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Description: 需要d3d 9SDK,一个图形引擎的一部分,包括3DS MAX的导出插件,模型文件导入,四叉树LOD,等。 -D3D 9SDK needs, a part of the graphics engine, including 3DS MAX plug-derived model file import, quadtree LOD, etc.
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Size: 990208 |
Author: 魏旭东 |
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Description: 客户端GSLIB\GSLIB.DSW包含含游戏客户段代码、图形引擎代码和资源工具代码) GSLIB是一个以D3D渲染为主的2d引擎,是作者多年的工作经验积累写成的引擎,引擎效率应该不错,整合了游戏中大量常用的技术,作者认为经过优化以提高至少一倍以上的速度.-client GSLIB \ GSLIB.DSW included with the game of the client code, graphics engine source code tools and resources) is a GSLIB D3D based 2d rendering engine, is the author of many years of work experience accumulated written engines, engine efficiency should be true that the integration of large quantities of used games the technology, the authors believe optimized to increase at least double the speed.
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Size: 2484224 |
Author: 大灰熊 |
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Description: 自己写的基于D3D的YUV播放器,主要用于测试MPEG4编解码器优化后的正确性!中间有关YUV文件的操作和在D3D上直接显示YUV数据的过程值得大家好好学习!-himself wrote based D3D the YUV player, used mainly for testing MPEG4 codec optimized the correctness! Among the documents YUV the operation and D3D directly in YUV data show that the process is worth to learn!
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Size: 19456 |
Author: 张胜朝 |
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Description: 一个C#做的游戏 是基于D3D和GUI的游戏-C# do a game based on D3D games and GUI
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Size: 493568 |
Author: 宋剑飞 |
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Description: 火魔源码,是一个基于D3D的简单游戏引擎,有脚本,声音,图像处理等,里面还有不少Demo,感觉不错。-worship source, based on D3D is a simple game engine, scripting, voice, image processing, there is also a lot of Demo, I feel pretty good.
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Size: 1516544 |
Author: yuyu |
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Description: 本例子是D3D的粒子系统代码,有各种粒子效果,加入风向,重力等-this example is the particle system D3D code, there are various particle effects, by adding wind, gravity
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Size: 409600 |
Author: 李健 |
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Description: 这个是一个矩阵运算的代码引擎,采用C++语言编写,并已封装.该代码只用于3*3的矩阵,效率比较高,主要用于OpenGL ,D3D编程时候使用-this is a matrix calculation engine code using C language, and Packaging. The code used only 3* 3 matrix, more efficient, mainly for the OpenGL, when using D3D programming
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Size: 2048 |
Author: 牙齿 |
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Description: 把3dMax文件转换为.x文件,然后在vc环境下把模型导入到d3d中。-put 3dMax for document conversion. X, and then in vc environment where D3D model imported into China.
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Size: 1897472 |
Author: 宝杉 |
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Description: d3d游戏开发中使用.x的例子,如果您是一位d3d的初学者,则其在您的mesh动画方面一定有所参考价值.-D3D game developers use. X example, if you are a D3D beginners then in your mesh animation must have reference value.
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Size: 238592 |
Author: |
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Description: DirectX编程技术---想学d3d及游戏编程的初学者必读-DirectX programming technology-- like the D3D and game programming beginners required reading!
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Size: 9216 |
Author: weiguian |
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Description: 这是D3D里如何初始化,以及整个框架的源代码,比较适合初学者,可以直接运行-This is how the initialization, and the entire framework of the source code and are more suitable for beginners, and can directly run
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Size: 20480 |
Author: 刘强 |
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Description: 在D3D如何使用纹理映射,适合初学者,绝对经典,可以直接运行-in Motion how to use texture mapping, for beginners, absolute classics, and can be run directly
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Size: 233472 |
Author: 刘强 |
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Description: D3D学习作品.
开始学习D3D,做了一个D3D上的2D角色的渲染.-Display learning works. Display began studying done on a 2D Display role exaggeration.
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Size: 1356800 |
Author: hendry |
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Description: 这里没有 游戏代码片段分类,只好放这里了。
这是一个Direct3D和OpenGL混合的框架。
可通过 F1控制用OpenGL渲染还是用D3D渲染。-There is no classification code fragments game, but up here. This is a mixed Direct3D and OpenGL framework. F1 can be controlled through use of OpenGL rendering or a Motion exaggerated.
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Size: 48128 |
Author: 邵小宁 |
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Description: D3D学习文档
第一部分 必备的数学知识
第二部分 Direct3D基础
第二章 渲染管线
第三章 在Direct3D中绘制
第四章 色彩
第五章 灯光
第六章 纹理
第七章 混合
第八章 模版
第九章 字体
第十章 网格模型I
第十一章 网格模型II
第十二章 创建灵活的摄像机类
第十三章 地形渲染基础
第十四章 粒子系统
第十五章 选取
第十六章 高级着色器语言入门
第十七章 顶点着色器入门
第十八章 像素着色器入门
第十九章 效果架构-Display study documents the first part of the necessary mathematical knowledge of Direct3D based on the second chapter outlet with the third chapter in the pipeline Direct3D Drawing fourth chapter V color lighting texture Chapter VI Chapter VII of the 8th Mixed Chapter IX font template Chapter 10 Mesh I Chapter XI Mesh II Chapter 12 to create a flexible camera Category Chapter 13 Terrain Rendering based particle system Chapter 14 Chapter 15 Chapter 16 selected senior shader language portal Chapter 17 Vertex shader introductory chapter 18 pixel shader effects portal framework for chapter 19
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Size: 4288512 |
Author: zhouyinye |
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Description: 以VC2003为开发环境,在D3D的平台下,实现三维环境中灯光的效果-to VC2003 for the development environment, Motion platform, the 3D environment lighting effects
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Size: 1434624 |
Author: 雷恩 |
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Description: 使用VC++2005和D3D开发的.X模型读取程序,
为了方便用户使用,文件中包含一个exe文件-use VC 2005 and the development of the Motion. X model reader, for the convenience of users, file contains an exe file
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Size: 3574784 |
Author: zczczczczcle |
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Description: 该代码实现了3D环境下的鼠标拾取功能,使用VC++2005+D3D开发,对游戏编程的初学者极有帮助。-the code to achieve the 3D environment pick up the mouse function, use the VC 2005 Display development, Programming for beginners games will be very helpful.
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Size: 3038208 |
Author: zczczczczcle |
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Description: 这是一个d3d多重纹理的源代码,初学者的最佳指导!-d3d This is a multi-texture of source code, the best guide beginners!
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Size: 837632 |
Author: luowanwu |
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Description: 这是一个d3d游戏地图的源代码,初学者的最佳指导!-d3d This is a map of the game's source code, the best guide beginners!
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Size: 489472 |
Author: luowanwu |
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