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[Internet-NetworkIdsTest

Description: 非常有用的构造并发送IP/UDP/ICMP数据包的程序-A useful program which can construct and send IP/UDP/ICMP data packets
Platform: | Size: 311296 | Author: whz_time@163.com | Hits:

[VOIP program可视电话软件

Description: NetTalk是一个适用于局域网和因特网的可视电话软件 一. 开发环境 Windows2000 Server & Visual C++6.0 & SDK +自开发的CWndX类库(相当于简化的MFC涉及窗口的部分) 二. 支持环境 Windows98/ME/2000/XP 三. 所涉及协议和标准 网络传输采用UDP协议,音频压缩采用G.729标准,视频压缩采用H.263标准 四. 性能参数 以音频帧为基准,每帧音频数据有240个采样点,时间为240*1000/8000=30ms,8000为音频的采样率。 数据接收端队列缓冲延迟:30*3=90ms 数据发送端录音延迟:30ms 数据压缩解压耗时:<40ms 网络延迟:<100ms(我想校网情况应该不错J) 总延迟:<260ms 根据VOIP标准,总延迟<300ms是人可以接受的,以上计算是保守的,实际情况可能会好得多。-NetTalk is applied to a LAN and the Internet a video phone software. Windows 2000 Server Development Environment
Platform: | Size: 4931584 | Author: 古风 | Hits:

[VC/MFCsocket_program_guide

Description: 1.套接字编程原理 1.1 Client/server通信模型 1.2 Windows Sockets规范 1.3 套接字 1.3.1 套接字定义 1.3.2分类 1.3.3 套接字的作用 1.3.4端口与地址 1.3.5 套接口属性 2.基本的Windows Sockets API编程 2.1常用函数 2.2 TCP实例 2.3 UDP实例 2.4 Socket 通信阻塞的解决方法 3.MFC下的Socket编程的类 3.1 CAsyncSocket类 3.2 CSocket类 3.3 Windows Sockets:带存档的套接字的工作方式 3.4 流式套接字通信的操作顺序 3.5 使用 CAsyncSocket 类 3.6 从套接字类派生 3.7 套接字通知 3.8 一个使用CSocket类的网络通信实例 3.8.1 服务器端应用程序设计(ServerDemo) 3.8.2 客户端应用程序设计(项目名称ClientDemo) 4.套接字的托管实现 4.1 System::Net::Sockets 命名空间 4.2 实例:一个新邮件检查器 -1. Socket Programming Principle 1.1 Client/server communications model Soc Windows 1.2 kets norms 1.3 Socket socket definition 1.3.1 1.3.3 1.3.2 classification socket role 1.3.4 1.3.5 addresses and port interface attributes two sets. Basic programming Windows Sockets API function commonly used 2.1 2.2 2.3 TCP example UDP Socket Communications examples 2.4 blocked three solutions. MFC Socket Programming under the category of Class 3.2 3.1 CAsyncSocket CSocke t Windows Sockets 3.3 categories : filing with the way socket 340 socket communication flow sequence of operation to use 3.5 CAsyncSo cket category 3.6 derived from the socket type 3.8 3.7 socket notice the use of a network of CSocket Communication Liaison example 3.8.1 server application design (ServerDemo) 3.8.2 client Application D
Platform: | Size: 173056 | Author: gong | Hits:

[Internet-Networkpccode_2006910125951577

Description: NetTalk是一个适用于局域网和因特网的可视电话软件 一.开发环境 Windows2000 Server & Visual C++6.0 & SDK +自开发的CWndX类库(相当于简化的MFC涉及窗口的部分) 二.支持环境 Windows98/ME/2000/XP 三.所涉及协议和标准 网络传输采用UDP协议,音频压缩采用G.729标准,视频压缩采用H.263标准 四.性能参数 以音频帧为基准,每帧音频数据有240个采样点,时间为240*1000/8000=30ms,8000为音频的采样率。 数据接收端队列缓冲延迟:30*3=90ms 数据发送端录音延迟:30ms 数据压缩解压耗时:<40ms 网络延迟:<100ms(我想校网情况应该不错J) 总延迟:<260ms 根据VOIP标准,总延迟<300ms是人可以接受的,以上计算是保守的,实际情况可能会好得多。
Platform: | Size: 4151296 | Author: 杨秉岐 | Hits:

