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[Game ProgramD3D9Cartoon

Description: 现在市面上流行的3D游戏画面越来越炫目,不过也有一些为了营造一种特殊的效果而使用了卡通渲染技术,比如PC游戏中的《杀手XIII》,《忍者神龟》;PS2游戏中的《真红之泪》,《犬夜叉》等等。这些游戏的画面看上去很像漫画,感觉比较有趣。下面就介绍一种简单的实现方法。 所谓用卡通渲染技术绘制的三维物体一般都有两个明显的特征,一个特征是物体表面覆盖着大块的单调颜色,而且光影变化比较剧烈;另一个特征是物体拥有粗重的边缘效果。如果能自己控制光照和阴影,就可以达到目的。而DirectX 9.0 中的顶点渲染(Vertex Shaders)提供了这样一个途径,使我们可以实现自己的想法。 顶点渲染与以前的T&L在渲染流程中处于二选一的地位,一段代码最多只能有128条指令,而且不能有循环,判断和跳转指令,全是线性执行指令。每次只能有一个Shader程序是激活的,Vertex Shaders让我们可以实时地控制模型的空间变换,光照处理以及像素渲染。 那么现在先来解决第一个问题。我们可以用光线的亮度值作为物体的纹理坐标,这就产生一种带状纹理的效果,然后再调整相应的颜色即可。-now the fashion for 3D games more compelling picture, But there are also some in order to create a special effect and the use of the cartoon rendering technology, PC games such as the "killer XIII," "Turtles"; PS2 game of "truth red tears," "two characters." These games comic picture looks like, I feel more interesting. Now, on a simple method. Using the so-called cartoon rendering of 3D rendering objects normally have two obvious feature a surface characteristics of an object covered with chunks of dull colors, but more dramatic changes in the Universe; Another characteristic is heavy objects have the edge effect. If the ability to control their own light and shadow, we can achieve the aim. DirectX 9.0 vertex Rendering (Vertex Shaders) provide such
Platform: | Size: 662528 | Author: 倪明 | Hits:

[DirextXPhotoMakeTwo

Description: 使用DX9中的DirectGraph显示一张图片的代码,适合初学DX9 d3d进行表面操作的朋友看看。-Use DX9 in DirectGraph show a picture of the code, suitable for beginners DX9 d3d surface operations to see friends.
Platform: | Size: 9216 | Author: 段雄亮 | Hits:

[Streaming Mpeg4TextureVideo

Description: 使用d3d播放video,利用了surface。流畅。-Use D3D broadcast video, the use of the surface. Fluency.
Platform: | Size: 210944 | Author: zhangsisi | Hits:

[DirextXReflectiveWater

Description: 水面渲染 反射折射等,可参考,d3d程序-Surface rendering reflection refraction and so on, can be found, d3d procedures
Platform: | Size: 3417088 | Author: 小风 | Hits:

[DirextXD3DImageExample

Description: Direct 3D surface control example - we can access d3d surface by seeing this surface handling examples-Direct 3D surface control example- we can access d3d surface by seeing this surface handling examples
Platform: | Size: 399360 | Author: gomwing | Hits:

[DirextX37724088OceanWater

Description: d3d 海洋效果,水面效应,很不错啊,大家可以来学习学习啊。初学者必备。-d3d ocean effects, surface effects, very Cuoa, we can come to learn to learn ah. Essential for beginners.
Platform: | Size: 507904 | Author: 杜歌 | Hits:

[Windows DevelopSeaWater

Description: 这是在D3D中设计一个水面一样的波纹的设计,例如电影中的一些水面的效果-This is the same as D3D to design a corrugated surface design, such as film some of the effect of water
Platform: | Size: 174080 | Author: 于克宁 | Hits:

[3D GraphicOffScreenSurface

Description: Simple Offscreen Surface with D3D
Platform: | Size: 3268608 | Author: Attapong | Hits:

[Special EffectsAMD_Wind_and_waves

Description: 水面渲染 D3D与OPENGL 通过编译 可直接运行-Surface rendering D3D and OPENGL
Platform: | Size: 1349632 | Author: | Hits:

[DirextXwater

Description: D3D effect 水面渲染的shader, 反射、折射、和法线贴图形成的水波-D3D effect of surface rendering shader, reflection, refraction, and normal maps ripples formed
Platform: | Size: 2048 | Author: 李俊 | Hits:

[Windows Developd37724088Ocea3

Description: d3d 海洋效果,水面效应,很不错啊啊,大家可以来学习学习啊。初学者必备。 -d3d ocean effect, surface effect, very good ah ah, we can learn from ah. For beginners.
Platform: | Size: 508928 | Author: 反弹 | Hits:

[3D GraphicD3DWater

Description: 使用C++和D3D编写的关于水面特效的代码-Using C++ and D3D code written on the surface effects
Platform: | Size: 508928 | Author: ubanck | Hits:

[DirextX纹理贴图

Description: d3d 绘制一个正方体并且六个面贴上不同的纹理,并且绕x,y,z旋转(D3D draw a cube and six different surface texture, and around x, y, Z rotation)
Platform: | Size: 19590144 | Author: bbucgsb | Hits:

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