Welcome![Sign In][Sign Up]
Location:
Search - Packet Pairs

Search list

[JSP/JavaJavaNetTest

Description: 3 pairs of sample codes for basic net apps: . Socket server/client . start the server first . DatagramSocket . start MyDatagramSocketA first . MyDatagramSocketA receive a packet first, and then send a reply MyDatagramSocketA send a packet first, and then receive a reply. . Multicast sender/receiver . start the receiver first- 3 pairs of sample codes for basic net apps: . Socket server/client . start the server first . DatagramSocket . start MyDatagramSocketA first . MyDatagramSocketA receive a packet first, and then send a reply MyDatagramSocketA send a packet first, and then receive a reply. . Multicast sender/receiver . start the receiver first
Platform: | Size: 4953 | Author: 宗睿 | Hits:

[JSP/JavaJavaNetTest

Description: 3 pairs of sample codes for basic net apps: . Socket server/client . start the server first . DatagramSocket . start MyDatagramSocketA first . MyDatagramSocketA receive a packet first, and then send a reply MyDatagramSocketA send a packet first, and then receive a reply. . Multicast sender/receiver . start the receiver first- 3 pairs of sample codes for basic net apps: . Socket server/client . start the server first . DatagramSocket . start MyDatagramSocketA first . MyDatagramSocketA receive a packet first, and then send a reply MyDatagramSocketA send a packet first, and then receive a reply. . Multicast sender/receiver . start the receiver first
Platform: | Size: 5120 | Author: 宗睿 | Hits:

[Otherpathchirp-2.4.1.tar

Description: pathChirp is an active probing tool for estimating the available bandwidth on a communication network path. Based on the concept of "self-induced congestion," pathChirp features an exponential flight pattern of probes we call a chirp. Packet chirps offer several significant advantages over current probing schemes based on packet pairs or packet trains. By rapidly increasing the probing rate within each chirp, pathChirp obtains a rich set of information from which to dynamically estimate the available bandwidth.
Platform: | Size: 64512 | Author: dsd | Hits:

[Internet-Networkgame_frame

Description: 网络版游戏框架:1.服务器端,网络IO模型使用完成端口,具体实现是使用自行封装的CIOCP类,此类对完成端口的线程和对各种网络事件的处理进行了封装。封包的封装使用CPacket对封包进行打包和解包。2.客户端,使用异步选择事件模型,Socket使用自己封装的CMySocket进行方便的异步绑定。-Online Game Framework: 1. Server-side, the network model for the use of IO completion ports, concrete realization of the use of self-encapsulated CIOCP class, such pairs of completion port threads and the handling of a variety of network events were packaged. Packet encapsulation of the packets used to package CPacket reconciliation package. 2. The client, using an asynchronous event model selection, Socket to use their own package, CMySocket to facilitate asynchronous binding.
Platform: | Size: 6552576 | Author: zixue | Hits:

[Web Serverlighttpd-1.4.25.tar

Description: * mod_magnet:修复对()正常表和字符串(修复#1307) * mod_magnet:添加打印lua错误回溯 * mod_rewrite:如果不编译pcre,修正编译错误, *禁用警告“CLOSE-read”(修复#2091) * mod_rrdtool:如果不存在则创建文件的修复(#1788) *在connection_reset重置tlsext_server_name - 修正了随机主机名$HTTP["host"]条件 *输出一些SSL_CLIENT_ *变量客户端证书验证(修复#1288,thx presbrey) *mod_fastcgi:修复的mod_fastcgi包解析 *mod_fastcgi:connect()成功后不要重新连接(修复#2096) *修正configure.ac允许autoreconf,还可以使V = 0-- 1.4.25- * mod_magnet: fix pairs() for normal tables and strings (fixes#1307) * mod_magnet: add traceback for printing lua errors * mod_rewrite: fix compile error if compiled without pcre * disable warning "CLOSE-read" (fixes#2091) * mod_rrdtool: fix creating file if it doesn t exist (#1788) * reset tlsext_server_name in connection_reset- fixes random hostnames in the $HTTP["host"] conditional * export some SSL_CLIENT_* vars for client cert validation (fixes#1288, thx presbrey) * mod_fastcgi: fix mod_fastcgi packet parsing * mod_fastcgi: Don t reconnect after connect() succeeded (fixes#2096) * Fix configure.ac to allow autoreconf, also enables make V=0
Platform: | Size: 780288 | Author: yarx | Hits:

[Software Engineeringmodelbasedonspectrumprediction

Description: 文章展示了基于高斯混合模型的语音频谱预测方法。频谱预测可能在传包过程中预防丢包这方面起到大作用。期望最大化算法用两倍或三倍的连续语音因素来测试模型。模型被用来设计第一,儿等指令预测量。预测表用频谱分配状态来估计并和一个简单的参考模型对比。最好的预测表得到一个平均频率扭曲值是0.46dB小于参考模型-This paper presents methods for speech spectrum prediction based on Gaussian mixture models. Spectrum prediction may be useful in a packet transmission system where the sensitivity to packet losses is a major problem. Models of speech are trained by the Expectation Maximization algorithm using pairs, triples etc. of consecutive cepstral vectors. The models are used to design first, second etc. order predictors. The prediction schemes are evaluated using the spectral distortion criterion and compared to a simple reference method. The best prediction scheme obtains an average spectral distortion that is 0.46 dB less than for the reference method.
Platform: | Size: 296960 | Author: will | Hits:

[Internet-Networkstyleman_network

Description: styleman_network网络引擎v1.0简要说明: 本网络引擎100 保证数据包完整性,程序健壮无bug,无内存泄露,而且是线程安全的.服务端客户连接无限制. 引擎功能无任何限制.具体使用可参看例子. CreateNetXXX 和DestroyNetXXX 必须成对使用. 创建了当然要销毁. 网络引擎服务端默认30秒超时的心跳包时间.即客户连接到服务端,至少30秒以内要发送一包数据给服务端.可以自己设置心跳超时时间. 网络引擎服务端默认10秒连接超时.即客户只连接到服务端,没发送任何数据.那么超过10秒后,服务端将把客户连接关闭.防止恶意的空连接攻击.可以自己设置连接超时时间. Send一个数据包大小不能超过15KB.超过则发送失败 不要在数据回调函数里耗费太多时间.更不能在里面Sleep.因为那会阻塞,影响其他收到数据的回调.造成程序无法及时响应. 关于性能方面,线程池+select的io和WSASynSelect效率当然比不上iocp,但承受300-400个客户连接的小型网络服务器还是足够的.具体还是需要实际的环境测试,察看连接数,io,使用cpu .然后设置个最大连接数.达到最佳网络io状态. 未经授权,禁止使用本程序用于任何商业软件中.否则将追究法律责任.-styleman_network Network Engine v1.0 Brief Description: The network packet engine 100 guarantee the integrity, the program robust no bug, no memory leaks, and is thread safe. Server unlimited client connections. Engine functions without any restrictions. Specific examples of use can be found. CreateNetXXX and DestroyNetXXX must be in pairs. Created a course to destruction. Network Engine server default 30 second timeout of the heartbeat packet time. The client connects to the server, at least 30 seconds to send a packet of data to the server. You can set up their own heartbeat timeout. Network Engine server connection timeout 10 seconds by default. That clients only connect to the server, did not send any data. Then, after more than 10 seconds, the server will close the client connection. To prevent malicious attacks on the air connection. You can set up their own super-connected when the time. Send a data packet size can not exceed 15KB. Over the transmission
Platform: | Size: 108544 | Author: asdffd | Hits:

CodeBus www.codebus.net