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[GDI-Bitmapgraphic_demo

Description: 帮助学习图形学的学生和工程人员的好工具,里面动态的演示了图形生成过程,详细的源代码使你粘贴后就可以运行,其中包括DDA、resenham、 逐点比较法直线生成算法;bresenham,DDA,中点画圆算法;n次bezier, spline,Bspling,Hermite曲线生成算法;单线性,双线性, Bezier曲面生成算法;矢量,点阵字符生成算法;扫描填充, 种子填充算法,多边形,直线裁剪算法;平移,比例,旋转, 原点对称,错切变换算法;-help students learning graphics and engineering staff a good tool, they demonstrated a dynamic graphics generation process, the detailed source code so that you can run after the paste, including DDA, resenham, point by point comparison Linear Algorithm; Bresenham, DDA, the midpoint Circle algorithm; N bezier, spline, Bspling, Hermite curve generation algorithm; single, bilinear, Bezier surface generation algorithm; vector, Character generation algorithm; scanning fill the seed filling algorithm, polygons, linear cutting algorithm; translation ratio, rotation, symmetric origin , Shear Transform algorithm;
Platform: | Size: 807327 | Author: 冯宾 | Hits:

[Special Effects图形学算法演示

Description: 对象:想学好计算机图形学的大学生,老师和工程人员内容:动态的演示了图形生成过程,详细的源代码使你粘贴后就可以运行,其中包括DDA、bresenham、逐点比较法直线生成算法;bresenham,DDA,中点画圆算法;n次bezier,spline,Bspling,Hermite曲线生成算法;单线性,双线性,Bezier曲面生成算法;矢量,点阵字符生成算法;扫描填充,种子填充算法,多边形,直线裁剪算法;平移,比例,旋转,原点对称,错切变换算法;斜测投影,一点,二点,三点透视算法;消影,斜平行投影,正轴测投影,透视投影算法,光照立体球,光照圆环,光照双线性曲面等等!如果需要安装图形学演示系统的请到这下载:http://happyyangxu.home.sunbo.net/xfile.php?xname=N50SQV0&download=1&fname=graphic_demo.zip-object : If you want to learn computer graphics students, teachers and staff : a dynamic demonstration of graphics generation process, the detailed source code so that you can run after the paste, including DDA, bresenham, point by point comparison Linear Algorithm; Bresenham, DDA, Stipples Yuan algorithm; n bezier, spline, Bspling, Hermite curve generation algorithm; single, bilinear, Bezier surface generation algorithm; vector, Character generation algorithm; scanning fill the seed filling algorithm, polygons, linear cutting algorithm; translation, proportion, rotation , the origin of symmetry, Shear Transform algorithm; oblique Projection, 1:00, 2:00, 3:00 Perspective algorithm; Consumers shadow, parallel oblique projection is isometric projection, perspective projection algorithm, a th
Platform: | Size: 30037 | Author: 纯净水 | Hits:

[CSharp计算数目

Description: 这是 我编的一个小程序,请大家指点。 内容简介:计算机图形学的原理、算法及系统,并用c语言编写绘图程序。主要内容包括计算机图形学的发展概况、图形设备及系统;线段、园、区域填充、线型线宽、字符、裁剪、等基本图形生成算法;样条、Bezier、B样条等常用曲线的概念、生成算法和性质;Coons曲面、Bezier曲面、B样条曲面等常用曲面的基本概念和生成算法;用c语言编写绘图程序。-This Part I of a small program, please guidance. Description : computer graphics principles, algorithms and systems, using the c language mapping procedures. The main contents include the development of computer graphics profiles, graphics equipment and systems; Line, the landscape, regional filling, linear linewidth, character, cutting, the basic graphics generation algorithm; Spline, Bezier and B-spline curves and other commonly used concepts, generating algorithm and nature; Coons Surface , Bezier curves, and B-spline surfaces commonly used surfaces such as the basic concepts and generating algorithm; c language with graphics procedures.
Platform: | Size: 967 | Author: 张元 | Hits:

