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[Photo softwareIntroduction to 3D Game Programming with DirectX 10.0 part1

Description: Introduction to 3D Game Programming with DirectX 10.0 part1
Platform: | Size: 5221583 | Author: geediiiiky | Hits:

[Game ProgramIntroduction.to.3D.Game.Programming.with.DirectX.9.0c.Shader.Approach.Source.Code

Description: Introduction.to.3D.Game.Programming.with.DirectX.9.0c.Shader.Approach.Source.Code
Platform: | Size: 50114980 | Author: tzhye87 | Hits:

[Documentsd3d9_game_programing

Description: 使用dx9进行游戏编程doc------Introduction to 3D Game Programming with DirectX 9.0 原著: Frank D. Luna -use dx9 game programming doc------ Introduction to 3D Game Programming with DirectX 9.0 works : Frank D. Luna
Platform: | Size: 283648 | Author: | Hits:

[OtherIntroductionTO3DGameProgrammingWithDirectX9.chm.ra

Description: Introduction to 3D Game Programming with DirectX 9-Introduction to 3D Game Programming with D irectX 9
Platform: | Size: 3571712 | Author: | Hits:

[DirextXIntroductionTo3DGameProgrammingWithDirectX9.0

Description: DirectX 9.0入门编程的好向导,英文版本 内含本书的代码-DirectX 9.0 Programming Introduction to the good wizard, the English version of the book containing the code
Platform: | Size: 34074624 | Author: zds | Hits:

[DirextXd3dx_skinnedmesh

Description: 《Introduction to 3D Game Programming with DirectX 9》的作者Luna所作的很好的SkinMesh学习资料。- Introduction to 3D Game Programming with DirectX 9 Luna, author of the well SkinMesh learning materials.
Platform: | Size: 793600 | Author: 陈惟楚 | Hits:

[Game EngineTexBlendTerrain

Description: 多重地形纹理演示 Introduction to 3D Game Programming with DirectX 9.0中的例子-Multi-terrain texture Demo Introduction to 3D Game Programming with DirectX 9.0 examples
Platform: | Size: 4585472 | Author: 海贼猎人 | Hits:

[VC/MFCit3dgpd9

Description: Introduction to 3D Game Programming with DirectX 9.0c—A Shader Approach 第二版哦-Introduction to 3D Game Programming with DirectX 9.0c—A Shader Approach
Platform: | Size: 6616064 | Author: dzw | Hits:

[DirextXIntroduction_to_3D_Game_Programming_with_DirectX_9

Description: Introduction to 3D Game Programming with DirectX 9.0 该书主要讲述了如何利用DirectX 9.0进行3D游戏的开发,相信对各位学习使用DirectX 的同仁们很有帮助-Introduction to 3D Game Programming with DirectX 9.0 The book focuses on how to use DirectX 9.0 for 3D game development, I believe that learning to use DirectX helpful colleagues
Platform: | Size: 4373504 | Author: lwj | Hits:

[Game Programwlyxsjjc

Description: 网络游戏设计教程 房晓溪 编著 书本源码-Introduction to 3D Game Programming with DirectX 9.0
Platform: | Size: 3810304 | Author: guoke3915 | Hits:

[DirextXIntroduction-to-3D-Game-Programming-with-DirectX-

Description: This book is an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. It teaches you the fundamentals of Direct3D, after which you will be able to go on to learn and apply more advanced techniques. Assumingly, since you have this book in your hands, you have a rough idea of what DirectX is about. From a developer’s perspective, DirectX is a set of APIs (application programming interfaces) for developing multimedia applications on the Windows platform. In this book we are concerned with a particular DirectX subset, namely Direct3D. As the name implies, Direct3D is the API used for developing 3D applications.
Platform: | Size: 5965824 | Author: v0id995 | Hits:

[DirextXIntroduction

Description: Introduction to 3D Game Programming with DirectX 10 学习游戏编程的最新DX书籍-Introduction to 3D Game Programming with DirectX 10 games to learn the latest programming books DX
Platform: | Size: 21229568 | Author: downcode | Hits:

[DirextXIntroduction.to.3D.Game.Programming.with.DirectX.

Description: Introduction to 3D Game Programming with DirectX book.(10 October 2008).Source code
Platform: | Size: 21308416 | Author: Sasha Bury | Hits:

[DirextXIntroduction.to.3D.Game.Programming.with.DirectX.

Description: Introduction to 3D Game Programming with DirectX 10 - Book Frank D.Luna
Platform: | Size: 21229568 | Author: Sasha Bury | Hits:

[DirextXIntr-to-3DGame-Program-DirectX9.0c-

Description: 书名: Introduction to 3D Game Programmingwith DirectX- 9.0c - A Shader Approach 经典的DirectX 9.0c入门书籍龙书的2006年新版本, 相比03年的那般增加了非常多的内容, 包含的技术足够让读者做出一个简单但完整的游戏. 这本书在网上一直只有一个chm的版本, 非常不便于阅读, 现在托亚马逊kindle的福, 官方电子书版出现, 本人有幸获得, 并在此分享. -Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book: Understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations. Discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library. Learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL). Explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems,
Platform: | Size: 9468928 | Author: Kelyad | Hits:

[OpenGL programIntroduction.to.3D.Game.Programming2

Description: 龙书第二版,里面主要讲了是shader编程,并且里面的例子很好,适合初学shader编程的同学-Introduction.to.3D.Game.Programming.with.DirectX.9.0c.Shader.Approach is awesome. The examples in this book is pretty good, and fit for shader beginners.
Platform: | Size: 6616064 | Author: caohongfei | Hits:

[Other3D.Game.Programming.With.DirectX.10

Description: Introduction To 3D Game Programming With DirectX 10 学习Direct3D的经典好书。是英文版,2008出版。-Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects. With this book understand how vectors, matrices, and transfomations are used in the creation of computer games discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections learn about new Direct3D 10 features such as geometry shaders, the stream out pipeline stage, texture arrays, and primitive IDs test your knowledge and programming skills with the end-of-chapter exercises.
Platform: | Size: 21229568 | Author: 沈成浩 | Hits:

[Game ProgramIntroduction to 3D Game Programming with DX9

Description: Introduction to 3D Game Programming with DirectX 9.0
Platform: | Size: 4364288 | Author: GG_666 | Hits:

[Game EngineBookPart2Code

Description: Introduction to 3D Game Programming with DirectX 9.0 Source Part 2
Platform: | Size: 2747392 | Author: GG_666 | Hits:

[3D Graphic3D Game

Description: 这是一本介绍 Direct3D 10 交互式计算机图形编程的书,主要侧重于游戏开发。它涵盖了 Direct3D 与着色器编程的基础知识,读者在掌握这些内容之后,将有能力阅读更高级的技 术书籍。本书分为 3 个主要部分。第 I 部分讲解了贯穿全书的数学工具。第 II 部分涵盖了 基本的 Direct3D 编程技术,比如初始化、定义 3D 几何体、放置摄像机、创建顶点/像素/ 几何着色器、光照、纹理映射、混合和模板。第 III 部分主要是运用 Direct3D 实现一些 有趣的技术和特殊效果,比如使用网格、地形渲染、拾取、粒子系统、环境贴图映射、法线 贴图映射、阴影和渲染到纹理.(Introduction to 3D Game Programming with DirectX 10)
Platform: | Size: 6572032 | Author: dyh | Hits:
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