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[Other resourceROAM-LOD

Description: ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open \"Map.ved\", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is \"0.25f\". (www.TreadMarks.com) CONTROLS: MOUSE - Hold Left Mouse Button to Rotate View Angle Q - Change Rendering Mode (Wireframe, Lit, Fill, Texture) O - Change View Mode (Observe, Follow, Drive, Fly) W/S - Move forward/back A/D - Rotate left/right (in Observe Mode only) F - Stop Animation R - Toggle Frustum Drawing 0/9 - More/Less Triangles per frame 1/2 - Adjust FOV
Platform: | Size: 381179 | Author: lifeng | Hits:

[Special Effectsimage_process

Description: 包括画直线、反走样直线、画圆、 画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等-Including painting a straight line, anti-aliased line, circle, drawing an oval, rectangular painting, painting polygon, rectangle fill, polygon fill, 3D transformation, light, texture, etc.
Platform: | Size: 1718272 | Author: 万丁 | Hits:

[Graph programtuxingxuesuanfa

Description: 计算机图形学的编程实践,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于精力有限,未对原码做任何注释。出于简化编程的考虑,许多地方指定了常数,未做通用处理。解压缩后建立gui16目录,在其下有原代码和工程文件。在gui16下建立release目录,其下有一可执行文件及其所须的位图及模型文件。如release目录之外执行程序,必须复制所需位图及模型文件。-Computer graphics programming practice, including painting a straight line, anti-aliased line, circle, drawing an oval, rectangular painting, painting polygon, rectangle fill, polygon fill, 3D transformation, light, texture and so on. Because energy is limited, the original code did not make any comment. For simplifying the programming considerations, and many places designated constant, GM deal done. After the establishment of gui16 extract directory, in its next have the original code and project file. Gui16 established in the release directory, under which one has to be an executable file and the bitmap file and model. Such as the release directory other than the implementation of procedures, you must copy the necessary bitmap files and models.
Platform: | Size: 47104 | Author: chenghd82 | Hits:

[Graph Drawinggdiplusroundedrect

Description: GDI+是对GDI的一个令人兴奋的扩展,但由于某些原因,它没有提供绘制圆角矩形的函数,虽然我们可以在GDI+中使用GDI中的函数,但这样一来我们没办法在圆角矩形中使用GDI+中的纹理和透明色等新特性。怎么办?GDI+中有一个GraphicsPath 的类,我们可以用它构造各种形状并且可用任何画刷来填充这些形状。本源码中提供了一个可以加到任何工程中的函数,并用它来绘制了一个圆角矩形,矩形的远郊程度可以通过一个滑动条来设置,-GDI+ Is GDI s an exciting expansion, but for some reason, it failed to provide rounded rectangle drawing function, although we can GDI+ Of the use of GDI function, but this way we could find no way in rounded rectangle using GDI+ in texture and transparent colors, such as new features. How do? GDI+ There is a GraphicsPath class, we can use it to construct a variety of shapes and paint brush can be used to fill any of these shapes. The source code is provided in a project can be added to any function, and use it to draw a rounded rectangle, rectangular outer extent through a slider to set up,
Platform: | Size: 65536 | Author: zzg | Hits:

[Special Effectstu

Description: 对计算机图形学的编程实践,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等 -Of computer graphics programming practice, including painting a straight line, anti-aliased line, circle, drawing an oval, rectangular painting, painting polygon, rectangle fill, polygon fill, 3D transformation, light, texture, etc.
Platform: | Size: 416768 | Author: 婷婷 | Hits:

[GDI-Bitmapcomputer-display

Description: 本原代码集是对计算机图形学的编程实践,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等计算机图形算法演示-Primitive code set is the practice of computer graphics programming, including painting a straight line, anti-aliased line, circle, drawing an oval, rectangular painting, painting polygon, rectangle fill, polygon fill, 3D transformation, light, texture, such as computer graphics Algorithm Demo
Platform: | Size: 326656 | Author: 余飞 | Hits:

