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[JSP/JavaHibernateNotebook

Description: Hibernate: A Developer s Notebook shows you how to use Hibernate to automate persistence: you write natural Java objects and some simple configuration files, and Hibernate automates all the interaction between your objects and the database. You don t even need to know the database is there, and you can change from one database to another simply by changing a few statements in a configuration file. If you ve needed to add a database backend to your application, don t put it off. It s much more fun than it used to be, and Hibernate: A Developer s Notebook shows you why.
Platform: | Size: 1251526 | Author: raymond | Hits:

[Other resourceEMfor_neural_networks

Description: In this demo, I use the EM algorithm with a Rauch-Tung-Striebel smoother and an M step, which I ve recently derived, to train a two-layer perceptron, so as to classify medical data (kindly provided by Steve Roberts and Will Penny from EE, Imperial College). The data and simulations are described in: Nando de Freitas, Mahesan Niranjan and Andrew Gee Nonlinear State Space Estimation with Neural Networks and the EM algorithm After downloading the file, type \"tar -xf EMdemo.tar\" to uncompress it. This creates the directory EMdemo containing the required m files. Go to this directory, load matlab5 and type \"EMtremor\". The figures will then show you the simulation results, including ROC curves, likelihood plots, decision boundaries with error bars, etc. WARNING: Do make sure that you monitor the log-likelihood and check that it is increasing. Due to numerical errors, it might show glitches for some data sets.
Platform: | Size: 198220 | Author: 晨间 | Hits:

[WinSock-NDISpci

Description: This fascinating book demonstrates how you can build web applications to mine the enormous amount of data created by people on the Internet. With the sophisticated algorithms in this book, you can write smart programs to access interesting datasets from other web sites, collect data from users of your own applications, and analyze and understand the data once you ve found it.
Platform: | Size: 3683645 | Author: linhailue | Hits:

[OtherMS_AR_FEX

Description: This folder has some scritps that you may find usefull. All of it comes from questions that I ve received in my email. If you have a new request/question, feel free to send it to marceloperlin@gmail.com. But please, don t ask me to do your homework. Passing_your_param0 This folder contains instructions (and m files) for passing you own initial parameters to the fitting function. I also included a simple simulation script that will create random initial coefficients (under the proper bounds) and fit the model to the data.
Platform: | Size: 91269 | Author: 夜妖 | Hits:

[Mathimatics-Numerical algorithmshuffman_src

Description: I ve written some many years ago dynamic Huffman algorithm to compress and decompress data. It is mainly targeted to data with some symbols occuring more often than the rest (e.g. having some data file consisted of 3 different symbols and their total number of occurence in that file s1(1000), s2(200), s3(30) so the total length of file is 1000+200+30=1230 bytes, it will be encoded assigning one bit to s1 and 2 bits to s2, s3 so the encoded length will be 1*1000+2*(200+30)=1460 bits=182 bytes). In the best case the file consisted of just one symbol will be encoded with compression ratio as 1:8. Huffman coding is used in image compression, however in JPEG2000 arithmetic codec is imployed.
Platform: | Size: 7401 | Author: 毛磊 | Hits:

[ListView/ListBoxReportCtrl_demo

Description: This ReportCtrl control is an Outlook 98/2000 style SuperGrid control. I ve seen many implementations, most of them based on the standard CListCtrl. All implementations have their specific weaknesses. This implementation tries to overcome some of the weaknesses, although for some purposes it may introduce others.
Platform: | Size: 118699 | Author: zzq | Hits:

[OpenGL programtest9

Description: Welcome to Tutorial 9. By now you should have a very good understanding of OpenGL. You ve learned everything from setting up an OpenGL Window, to texture mapping a spinning object while using lighting and blending. This will be the first semi-advanced tutorial. You ll learn the following: Moving bitmaps around the screen in 3D, removing the black pixels around the bitmap (using blending), adding color to a black & white texture and finally you ll learn how to create fancy colors and simple animation by mixing different colored textures together. We ll be modifying the code from lesson one for this tutorial. We ll start off by adding a few new variables to the beginning of the program. I ll rewrite the entire section of code so it s easier to see where the changes are being made.
Platform: | Size: 18541 | Author: mwb | Hits:

[OpenGL programtest11

Description: Well greetings all. For those of you that want to see what we are doing here, you can check it out at the end of my demo/hack Worthless! I am bosco and I will do my best to teach you guys how to do the animated, sine-wave picture. This tutorial is based on NeHe s tutorial #6 and you should have at least that much knowledge. You should download the source package and place the bitmap I ve included in a directory called data where your source code is. Or use your own texture if it s an appropriate size to be used as a texture with OpenGL. First things first. Open Tutorial #6 in Visual C++ and add the following include statement right after the other #include statements. The #include below allows us to work with complex math such as sine and cosine.
Platform: | Size: 50446 | Author: mwb | Hits:

[CSharpC2DPushGraph_src

Description: Some of you may have already come to realize I have previously written and released a similar control via CodeProject. Even though the last control was written using C++ along with MFC, some readers may wonder why I would recreate the same control without branching out into uncharted territory. But the fact of the matter is: I am indeed branching out, and this isn t simply a recreation. I ve never ventured into C# before. So rather than jump the gun and start out with an ambitious project that is nothing but of a stranger to me, I have decided to stick with something I am both familiar and comfortable with: porting my C2DPushGraph control to C#. After porting the control and discovering C# wasn t much different than C++ in ideology, I quickly shifted my focus to improving the feature set and overall design of the control, all while conforming to general C# standards and ethics.
Platform: | Size: 21933 | Author: ggyyree | Hits:

