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Description: 粒子系统的演示程序
给出了粒子系统设计的一般方法
希望能给大家一些帮助-particle system demonstration program is a particle system to the general design approach in hopes of giving you some help
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Size: 525312 |
Author: leo |
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Description: This is a 3d particle engine written in 5 minutes... literally. It is written on tutorials , but is a completely original work. It displays a total of 10000 particles, and each has a random shade of blue as a color, its own position, and its own speed in all 3 directions. -This is a 3d particle engine written in five minutes ... literally. It is written on tutorials, but is a completely original work. It displays a total of 10,000 particles, and each has a random shade of blue as a color, its own position, and its own speed in all three directions.
Platform: |
Size: 5120 |
Author: ~{T4Bk~} |
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Description: The CodeColony Particle Engine-CodeColony Engine
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Size: 394240 |
Author: 高保军 |
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Description: 这是粒子滤波的实现,可以实现基本的粒子滤波的算法,也就是用MARLAB实验SIR的程序.-This is the realization of particle filter can achieve basic particle filter algorithm, which is used MARLAB SIR experimental procedures.
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Size: 5120 |
Author: 李强 |
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Description: 本例子是D3D的粒子系统代码,有各种粒子效果,加入风向,重力等-this example is the particle system D3D code, there are various particle effects, by adding wind, gravity
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Size: 409600 |
Author: 李健 |
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Description: 自己编写的粒子系统演示程序,希望对初学者有所帮助-prepared by their particle system demonstration program, and I hope to help beginners
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Size: 2257920 |
Author: hhl |
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Description: 一个巨cool的3D游戏引擎源代码。其0.3版本开始收费,卖10000美金,其功能有bsp/portal,particle system,physics,skelet-animation,energe unit,lod.四叉树/八叉树,shaders(glsl/hlsl)-a giant cool 3D game engine source code. Version 0.3 of its fees, selling 10,000 dollars, and its function is BSP/portal, particle system, physics, skelet-animation, energe unit, incomplete. Quadtree/octree, shaders (GLSL/Shader Model 2.0)
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Size: 3463168 |
Author: 崔琼文 |
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Description: cool3dengine的0.1版本,漂亮的室内引擎,支持bsp/portal,lod,particle,physics,skeleteanimation,shader-cool3dengine the 0.1 version, the beautiful indoor engine, support for BSP/portal, incomplete, the particle and physics, skeleteanimation, shader, etc.
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Size: 5645312 |
Author: 崔琼文 |
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Description: 使用fortran编写的无网格(光滑质点流体动力学)SPH算法-using FORTRAN prepared by the non-grid (smooth particle hydrodynamics) SPH algorithm
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Size: 116736 |
Author: 殷水平 |
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Description: 微粒群算法,c语言编写,通过优化,可以自己添加测试函数-particle swarm algorithm, c language, through optimization, can add their own function testing
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Size: 2048 |
Author: 雪肤 |
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Description: 智能优化算法:
粒子群优化算法(PSO)应用于神经网络优化程序。分为无隐含层、一隐含层、二隐含层。运行DemoTrainPSO.m即可。
程序来自:Brian Birge
NCSU-intelligent optimization algorithms : Particle Swarm Optimization (PSO) used neural network optimization procedures. Divided into hidden layer, a hidden layer, hidden layer. DemoTrainPSO.m can run. Proceedings from : Brian Birge NCSU
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Size: 778240 |
Author: 王光辉 |
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Description: 做的很漂亮的火焰图,基于粒子系统做的,调用VC里的OPenGL。有原程序和可执行程序。-done a very nice flame map, based on particle systems do, called VC's OpenGL. There are procedures and the original executable.
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Size: 699392 |
Author: 童话 |
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Description: 基于次优贝叶斯估计的非线形非高斯条件下的粒子滤波器的MATELAB仿真-based Bayesian estimation of non-linear non-Gaussian under the conditions of the particle filter simulation MATELAB
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Size: 34816 |
Author: husheng |
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Description: 粒子滤波的C++程序,可以很好的掌握粒子滤波的编程问题-particulate filter C program, a good grasp of programming particle filter problem
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Size: 20480 |
Author: 李甫 |
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Description: C语言开发的微粒群优化算法源程序,程序用到了多个测试函数:包括Rosenbrock 函数等,操作时首先打开文件选择一个函数,然后点击计算就可以了。-C language development Particle Swarm Optimization algorithm source, a number of procedures used test functions : Functions include Rosenbrock, the first operation of a choice open file function, Then click on the calculation.
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Size: 77824 |
Author: zhangtao |
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Description: 利用粒子系统和Opengl中的贴图技术,生成一个正方体,可以漫游。-use Opengl particle system and the mapping technology, generate a cube, can roam.
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Size: 76800 |
Author: 王凯 |
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Description: 这是一个关于OPENGL 粒子系统的源码-This is a particle system on the OpenGL source
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Size: 6144 |
Author: |
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Description: 模拟火焰生成,利用了粒子系统的思想,通过改变菜单中的纹理图片,还可以观察不同效果,另外,还能模拟烟花场景-simulated flame generated, using the particle system of thinking by changing menu of texture images, one can observe different effects, in addition to scenes can simulate fireworks
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Size: 1524736 |
Author: 王芸洁 |
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Description: 一个用opengl编写的彩虹效果,其中用到了粒子系统-opengl prepared with a rainbow effect, which uses a particle system
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Size: 1312768 |
Author: 张金成 |
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Description: A hybrid Particle Swarm Optimization algorithm for finding the minimum of
the function fitness in the real space.-Particle Swarm Optimization algo abbreviation for finding the minimum of the function fi tness in the real space.
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Size: 2048 |
Author: chen |
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