[DirextXterrain

Description: Direct3D 游戏开发技术详解 配套第12章代码 绘制并加载显示地形 1.用D3DX库接口创建一个空Mesh模型 2.创建Mesh所需的顶点矩阵,填写顶点缓冲区的索引信息 3.创建纹理,添加光照并渲染-Direct3D game development technology supporting Detailed Chapter 12 code display topographic mapping and load 1. D3DX library interface used to create an empty Mesh model 2. To create the necessary Mesh vertex matrix, fill vertex buffer indexing information 3. To create texture, Add lighting and rendering
Platform: | Size: 897024 | Author: kongxiangan | Hits:

[Special Effectsimage

Description: 计算机图形学的编程实践,包括画直线、反走样直线、画圆、 画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。-Computer graphics programming practice, including painting a straight line, anti-aliased line, circle, drawing an oval, rectangular painting, painting polygon, rectangle fill, polygon fill, 3D transformation, light, texture and so on.
Platform: | Size: 343040 | Author: vivi | Hits:

[Graph Drawinggui16

Description: 原代码下载,我对计算机图形学的编程实践,包括画直线、反走样直线、画圆、 画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于 精力有限,未对原码做任何注释。出于简化编程的考虑,许多地方指定了常数,未做 通用处理。解压缩后建立gui16目录,在其下有原代码和工程文件。在gui16下建立 release目录,其下有一可执行文件及其所须的位图及模型文件。如在release目录之 外执行程序,必须复制所需位图及模型文件。-Download the original code, I have the practice of computer graphics programming, including painting a straight line, anti-aliased line, circle, drawing an oval, rectangular painting, painting polygon, rectangle fill, polygon fill, 3D transformation, light, texture and so on. Because energy is limited, the original code did not make any comment. Simplify the programming for consideration, in many parts of specified constants, GM deal done. After the establishment of gui16 extract directory, in its code and under the original project file. Gui16 established in the release directory, which under one executable file and the necessary bitmap files and models. Such as in the release directory outside of the implementation of procedures, you must copy the necessary bitmap files and models.
Platform: | Size: 48128 | Author: daiqinghu | Hits:

[3D GraphicROAM-LOD

Description: ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE - Hold Left Mouse Button to Rotate View Angle Q - Change Rendering Mode (Wireframe, Lit, Fill, Texture) O - Change View Mode (Observe, Follow, Drive, Fly) W/S - Move forward/back A/D - Rotate left/right (in Observe Mode only) F - Stop Animation R - Toggle Frustum Drawing 0/9 - More/Less Triangles per frame 1/2 - Adjust FOV-ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE- Hold Left Mouse Button to Rotate View Angle Q- Change Rendering Mode (Wireframe, Lit, Fill, Texture) O- Change View Mode (Observe, Follow, Drive, Fly) W/S- Move forward/back A/D- Rotate left/right (in Observe Mode only) F- Stop Animation R- Toggle Frustum Drawing 0/9- More/Less Triangles per frame 1/2- Adjust FOV
Platform: | Size: 380928 | Author: lifeng | Hits:

[GDI-BitmapPic

Description: 对计算机图形学的编程实践,包括画直线、反走样直线、画圆、 画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于 精力有限,未对原码做任何注释。出于简化编程的考虑,许多地方指定了常数,未做 通用处理。解压缩后建立gui16目录,在其下有原代码和工程文件。在gui16下建立 release目录,其下有一可执行文件及其所须的位图及模型文件。如在release目录之 外执行程序,必须复制所需位图及模型文件。-Of computer graphics programming practice, including painting a straight line, anti-aliased line, circle, drawing an oval, rectangular painting, painting polygon, rectangle fill, polygon fill, 3D transformation, light, texture and so on. Because energy is limited, not to the original code to make any comment. Simplify the programming for consideration, in many parts of specified constant, making general-purpose processing. After the establishment of gui16 extract directory, in its code and under the original project file. Gui16 established in the release directory, under which there is a executable file and the necessary bitmap files and models. Such as in the release directory outside of the implementation of procedures, you must copy the necessary bitmap files and models.
Platform: | Size: 355328 | Author: 章回第 | Hits:

[Graph Drawinggui16

Description: e-mail:cproom@163.net 计算机图形学的编程实践,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于精力有限,未对原码做任何注释。出于简化编程的考虑,许多地方指定了常数,未做通用处理。-e-mail: cproom@163.net computer graphics programming practice, including painting a straight line, anti-aliased line, circle, drawing an oval, rectangular painting, painting polygon, rectangle fill, polygon fill, 3D transformation, light, texture and so on. Because energy is limited, not to the original code to make any comment. Simplify the programming for consideration, in many parts of specified constant, making general-purpose processing.
Platform: | Size: 325632 | Author: 景科 | Hits:

