate transformation 84 4.1 vertex coordinate transformation and lighting pipeline overview 84 4.2 matrix types and their operation 86 4.3 Transform the World 89 4.4 viewfinder Transform 92 4.5 projection transformation, as the District 94 4.6 Transform 98 4.7 Access Direct3D coordinate transformation matrix, 101 4.8 Examples of three-dimensional coordinate transformation process 102
Platform: | Size: 35840 | Author: Diego Guo | Hits:

[DirextX8.map

Description: 8.direct3d贴图.direct3d很好的教程。-8. Map
Platform: | Size: 669696 | Author: 利用 | Hits:

[DirextXd3d8

Description: This Direct3D 8 program code-This is Direct3D 8 program code
Platform: | Size: 2048 | Author: Dimos33 | Hits:

[3D GraphicMultiTexture

Description: 利用Direct3D多达8层的纹理混合,通过设置Direct3D多层纹理混合操作,把纹理层0和纹理层1相混合,绘制出的三维物体就同时具有大理石地板和景物倒影的纹理颜色。-The use of Direct3D up to 8 layers of texture blending, Direct3D by setting the multi-layer texture blending operation, the texture layer 0 and layer 1 texture mixing, draw the three-dimensional objects on the marble floors and features both a reflection of the texture color.
Platform: | Size: 350208 | Author: Fifty5th | Hits:

[DirextXDirectX-3D-game-program-design

Description: 第一部分:必备的数学知识 第二部分:Direct3D基础 第一章初始化Direct3D 第二章渲染管线 第三章在Direct3D中绘制 第四章 色彩 第五章 灯光 第六章 纹理 第七章 混合 第八章 模版 第三部分 实用的Direct3D 第九章 字体 第十章 网格模型I 第十一章 网格模型II 第十二章 创建灵活的摄像机类 -1.Direct3D Initialization 2.The Rendering Pipeline 3.Drawing in Direct3D 4.Color 5.Lighting 6.Texturing 7.Blending 8.Stenciling 9.Fonts 10.Meshes Part I 11.Meshes Part II 12.Building a Flexible Camera Class
Platform: | Size: 4334592 | Author: | Hits:

[3D Graphicchapter-8

Description: Direct3D 关于雪花粒子,烟花粒子,雨点粒子等的程序。用VC++6.0编译。-Direct3D on snow particles, fireworks particles, particles, etc. raindrops program.
Platform: | Size: 787456 | Author: 贺晓霏 | Hits:

[Video CaptureD3DShowVideo

Description: [VC++ 8.0]使用Direct3D显示YV12视频-[VC++ 8.0] YV12 video display using Direct3D
Platform: | Size: 1915904 | Author: 冯良怀 | Hits:

[Game EngineGeometricToolsEngine1p12

Description: Geometric Tools Engine 1.12.游戏引擎-Geometric Tools Engine 1.12. The distribution was posted on April 20, 2015. The engine has been developed and tested on Microsoft Windows 8.1 using Microsoft Visual Studio 2013 and Direct3D 11.1. The nongraphics code compiles on Fedora 20 using g++ version 4.8.2 and on Macintosh OS X 10.10.3 (Yosemite) using Xcode 6.3 and Apple LLVM compiler version 6.1.0.
Platform: | Size: 3890176 | Author: zhou | Hits:

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