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Description: 利用opengl和visual c++对云层建模,并进行实时绘制,完成云层的动态现实-Opengl and use visual c++ on cloud modeling, and real-time rendering, dynamic reality of the completion of the clouds
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Size: 320512 |
Author: cjf |
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Description: 实现点云文件的读取与显示,要求点云文件是DAT文件,文件头是点数乘以3,其后是每个点的具体坐标。可以用鼠标进行交互-The realization of point cloud file to read and display requested document is a point cloud DAT files, the first is multiplied by 3 points, followed by the specific coordinates of each point. Can interact with the mouse
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Size: 4615168 |
Author: YY |
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Description: 这是一本很有用的云计算书籍,我认为一定对大家有帮助。-This is a very useful book of cloud computing, I think all of us must help.
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Size: 422912 |
Author: jzamu |
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Description: this a visual c + + code for point cloud triangulation, i tried it and it works really in a very good way -this is a visual c++ code for point cloud triangulation, i tried it and it works really in a very good way
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Size: 155648 |
Author: ultrasound |
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Description: 空间点云的三角化,已通过调试,大家共同学习-Point cloud of the triangular space, and have passed testing, we learn together
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Size: 652288 |
Author: zhangwen |
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Description: 一个非常好的三维散乱点云重构论文,其中以标准斯坦福数据为例。-A very good point cloud of three-dimensional reconstruction of scattered papers, of which Stanford data standards as an example.
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Size: 331776 |
Author: chensavy |
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Description: 在三维城市,或者三维古建筑模型的重建中,用于三维点云的多方位显示。-Cities in the three-dimensional, or three-dimensional reconstruction of ancient buildings in the model for three-dimensional point cloud of multi-directional display.
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Size: 3295232 |
Author: 王瑞瑞 |
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Description: 根据标靶的坐标(控制点),运用高斯-约当法进行矩阵的求逆和转换,进行三维点云数据的配准,输入数据文件在压缩包中有原例,请参考!-In accordance with the target coordinates (control points), the use of Gauss- Jordan method of matrix inversion and transformation, three-dimensional point cloud data registration, enter the data file in the compressed packet in the original cases, please refer to!
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Size: 35840 |
Author: 孙伟 |
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Description: MySky为一个基于VC++6.0以及OPENGL开发的对天空的模拟程序。实现了有云天空的模拟。-MySky a VC++6.0 and based on OPENGL developed simulation program for the sky. The realization of a simulated cloud the sky.
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Size: 2199552 |
Author: 肖潇 |
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Description: 云计算在移动方面的应用,近期发表,有一定借鉴意义 -cloud computing on mobile services
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Size: 518144 |
Author: 许岚 |
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Description: Cloud Computing Hebrew PPT
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Size: 182272 |
Author: ZT |
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Description: Multiscale texture synthesis
The Heeger and Bergen SIGGRAPH 95 synthesis algorihtm computes a new texture by matching the histogram of a steerable transform (starting from an initial random noise). It works well for cloud-like texture, and fail to synthesize geometric features.
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Size: 84992 |
Author: Swati |
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Description: 云计算与虚拟化 北京大学信息科学技术学院
计算机网络与分布式系统实验室 肖臻研究员报告-Cloud Computing and Virtualization Information Science and Technology, Peking University School of Computer Network and Distributed Systems Laboratory researchers report肖臻
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Size: 583680 |
Author: 陈兵 |
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Description: 3D point cloud Reconstruction!
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Size: 6420480 |
Author: 朱笑愚 |
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Description: a research about cloud detection
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Size: 268288 |
Author: fatima62 |
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Description: BMyCrust take as input a 3D scatter points cloud and return a tight, manifold, triangulation.
Remember that crust algorithm needs a cloud representing a volume, so open surface may give inaccurate results. For example : a plane can not be triangulated, half-sphere is in doubt, a sphere with a small hole shoud be good.
The more points are given the best the surface will be fitted, of course in this case you would have to wait more and in the worst case a memory help error may occurs. The best results are obtained with more points in high curvature feature.
The old version did not ensure the output surface to be a manifold so it could be used only for graphical purpose. In the new one a tight, regular manifold is returned. It as outward normals orientation, after using this algorithm is very easy to get an STL file from a point cloud.
I added a manifold extraction tool that also correct the errors (slivers) generated by delaunayn during the initial tessellation.-BMyCrust take as input a 3D scatter points cloud and return a tight, manifold, triangulation.
Remember that crust algorithm needs a cloud representing a volume, so open surface may give inaccurate results. For example : a plane can not be triangulated, half-sphere is in doubt, a sphere with a small hole shoud be good.
The more points are given the best the surface will be fitted, of course in this case you would have to wait more and in the worst case a memory help error may occurs. The best results are obtained with more points in high curvature feature.
The old version did not ensure the output surface to be a manifold so it could be used only for graphical purpose. In the new one a tight, regular manifold is returned. It as outward normals orientation, after using this algorithm is very easy to get an STL file from a point cloud.
I added a manifold extraction tool that also correct the errors (slivers) generated by delaunayn during the initial tessellation.
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Size: 6042624 |
Author: naz |
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Description: BigTable cloud coumputing data storage
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Size: 186368 |
Author: YangRao |
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Description: 云计算系统实例与研究现状Cloud Computing Systems Examples and Research-Cloud Computing Systems Examples and Research
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Size: 620544 |
Author: YangRao |
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Description: 云计算基础架构平台,opennebula,可以创建虚拟集群,虚拟网络,虚拟机,并对集群内各种资源进行合理调度。-Cloud computing infrastructure platforms, opennebula, you can create a virtual cluster, virtual networks, virtual machine, and a variety of resources to conduct a reasonable cluster scheduling.
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Size: 345088 |
Author: 柯俊峰 |
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Description: We introduce a noise-resistant algorithm for reconstructing a watertight surface from point cloud data.
It forms a Delaunay tetrahedralization, then uses a variant of spectral graph partitioning to decide whether each
tetrahedron is inside or outside the original object. The reconstructed surface triangulation is the set of triangular
faces where inside and outside tetrahedra meet. Because the spectral partitioner makes local decisions based on
a global view of the model, it can ignore outliers, patch holes and undersampled regions, and surmount ambiguity
due to measurement errors. Our algorithm can optionally produce a manifold surface. We present empirical
evidence that our implementation is substantially more robust than several closely related surface reconstruction
programs.
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Size: 7606272 |
Author: madison |
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