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Search - NeHe OPENGL - List
[
OpenGL program
]
Lesson10
DL : 0
这是nehe教程的第十课,主要的功能是实现opengl的漫游-This is the tenth nehe tutorial lessons, the main function is to achieve roaming opengl
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Size
: 2.18mb
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陶东州
[
OpenGL program
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Tutorial5
DL : 0
Nehe tutorials ported to OpenGL-ES (iOS)
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Size
: 38kb
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python4eg
[
OpenGL program
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Tutorial6
DL : 0
Nehe tutorials ported to OpenGL-ES (iOS)
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Size
: 212kb
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python4eg
[
OpenGL program
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nehe_world_OpenGL-tutorial
DL : 0
NEHE的OPENGL实例,非常有助于OPENGL入门教学,虚拟世界的显示-NEHE s OPENGL tutorial,VR world display and wandering
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Size
: 263kb
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[
OpenGL program
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lesson12
DL : 0
OPENGL教学,NEHE的例子由DANCINGWIND汉化解释-OPENGL TUTORIAL BY NEHE & DANCINGWIND
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: 132kb
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[
OpenGL program
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nehe_lesson2
DL : 0
用opengl编写的演示小程序,参考nehe第二节,一个圆锥一个立方体旋转。-a demo project of opengl,referring to lesson 2 of nehe,a cone of a cube rotating.
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Size
: 343kb
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gaohuiyong
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OpenGL program
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NeheOpenGL
DL : 0
学习opengl的经典教程,整个教程由nehe制作,课程内容由dancingwind(周炜)以及gamedev和csdn的志愿者翻译最早的翻译应该是由CKER完成的(1~12章) -Learning opengl classic guide, the production of the entire tutorial from nehe course content from the first translation of the dancingwind (Zhou Wei) and gamedev and csdn, volunteer translator should be completed by the CKER (1 ~ 12)
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Size
: 2.36mb
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zy
[
OpenGL program
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findBall
DL : 0
Nehe经典的OpenGL碰撞检测模板 基于Win32,可方便移植到MFC-collision NEHE
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Size
: 1.55mb
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张建国
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OpenGL program
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CH4
DL : 0
这个程序构建了一个SP4杂化轨道的电子云,以及空间充满的电子云。 四个不同颜色小球可以看作都是氢原子,或者其他四个不同侧链。 通过按键:上,下,左,右,Home,PageUp,Pagedown,End,以及T,Y,G,H,B,N;可以控制模型的前后左右上下移动,以及任意角度旋转。 程序在Nehe 教程附带的源代码基础上修改而来,感谢Jeff Molofee (aka NeHe,nehe.gamedev.net)的工作!感谢dancingwind(周炜)以及gamedev和csdn的志愿者翻译的中文教程! 程序用Dev-C++ Version 4.9.9.2编译。 如果有问题要联系我,请通过以下电子邮件:netscaner@sina.com.cn -Buid a SP4 cloud of molcule by Dev-C++ and OpenGL
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Size
: 33kb
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唐铁鑫
[
OpenGL program
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ir-vibration
DL : 0
这个程序模拟红外振动,通过按1,2,3,4,5键,模拟对称伸缩、剪切、摇摆、不对称伸缩、卷曲、面外摇摆。 通过按键:Q,W,A,S,Z,X,以及T,Y,G,H,B,N;可以控制模型的前后左右上下移动,以及任意角度旋转。 程序在Nehe 教程附带的源代码基础上修改而来,感谢Jeff Molofee (aka NeHe,nehe.gamedev.net)的工作!感谢dancingwind(周炜)以及gamedev和csdn的志愿者翻译的中文教程! 程序用Dev-C++ Version 4.9.9.2编译。 如果有问题要联系我,请通过以下电子邮件:netscaner@sina.com.cn通过按键:上,下,左,右,Home,PageUp,Pagedown,End,以及T,Y,G,H,B,N;可以控制模型的前后左右上下移动,以及任意角度旋转。 程序在Nehe 教程附带的源代码基础上修改而来,感谢Jeff Molofee (aka NeHe,nehe.gamedev.net)的工作!感谢dancingwind(周炜)以及gamedev和csdn的志愿者翻译的中文教程! 程序用Dev-C++ Version 4.9.9.2编译。 如果有问题要联系我,请通过以下电子邮件:netscaner@sina.com.cn-Buid a SP4 cloud of molcule by Dev-C++ Version 4.9.9.2 and OpenGL
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Size
: 33kb
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唐铁鑫
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OpenGL program
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Blend
DL : 0
opengl下的骨骼系统!使用NeHe SDK为框架!-opengl under the skeletal system! Using the NeHe SDK framework!
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Size
: 3.23mb
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lirc
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OpenGL program
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CameraRove
DL : 0
opengl下,相机移动例子,基于NEHE SDK。-opengl, the camera moves example, based on NEHE the SDK.
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Size
: 3.33mb
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lirc
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OpenGL program
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opengl_game
DL : 0
用Opengl编写的2D拾取小游戏,从nehe教程中学习来的。-a game using opengl
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Size
: 3.72mb
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daisy
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OpenGL program
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NeHeOpenGLNeHe_source_1-48
DL : 0
OpenGL教程NeHe源代码,循序渐进,有利于初学者掌握OPENGL。-penGL tutorials the NeHe source code, step by step, beginners to master the OPENGL.
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Size
: 6.96mb
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周小康
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OpenGL program
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NeHeOpenGL
DL : 0
本文件为原始的NEHE教程主要讲解如何使用opengl开发图形软件-the aircle is about how to use opengl to develop software.
