Welcome![Sign In][Sign Up]
Location:
Search - DrawPrimitiveUP

Search list

[DirextXDrawPrimitiveUP

Description: 用DirectX8.0绘制简单物体--三角形。 使用顶点索引技术,比顶点缓冲更节约资源。-Draw a simple object with DirectX8.0- triangle. The use of vertex indexing technology, more economical than the vertex buffer resource.
Platform: | Size: 3072 | Author: zhang | Hits:

[Graph DrawingParticleSystem1

Description: From: http://clootie.narod.ru/delphi/download_custom.html ParticleSystem1 - unidirectional generator sample Main idea of this sample was to demonstrate right and wrong ways of generating uniform distribution of unit length vectors - so end-points formed by these vectors forms sphere surface. But in process of providing visual feedback for user some other interesting techniques appeared. I try to list them below (in advanced - beginner order): Vertex shader assembler code for particle systems with particle size calculation. Stencil buffer / matrix operations for mirror rendering. Various frame buffer blending modes. Rendering graphs with with transformed and lit vertices. Usage of DrawPrimitiveUP D3DDevice method (for graph rendering). -From: http://clootie.narod.ru/delphi/download_custom.html ParticleSystem1 - unidirectional generator sample Main idea of this sample was to demonstrate right and wrong ways of generating uniform distribution of unit length vectors - so end-points formed by these vectors forms sphere surface. But in process of providing visual feedback for user some other interesting techniques appeared. I try to list them below (in advanced - beginner order): Vertex shader assembler code for particle systems with particle size calculation. Stencil buffer / matrix operations for mirror rendering. Various frame buffer blending modes. Rendering graphs with with transformed and lit vertices. Usage of DrawPrimitiveUP D3DDevice method (for graph rendering).
Platform: | Size: 55296 | Author: hfTam | Hits:

CodeBus www.codebus.net