[Com PortnetdllHwSocket

Description: 这里将 Socket APIs 封装成一个类似 CAsyncSocket 接口的类,可以在任意线程中访问,也可以静态连接 MFC,另外可控性比 MFC 中的两个Socket类好多了。我还为 CHwSocket 类编写了详细的测试代码,可以进行 TCP 服务器/客户端数据通信,也可以进行 UDP 数据通信,还可以收发 UDP 广播数据报。-Socket APIs are here to package into a similar category CAsyncSocket interface, you can access at any thread can also be connected static MFC, controllable than the other two MFC Class Socket much better. I also CHwSocket category for the preparation of a detailed test code that can be TCP server/client data communications, will be able to conduct UDP data communications, can also send and receive UDP broadcast datagram.
Platform: | Size: 48128 | Author: 张雨 | Hits:

[TCP/IP stackchatroom

Description: 用MFC编写的基于udp的聊天室程序,分为客户端和服务器两个部-MFC prepared using udp-based chat room procedures, client and server is divided into two departments
Platform: | Size: 13887488 | Author: 苏永昌 | Hits:

[TCP/IP stackPhone

Description: 网络多媒体通信 1、编制一个网络多媒通信软件,实现: 在发送端采集话筒声音,通过网络实时传输到接收端,并在接收端播放出来。 2、通过使用TCP、UDP、变更分组大小来对比收发端声音同步情况及播放质量。 本实验技术不同于课上所讲的回调函数,利用了MFC的消息处理机制,用消息处理函数替代了回调函数,但整个流程是一样的。本程序采用C/S模式,其中Server端为项目PhoneToFile,Client端为项目Client,Server端的功能为采集声音数据并发送给客户端,Client端将收到的声音数据播放。在测试中只需在Server端打开Server程序并播放音乐或用话筒录音,在Cliet端打开Client程序,用耳机就可以听到音乐或录音。-Internet Multimedia Communications 1, the preparation of a network of multi-media communications software to achieve: In the transmitter microphone capture sound, real-time transmission through the network to the receiving side, and playing out at the receiving end. 2, using TCP, UDP, change the packet size to compare the situation and simultaneously send and receive-side audio playback quality. The experimental technique is different from the class talked about the callback function, use of MFC s message handling mechanism is replaced by the message handler callback function, but the whole process is the same. This program uses C/S mode, in which Server-side for the project PhoneToFile, Client-side for the project Client, Server-side functionality for the capture audio data and sent to the client, Client-side will receive the voice data playback. In the test, simply open the Server in the Server-side program and play music or microphone recording, open the Client program
Platform: | Size: 66560 | Author: zym | Hits:

[Windows DevelopUDP

Description: windows下基于VC++和UDP协议的数据接收程序,基于透明传输协议,mfc界面,带收到确认信号-windows Based on VC++ and UDP protocols data reception process, based on a transparent transfer protocol, mfc interface with receive a confirmation signal
Platform: | Size: 1969152 | Author: 放假 | Hits:

[Compress-Decompress algrithmschatthread

Description: 用udp编写的一个网络程序,输入对方的ip就可以进行通讯,只要改一下端口,一个程序同时又客户端与服务端,mfc的-Using udp written a network program, enter the other' s ip you can communicate, as long as change what port, a program at the same time client and server, mfc' s
Platform: | Size: 4403200 | Author: ycc892009 | Hits:

