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Description: 通过重复使用一小块顶点缓冲来减少对内存的需求,将CPU从逐帧的顶点缓冲更新中释放出来
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Size: 15478214 |
Author: wuyue |
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Description: 通过重复使用一小块顶点缓冲来减少对内存的需求,将CPU从逐帧的顶点缓冲更新中释放出来-Through the repeated use of a small vertex buffer to reduce the demand for memory will be the culmination of CPU from the frame buffer update released
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Size: 15477760 |
Author: wuyue |
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Description: CRM,.Game.Programming.Gems.6 上的GPU渲染地形程序。完整。-GPU Terrain Rendering from CRM,.Game.Programming.Gems.6.
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Size: 15472640 |
Author: 马 |
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Description: This demo is powered by ODE (Open Dynamic Engine), a physic API made by Russell Smith. Press the left mouse button to shoot on some boxes. ODE can do so much more than just box physics, check it out here: ODE-This demo is powered by ODE (Open Dynamic Engine), a physic API made by Russell Smith. Press the left mouse button to shoot on some boxes. ODE can do so much more than just box physics, check it out here: ODE
Platform: |
Size: 917504 |
Author: bokyaw |
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