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Size
: 7.58mb
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liyedong
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OpenGL program
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lesson06
DL : 0
opengl基础应用,运用了贴图,旋转等原理。-nehe lesson06
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Size
: 49kb
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黄海
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OpenGL program
]
opengl_qt_test
DL : 0
本次试验的目的很简单,只是显示一个窗口,可以通过F1键值来切换全屏显示和普通屏显示,并当按下ESE键时退出程序。窗口的颜色背景和透视效果(其实该试验都没用上)等用opengl来实现,主要是为后面的学习写了个框架,其实这里主要是重写了3个函数:initializeGL() paintGL() resizeGL() 这3个函数都是QGLWidget内部的虚函数。 本次试验是按照网络上NeHe写的最著名的opengl英文教程:http://nehe.gamedev.net/ 和对应的中文教程:http://www.owlei.com/DancingWind/ 的第一讲来学习的。当然也参考了网上对Nehe教程改编的Qt版:http://wenku.baidu.com/view/835b29fd941ea76e58fa04a2.html -The purpose of this test is very simple, just a window, through the F1 key to switch between full-screen and the the ordinary screen display, and exit the program when press ESE key. Window color background and perspective (In fact, the test did not spend) opengl write a framework for later learning, in fact, is to rewrite the three functions: the initializeGL () paintGL ( ) resizeGL () these three functions are QGLWidget internal virtual function. The trial is in accordance with the the NeHe write in the network the most famous the opengl English tutorial at: http://nehe.gamedev.net/ and Chinese tutorial: http://www.owlei.com/DancingWind/ the first lecture to learning. Of course, also made reference to the online the Nehe tutorial adapted version of Qt: http://wenku.baidu.com/view/835b29fd941ea76e58fa04a2.html
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Size
: 235kb
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wuwei
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OpenGL program
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opengl_qt_simple_draw
DL : 0
本文来讲讲怎样使用opengl来画平面几何图形,这一节本来是很简单的,因为某些问题都弄大半天了。当然,这还是按照NeHe的教程来的学习的。 这次实现的功能是在窗口中画一个三角形,一个矩形,一个圆形。 下面来看看怎么绘制平面几何图形。在设置好需要画的几何图形的属性后,比如颜色信息,就以glBegin()开始,以glEnd()结束,glBegin()中的参数为所画几何图形的类型,比如说GL_ TRIANGLES代表三角形,GL_QUADS为矩形等等。 在glBegin()和glEnd()之间是放的点,这里是三维的点,这些点是对应所画矩形的类型的。 画圆的话稍微麻烦一点,因为opengl中没有直接对应的类型,一般都是采用三角形来逼近,其它很多几何图形也是类似的。在用三角形逼近时,是用的画连续三角形,一般有2种类型。-This article say something about how to use opengl to draw a plane geometry, this section was very simple, because some of the issues Dounong most of the day. Of course, this is in accordance with the NeHe the tutorial come to learn. The functions realized in the window, drawing a triangle, a rectangle, a circle. Let' s take a look at how to draw a plane geometry. After setting up the need to draw geometric properties, such as color, glBegin () to glEnd () end glBegin () in the argument is drawn geometry type, for example, on behalf of the triangle GL_ TRIANGLES GL_QUADS is rectangular, etc.. GlBegin () and glEnd () between the discharge point, here is the three-dimensional points, these points correspond painted rectangular type. Draw a circle, then a little difficult, because opengl not directly correspond to the type of triangle are generally used to approximate many other geometry is similar. Painting with continuous triangle with triangular approximation, generally 2 types.
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Size
: 246kb
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wuwei
[
OpenGL program
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opengl_qt_draw3D
DL : 0
四棱锥由5个面构成一个封闭的立体图,其中4个共顶点的侧面是三角形,底面是个四边形。如果我们要绘制一个3D的四棱锥只需要绘制这5个面即可,绘制的方法和前一篇文章OpenGL_Qt学习笔记之_03(平面图形的着色和旋转)的相同。只不过这里的顶点坐标是3维的,所以图像深度那一维不一定为0。因此我们可以事先计算好四棱锥各个顶点的坐标,这对学过立体几何的人来说应该是小case了。然后绘制每个面就可以。 注意,在opengl中绘制每个面时,所有面给出的顶点的顺序都要按照逆时针或者顺时针(我这里采用的是逆时针),这样才能保证所绘制出来的图像时正确的。 现在我们在paintGL中开始绘制四棱锥,如果按照NeHe的教程,它只是绘制了个金字塔,并没有底面,只有4个侧面,这里,我采用它的方法,代码如下: -A closed perspective view of four-sided pyramid is constituted by 5 surface, wherein the side of vertex 4 is triangular, the bottom surface is a quadrangle. If we want to draw a 3D pyramid only need to draw the five faces can, the drawn and former article OpenGL_Qt study notes _03 (planar graph coloring and rotation). But here vertex coordinates of a three-dimensional, so the image depth that dimension is not necessarily 0. So we can be calculated in advance the good four-sided pyramid coordinates of each vertex should learn solid geometry, is a small case. Then you can draw each face. Opengl in draw each surface, all surface given vertex order must be in accordance with the counterclockwise or clockwise (I used counterclockwise), so as to ensure the drawn image. Now we start drawing in paintGL four pyramid NeHe tutorial, it just draws a pyramid and the bottom surface of only four sides, here, I adopt its methods, the code is as follows:
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Size
: 302kb
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wuwei
[
OpenGL program
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NeHe_OpenGL
DL : 0
Nehe的opengl教程中文版,里面含有很多实例并有详细的解析-Nehe' s opengl tutorials Chinese version, which contains many examples and a detailed analysis
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Size
: 571kb
User
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蒋健
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