[Internet-NetworkUdp_File

Description: 基于udp使用mfc实现文件传输功能。 有一个客户端client,以及一个服务器端server。-Udp-based file transfer capabilities to achieve using mfc. A client client, and a server-side server.
Platform: | Size: 5628928 | Author: xiaofei | Hits:

[TCP/IP stackTestUDP

Description: VC++UDP测试程序,MFC程序,包含服务器和客户端-VC++ UDP test program, MFC programs, including server and client
Platform: | Size: 3741696 | Author: 冷云 | Hits:

[Internet-NetworkTCP-UDP

Description: TCP-UDP传输文件通信,包含了SDK版和MFC版的服务器和MFC版的客户端,用VS2008-TCP, UDP transfer files communication, including the SDK version and the MFC version of the server and MFC version of the client, with VS2008
Platform: | Size: 14017536 | Author: djj | Hits:

[Software EngineeringUDP

Description: 基于C语言的UDP的MFC编程设计,从而实现UDP的客户端和服务器端的通信,可以进行接收数据和发送数据的功能。-Based on the C language UDP MFC programming design, enabling the UDP client and server communication, can receive data and send data.
Platform: | Size: 4583424 | Author: 刘思宇 | Hits:

[Internet-NetworkUDP-communication-based-on-MFC

Description: 这程序是利用在windows在的socket网络编程基于MFC的UDP聊天程序,在一个界面下实现客户端和服务端之间的通信,类似-This procedure is to use the windows in the socket UDP network programming MFC-based chat program, implemented in an interface between the client and server communications, similar to the QQ
Platform: | Size: 2966528 | Author: 苏青源 | Hits:

[Internet-NetworkUDPServer

Description: 基于MFC的UDP服务器网络程序,想要学习基于VC的网络编程的小伙伴可以下载下来仔细品阅-MFC-based UDP server network program, you want to learn VC-based network programming a small partner can download detailed product review
Platform: | Size: 78848 | Author: flame | Hits:

[Internet-NetworkAsynUdp

Description: 基于MFC的简单的异步socket udp服务器类.带ini可配置端口。-Simple Asyn Socket Udp Server.Based on MFC.You Can config the port by tht config.ini file.
Platform: | Size: 2048 | Author: dgf | Hits:

[Windows DevelopUnity_MFC_Socket

Description: 做工程需要掌握的信息传输,MFC和Unity之间使用socket的TCP和UDP协议进行通信的实例。TCP协议包括:MFC版的Server端和Unity版的Client端;MFC版的Client端和Unity版的Server端。UDP协议为Unity和MFC之间的双向通信。(To do engineering, you need to master the instance of information transmission between MFC and Unity using socket's TCP and UDP protocols. TCP protocol includes: MFC version of the Server side and Unity version of the Client side; MFC version of the Client and Unity version of the Server terminal. The UDP protocol is a two-way communication between Unity and MFC.)
Platform: | Size: 3250176 | Author: sunzqck | Hits:

[Embeded-SCM DevelopMFC VC++ TCP UDP 服务器客户端源码

Description: 服务端客户端源码,VC++语言,适用于SIM800、SIM900等型号(source code for server client .VC++ language, applicable to SIM800, SIM900 and other models)
Platform: | Size: 86016 | Author: Wizly | Hits:

[Internet-NetworkTCP1-n,对应发送

Description: <1>,一对多 <2>,能都对应客户端发送的问题(就是哪个客户端给我发送,我就给哪个客户端反馈信息) <3>,服务器的最大连接数 <4>,在客户端断开重连的情况下,保证服务器稳定运行(<1>, one to many <2> can send questions to the client (which client sends it to me, and which client I give it back) <3>, the maximum number of connections to the server <4>, in case the client disconnects, the server is guaranteed to run stably)
Platform: | Size: 5473280 | Author: 王痕 | Hits:

[Internet-Network参考1

Description: UDP 传输 服务器端 客户端 计网作业 VS(UDP server client socket MFC)
Platform: | Size: 9216 | Author: _oohsehun | Hits:
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