[Graph programImageprocessing

Description: 图象处理算法代码,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。-Image processing algorithm code, including painting a straight line, anti-aliased line, circle, drawing an oval, rectangular painting, painting polygon, rectangle fill, polygon fill, 3D transformation, light, texture and so on.
Platform: | Size: 326656 | Author: 11 | Hits:

[Graph Drawingd2200904

Description: 本原代码集是我对计算机图形学的编程实践,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等-Primitive code set is my practice of computer graphics programming, including painting a straight line, anti-aliased line, circle, draw an oval, rectangular painting, drawing polygon, rectangle fill, polygon fill, 3D transformation, light, texture, etc.
Platform: | Size: 2048 | Author: chenhao | Hits:

[GDI-BitmapTextureTorusProject

Description: OpenGL的程序,带有光源纹理材质效果的环。可以通过键盘交互,可以旋转,开关光源,填充取消材质效果等,具体请看内部注释。-OpenGL program, with a light texture effect of the ring material. Interaction through the keyboard, you can rotate, switch light, fill material cancellation effects, and details, please read the internal notes.
Platform: | Size: 254976 | Author: 张胜凯 | Hits:

[Bookstextures

Description: 实现了纹理贴图,是图形学课程的基础。通过opengl和MFC框架两种不同的方法实现,双击右键可使其改变填充模式-Implements texture mapping, is based graphics course. Opengl and the MFC framework by two different methods to achieve, double-click the right to change the fill mode to
Platform: | Size: 30693376 | Author: mustdoit | Hits:

[GDI-BitmapC_Programming_draw_lines_texture_fill

Description: C编程绘制用纹理填充的线条C Programming draw lines with a texture fi-C Programming draw lines with a texture fill
Platform: | Size: 12288 | Author: .. | Hits:

[OpenGL programopengl

Description: 用OpenGL语言,输入点和点之间的连线关系,画出网状图,给图渐变着色,可选择着色,并对图进行移动翻转缩小放大,及纹理填充-With the OpenGL language, the input connection point and the relationship between the points, draw network maps, to map the gradient coloring, optional color, and reduce the enlarged map to move it overturned, and texture fill
Platform: | Size: 54272 | Author: xu jiao | Hits:

[Special Effectsline

Description: vc 绘制用纹理填充的线条的程序源码,有兴趣的朋友学习一下。-vc draw lines with a texture fill the program source code, friends who are interested to learn about.
Platform: | Size: 13312 | Author: 程勤 | Hits:

[Special EffectsInpainting--on-Wavelet-

Description: 图像修复是图像处理的一个重要问题。这是一个困难的问题,同时填写在地区缺少图像信息的纹理和结构。以损坏的图像inpaint失踪的结构和纹理信息,基于小波分解的图像修补算法提出。首先损坏的图像分解成子图像和纹理结构,利用小波子图像转变。然后,地区结构中缺少的信息的子图像重建曲率驱动扩散(CDD),算法,而在同一区域的纹理子图像填写基于改进的纹理合成的典范 最后,恢复的图像,通过重组,结构和纹理恢复的结果。大量的实验表明,该算法可以快速,高效地恢复在同一时间的结构和纹理信息,视觉效果和峰值信噪比比(PSNR)比同类算法更好。-Image inpainting is an important problem image processing. It is a difficult problem to simultaneously fill-in the texture and structure in regions of missing image information. In order to inpaint the damaged image with both missing the structure and texture information, an image inpainting algorithm based on wavelet decomposition is presented. First the damaged image is decomposed into structure sub-image and texture sub-image using the wavelet transformation. Then, the sub-image with the region of missing information in the structure is reconstructed by Curvature-Driven Diffusions (CDD) algorithm, while the same region in the texture sub-image is filled-in with the improved texture synthesis based on exemplar Finally, the restored image is given by recombining the structure and texture restored results. A large number of experiments show that the proposed algorithm can quickly and efficiently restore the structure and texture information at the same time, and the visual eff
Platform: | Size: 245760 | Author: Ankiss | Hits:
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