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[Other resourceDepthOfField-HLSL

Description: ati的深度范围例子用高级渲染语言hlsl写的 用的是direct3d api-ati example of the depth range with advanced rendering Shader Model 2.0 language written using the Direct3D api
Platform: | Size: 774503 | Author: cxp | Hits:

[Game Programbruno_loff

Description: Ion Team Lord Of The Rings Demo 模拟指环王的3D游戏 VS.NET编译 里面提供高级渲染算法-Lord Of The Rings Demo 3D simulation of the Lord of the Rings games VS.NET compiler inside for advanced rendering algorithm
Platform: | Size: 2541001 | Author: 肖伟 | Hits:

[OpenGL programsimple_framebuffer_object

Description: opengl2.0高级渲染语言提供了新的离屏(off screen)技术FBO(frame buffer object)。本代码简单演示FBO的启动,调用,以及将结果通过2维纹理映射方式显示在屏幕上-opengl2.0 advanced rendering provides a new language from the screen (off screen) Technical F BO (frame buffer object). This simple demonstration code FBO activated calling and the results through two-dimensional texture mapping shown on the screen
Platform: | Size: 402728 | Author: 王赞纲 | Hits:

[OpenGL programsimple_lighting

Description: opengl高级渲染语言可以允许用户自己在shader编程实现自己的光照代码.本代码摈弃了opengl传统的光照编程,在fragment program实现了phone光照模型。vc7.1+opengl2.0-opengl advanced rendering language allows users in shader programming their own illumination code. the code of opengl abandon traditional illumination programming, the fragment program to achieve a phone illumination model. Vc7.1 opengl2.0
Platform: | Size: 2076001 | Author: 王赞纲 | Hits:

[OpenGL programSection1

Description: Charles River Media ShaderX3 Advanced Rendering with DirectX and OpenGL Section 1
Platform: | Size: 960633 | Author: 许磊 | Hits:

[OpenGL programSection3

Description: Charles River Media - ShaderX3 - Advanced Rendering with DirectX and OpenGL Section 3
Platform: | Size: 757597 | Author: 许磊 | Hits:

[OpenGL programS6

Description: Charles River Media - ShaderX3 - Advanced Rendering with DirectX and OpenGL (2004) Section 6 - 3D Engine Design
Platform: | Size: 730250 | Author: 许磊 | Hits:

[OpenGL programSection7

Description: Charles River Media - ShaderX3 - Advanced Rendering with DirectX and OpenGL Section 7 -Tools Environmental Effects
Platform: | Size: 208911 | Author: 许磊 | Hits:

[3D GraphicDepthOfField-HLSL

Description: ati的深度范围例子用高级渲染语言hlsl写的 用的是direct3d api-ati example of the depth range with advanced rendering Shader Model 2.0 language written using the Direct3D api
Platform: | Size: 774144 | Author: cxp | Hits:

[OtherVR

Description: VRay光影追踪渲染器有Basic Package 和 Advanced Package两种包装形式。Basic Package具有适当的功能和较低的价格,适合学生和业余艺术家使用。Advanced Package 包含有几种特殊功能,适用于专业人员使用。 -VRay rendering of light and shade for a tracking Basic Package and the Advanced Package two packaged form. Basic Package with appropriate functions and lower prices, suitable for students and amateur artists. Advanced Package contains several special features apply to professional use.
Platform: | Size: 20480 | Author: 徐小金 | Hits:

[Game Programbruno_loff

Description: Ion Team Lord Of The Rings Demo 模拟指环王的3D游戏 VS.NET编译 里面提供高级渲染算法-Lord Of The Rings Demo 3D simulation of the Lord of the Rings games VS.NET compiler inside for advanced rendering algorithm
Platform: | Size: 2540544 | Author: 肖伟 | Hits:

[OpenGL programsimple_framebuffer_object

Description: opengl2.0高级渲染语言提供了新的离屏(off screen)技术FBO(frame buffer object)。本代码简单演示FBO的启动,调用,以及将结果通过2维纹理映射方式显示在屏幕上-opengl2.0 advanced rendering provides a new language from the screen (off screen) Technical F BO (frame buffer object). This simple demonstration code FBO activated calling and the results through two-dimensional texture mapping shown on the screen
Platform: | Size: 402432 | Author: 王赞纲 | Hits:

[OpenGL programsimple_lighting

Description: opengl高级渲染语言可以允许用户自己在shader编程实现自己的光照代码.本代码摈弃了opengl传统的光照编程,在fragment program实现了phone光照模型。vc7.1+opengl2.0-opengl advanced rendering language allows users in shader programming their own illumination code. the code of opengl abandon traditional illumination programming, the fragment program to achieve a phone illumination model. Vc7.1 opengl2.0
Platform: | Size: 2075648 | Author: 王赞纲 | Hits:

[OpenGL programcharpterD

Description: 《计算机图形学实验教程(OpenGL版)》第七章和第八章源码。 每章都有多个程序,实现各个功能,非常实用! 这本书涵盖了纹理、粒子绘制等等高级技术,非常不错!- Experimental Guide to Computer Graphics (OpenGL version) Chapter VII and Chapter VIII of the source. Each chapter has a number of procedures, to achieve various functions, very useful! This book covers the texture, particle rendering, etc. Advanced technology, very good!
Platform: | Size: 1548288 | Author: 潘豆豆 | Hits:

[OpenGL programSection1

Description: Charles River Media ShaderX3 Advanced Rendering with DirectX and OpenGL Section 1
Platform: | Size: 960512 | Author: 许磊 | Hits:

[OpenGL programSection3

Description: Charles River Media - ShaderX3 - Advanced Rendering with DirectX and OpenGL Section 3- Charles River Media- ShaderX3- Advanced Rendering with DirectX and OpenGL Section 3
Platform: | Size: 757760 | Author: 许磊 | Hits:

[OpenGL programS6

Description: Charles River Media - ShaderX3 - Advanced Rendering with DirectX and OpenGL (2004) Section 6 - 3D Engine Design-Charles River Media- ShaderX3- Advanced Rendering with DirectX and OpenGL (2004) Section 6- 3D Engine Design
Platform: | Size: 730112 | Author: 许磊 | Hits:

[VC/MFCPhysically-Based.Rendering

Description: 一本CG重量级巨著,这本书,再结合一些open source renderer(aqsis,pixie,toxic...)的源代码,绝对可以在渲染器的编写上再上层楼。一些高级渲染器的特性,如photon mapping/caustics, final gathering, Monte Carlo GI, Irradiance Caching, Volume Rendering 书里用代码作了详尽的解释。利用Plug in, 一些使用这本书的学生还实现了subsurface scattering。书中还提供了大量极具挑战性的编程练习,可以大幅增强书里描述的PBRT的能力。具体见http://pbrt.org/ 个人认为这是继An Introduction to Ray Tracing之后最好的关于ray tracer/GI的书籍。这本书的另外一个特点就是“重”达7磅,全部都是用的铜版纸。这也是CG书籍出版的一个趋势。 -A CG heavyweight masterpiece, this book, combined with some of the open source renderer (aqsis, pixie, toxic ...) source code, can in the preparation of the renderer and then on the upper floor. Some advanced renderer features such as photon mapping/caustics, final gathering, Monte Carlo GI, Irradiance Caching, Volume Rendering code book with a detailed explanation. The use of Plug in, some of the students also use this book to achieve a subsurface scattering. The book also provides a number of challenging programming exercises, the book can greatly enhance the ability to describe the PBRT. See in http://pbrt.org/ personally think that this is the second An Introduction to Ray Tracing on after the best ray tracer/GI books. Another feature of this book is " heavy" up to 7 pounds, all with the coated paper. This is a trend in book publishing CG.
Platform: | Size: 6992896 | Author: 徐士彪 | Hits:

[Game ProgramGPU-Pro-5-Advanced-Rendering-Techniques

Description: GPU Pro 5 Advanced Rendering Techniques
Platform: | Size: 8734720 | Author: | Hits:

[OtherShaderX7-Advanced-Rendering-Techniques

Description: ShaderX7 Advanced Rendering Techniques
Platform: | Size: 10683392 | Author: | Hits:
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