[GDI-BitmapTreeCtrlDemo

Description: After quite a few requests, I thought I d post this tree control that uses a similar selection drawing style to the list control I posted here: ListCtrl - A WTL list control with Windows Vista style item selection. For an added bonus, I ve also included support for multiple-selection.
Platform: | Size: 13660 | Author: 含羞草 | Hits:

[Other resourceAddisonWesley2004_-_C_Plus_Plus_Template_Metaprogr

Description: If you re like me, you re excited by what people do with template metaprogramming (TMP) but are frustrated at the lack of clear guidance and powerful tools. Well, this is the book we ve been waiting for. With help from the excellent Boost Metaprogramming Library, David and Aleksey take TMP from the laboratory to the workplace with readable prose and practical examples, showing that \"compile-time STL\" is as able as its runtime counterpart. Serving as a tutorial as well as a handbook for experts, this is the book on C++ template metaprogramming.\"Chuck Allison, Editor, The C++ Source
Platform: | Size: 636331 | Author: aaaaaa | Hits:

[Windows DevelopVE-Automated-Tests-1.2.3_jem

Description: The terms and conditions governing Plug-ins and Fragments should be contained in files named \"about.html\" (\"Abouts\"). The terms and conditions governing Features and Included Features should be contained in files named \"license.html\" (\"Feature Licenses\"). Abouts and Feature Licenses may be located in any directory of a Download or Module including, but not limited to the following locations
Platform: | Size: 965202 | Author: hyperwind | Hits:

[JSP/JavafileManage

Description: 利用ECLIPSE+VE实现介面,同时实现文件管理。
Platform: | Size: 1745793 | Author: mark | Hits:

[Other resourceVE

Description: 本软件是一款专为中小企业、事业单位精心设计的人事档案管理系统。 系统特色: 1.功能实用,界面友好,操作方便: 精心的界面设计和良好的操作提示使界面美观,操作方便, 容易上手。 2.数据输出方式灵活: 系统支持把员工列表导出到 Microsoft Excel 2000/2003; 支持把人事档案表导出到Microsoft Word 2000/2003。
Platform: | Size: 1376154 | Author: 叶逢 | Hits:

[OtherATLabcJava

Description: Where We ve Been Where We re Going Back in February (that s 1998, but it almost seems longer), Dr. GUI set off to start a set of columns on the Active Template Library (ATL).
Platform: | Size: 318721 | Author: carson | Hits:

[TCP/IP stackTCP_IP_14Self

Description: So you ve just been told you are on a TCP/IP network, you are the new TCP/IP system administrator, or you have to install a TCP/IP system. But you don t know very much about TCP/IP. That s where this book comes in. You don t need any programming skills, and familiarity with operating systems is assumed. Even if you ve never touched a computer before, you should be able to follow the material.
Platform: | Size: 321041 | Author: James | Hits:

[Windows DevelopC2DPushGraph_src

Description: Some of you may have already come to realize I have previously written and released a similar control via CodeProject. Even though the last control was written using C++ along with MFC, some readers may wonder why I would recreate the same control without branching out into uncharted territory. But the fact of the matter is: I am indeed branching out, and this isn t simply a recreation. I ve never ventured into C# before. So rather than jump the gun and start out with an ambitious project that is nothing but of a stranger to me, I have decided to stick with something I am both familiar and comfortable with: porting my C2DPushGraph control to C#. After porting the control and discovering C# wasn t much different than C++ in ideology, I quickly shifted my focus to improving the feature set and overall design of the control, all while conforming to general C# standards and ethics.
Platform: | Size: 6740 | Author: 赵建 | Hits:

[Game Programtomatoes-win32-src-1.5

Description: 蕃茄炸弹超人[ACT]I ve no Tomatoes 开放原始码,45度视角,有点像炸弹超人, 你操作一个\"蕃茄\",在迷宫里炸敌人,这是跨平台游戏。游戏目的很简单,就是把对手炸了,至於为什么主角是蕃茄... 游戏本身是开源的,而且跨Windows/Linux/Mac,基於SDL,说起来SDL跨平台的能力是很不错...虽然有些人不是很喜欢。游戏支援2人同时玩~
Platform: | Size: 127996 | Author: 李峥 | Hits:

[Other resourceAddison.Wesley.C.Plus.Plus.Common.Knowledge.Essent

Description: This book is for you if You re no \"dummy,\" and you need to get quickly up to speed in intermediate to advanced C++ You ve had some experience in C++ programming, but reading intermediate and advanced C++ books is slow-going You ve had an introductory C++ course, but you ve found that you still can t follow your colleagues when they re describing their C++ designs and code You re an experienced C or Java programmer, but you don t yet have the experience to develop nuanced C++ code and designs You re a C++ expert, and you re looking for an alternative to answering the same questions from your less-experienced colleagues over and over again C++ Common Knowledge covers essential but commonly misunderstood topics in C++ programming and design while filtering out needless complexity in the discussion of each topic. What remains is a clear distillation of the essentials required for production C++ programming, presented in the author s trademark incisive, engaging style.
Platform: | Size: 497412 | Author: Conan | Hits:

[Windows DevelopFullScreenHeader

Description: I saw the full screen caption bar that came on top. The FullScreenHeader is a look alike of that caption, it is made in Win32 and I ve tried to make it somehow custom. This is my first Win32 app ever released, and there may be errors on it. Please point out any errors done!
Platform: | Size: 27216 | Author: 张澜 | Hits:
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