[CSharp计算数目

Description: 这是 我编的一个小程序,请大家指点。 内容简介:计算机图形学的原理、算法及系统,并用c语言编写绘图程序。主要内容包括计算机图形学的发展概况、图形设备及系统;线段、园、区域填充、线型线宽、字符、裁剪、等基本图形生成算法;样条、Bezier、B样条等常用曲线的概念、生成算法和性质;Coons曲面、Bezier曲面、B样条曲面等常用曲面的基本概念和生成算法;用c语言编写绘图程序。-This Part I of a small program, please guidance. Description : computer graphics principles, algorithms and systems, using the c language mapping procedures. The main contents include the development of computer graphics profiles, graphics equipment and systems; Line, the landscape, regional filling, linear linewidth, character, cutting, the basic graphics generation algorithm; Spline, Bezier and B-spline curves and other commonly used concepts, generating algorithm and nature; Coons Surface , Bezier curves, and B-spline surfaces commonly used surfaces such as the basic concepts and generating algorithm; c language with graphics procedures.
Platform: | Size: 1024 | Author: 张元 | Hits:

[GDI-Bitmapgraphic_demo

Description: 帮助学习图形学的学生和工程人员的好工具,里面动态的演示了图形生成过程,详细的源代码使你粘贴后就可以运行,其中包括DDA、resenham、 逐点比较法直线生成算法;bresenham,DDA,中点画圆算法;n次bezier, spline,Bspling,Hermite曲线生成算法;单线性,双线性, Bezier曲面生成算法;矢量,点阵字符生成算法;扫描填充, 种子填充算法,多边形,直线裁剪算法;平移,比例,旋转, 原点对称,错切变换算法;-help students learning graphics and engineering staff a good tool, they demonstrated a dynamic graphics generation process, the detailed source code so that you can run after the paste, including DDA, resenham, point by point comparison Linear Algorithm; Bresenham, DDA, the midpoint Circle algorithm; N bezier, spline, Bspling, Hermite curve generation algorithm; single, bilinear, Bezier surface generation algorithm; vector, Character generation algorithm; scanning fill the seed filling algorithm, polygons, linear cutting algorithm; translation ratio, rotation, symmetric origin , Shear Transform algorithm;
Platform: | Size: 806912 | Author: 冯宾 | Hits:

[Graph programGraphics

Description: 计算机图形学的各种实验,里面包含主要内容包括线段、园、区域填充、线型线宽、字符、裁剪、等基本图形生成算法;样条、Bezier、等常用曲线的生成算法;Coons曲面、Bezier曲面、B样条曲面等常用曲面的生成算法。含实验报告-Computer graphics, various experiments, which contains the main contents include the line, park, area filling, line width, character, cutting, and other basic graphics generation algorithm spline, Bezier, and other commonly used curve generation algorithm Coons surface, Bezier surfaces, B-spline surfaces and other commonly used surface generation algorithm. With the experimental report
Platform: | Size: 328704 | Author: 何磊 | Hits:

[Software Engineeringfd

Description: 一种同时完成字符图像线段提取和细化的算法。在定义字符图像的线段区域、交点区域和子段区域,同时指出待细化字符图像是线段区域的集合的基础上,首先基于图像行(列)连通像素段来提取字符图像中所有的交点区域和子段区域,然后对属于同一线段区域的所有子段区域和交点区域进行合并,最后用Bernstein-Bezier多项式方法拟合每个线段区域的骨架 -At the same time, the image of a complete line of characters to extract and refine the algorithm. Characters in the definition of the segment image regions, regional and sub-paragraph intersection region to be refined at the same time pointed out that the character image is a collection of regional segment basis, first of all, image-based firms (column) connected pixels above the image to extract the characters of the intersection point of all regional and sub- Regional paragraph, and then belong to the same segment of the region above all regions and sub-regional merger point of intersection, the last used method of Bernstein-Bezier polynomial fitting region for each segment of the skeleton
Platform: | Size: 638976 | Author: 乐睿 | Hits:

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