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Description: NBody Simulation, Delphi 2010, DirectX 9
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Size: 4033536 |
Author: terianil |
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Description: DirectX 9.0 3D 游戏开发编程基础,由浅入深的介绍了3D的API的用法,并有列子 -DirectX 9.0 3D game development program based on progressive approach to the introduction of the 3D API usage, and Liezi
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Size: 326656 |
Author: fam |
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Description: birdeye direct3d
dirdeye_view.dpr
direct3d9.pas
jedi.inc
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Size: 282624 |
Author: ppk |
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Description: direct3d 用mesh方式创建图像的3D程序,win32-using direct3d9 create some objects in win32 condition
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Size: 22981632 |
Author: 张俊杰 |
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Description: Microsft Direct3d9.0c2010年06月 DXUT扩展,一些常用算法里面已经解决-Microsft Direct3d9.0c DXUT
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Size: 344064 |
Author: xiaxia |
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Description: d3d初学者之必看书籍,对初学者有很大帮助-d3d beginners must see books of great help for beginners
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Size: 336896 |
Author: Q |
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Description: 使用 direct3d9.0C的x86和X64库,和 C++语言,开发64位和32位深度测试程序,配置好开发环境。-Use direct3d9.0C x86 and X64 libraries, and C++ language, the development of 64 and a depth of 32 test program, configure your development environment.
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Size: 6602752 |
Author: 456123 |
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Description: 实现水面反射光照到水面的效果文件,通过对纹理坐标的平移,缩放,旋转等操作实现(direct3d9)-To achieve surface reflection light to the surface effect of the file, the texture coordinate translation, scaling, rotation and other operations to achieve(direct3d9)
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Size: 247808 |
Author: GaoDongjian |
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Description: 利用Direct3D9生成一个基于视点的连续LOD的三角形状平面网格。该平面网格可用于三维地形渲染。-Using Direct3D9 to generate a view-dependent continuous LOD triangular shape plane grid. The planar grid can be used for3D terrain rendering.
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Size: 3515392 |
Author: liha |
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Description: 这本书系统的用DERECT 3D方法来让不懂这方面的人可以轻松入手。-Book system, so do not understand that people can easily start with DERECT 3D method.
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Size: 326656 |
Author: lidawei |
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Description: Camera Space Shadow Maps Demos by Microsoft Corp.
This source code use Direct3D9 Engine.
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Size: 22899712 |
Author: Robart Johnson |
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Description: 3D绘图的实质就是在二维计算机屏幕上创建三维幻觉,为此要用到一些数学变换来建模和处理几何图形。我将尽可能用通俗易懂的语言来解释这些变换及其用法,避免涉及复杂的数学知识。
-The essence of 3D graphics to create a three-dimensional illusion on a two-dimensional computer screen, for use to some mathematical transformation modeling and processing geometry. I will try to use plain language to explain these transformations and their usage to avoid involving complex mathematical knowledge.
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Size: 327680 |
Author: 张涛 |
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Description: DX编程指南,学习DX编程的好资料,初学者上手必读-DX programming guide, learning good DX programming
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Size: 326656 |
Author: xiangbo |
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Description: direct3d9 multitexture.zip-dx9 multi texture.zip
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Size: 34816 |
Author: torporman |
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Description: 很原始的第一人称的场景漫游,源码里面也写了一个基于键盘控制魔方的实现,是自己用DIRECT3D9写的第一个程序-Very original first-person scene roaming inside source also wrote a keyboard-based control cube is true, they used to write the first program DIRECT3D9
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Size: 468992 |
Author: 严翔 |
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Description: GFX Code from TGEA. Direct3D9. Old, but gold.
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Size: 178176 |
Author: Zuka |
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Description: Direct3D9初级教程,包括使用组件、实例说明-Direct3D9 primary curriculum, including the use of components, examples, etc.
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Size: 332800 |
Author: 巫志发 |
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Description: Direct3D9.VTABLE ,TEST
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Size: 217088 |
Author: kim si hyune |
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Description: Direct3D9顶点和像素着色器的使用
包括着色器编译
顶点声明等信息-Direct3D9 vertex and pixel shaders use including shader compilation vertex declaration information
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Size: 11651072 |
Author: 李克勤 |
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Description: 版权归作者所有,非商业应用可免费使用本文档
这篇教程是为初学者准备的,只要会简单的 VC++编程以及一点立体几何的基础知识即 可。通过它,可以了解到 Direct3D 的基本概念,学会绘制简单的几何图形,并掌握光源、 材质和纹理的基本用法-All copyrighted, non-commercial use is free of this document
This tutorial is for beginners to prepare, so long as the simple VC++ programming and a little basic knowledge of solid geometry that is available. Through it, we can understand the basic concepts of Direct3D, and learn to draw simple geometric shapes, and master the basic usage of light, materials and textures
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Size: 326656 |
Author: denny |
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