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Description: 使用C++(IDE环境为VC),DX编写的一套韩国3D的网络游戏源代码.
1:包括其开发引擎源码,客户端完整资源和源代码,服务器源代码.引擎测试代码,引擎工具.
2:保证编译通过.可以直接运行服务器和客户端.
3:内部注释大部分已被汉化.便于学习.
4:无需任何解压密码.
5:有自记录文档已便于了解和学习该套代码.
6:内部大量优秀的3D/2D美术资源均未压缩打包,可用于参考.
7:无论您是学习引擎编写,引擎某功能实现,客户端以及服务器端逻辑,甚至游戏开发结构,美术设计,都能从该套代码中获得甚多收获.-The use of C++ (IDE environment for VC), DX prepared a set of 3D online games in Korea source code .1: source engine, including its development, client integrity of resources and source code, the server source code. Engine test code, .2 engine tool: to ensure that the compiler through. can be directly run the server and the client .3: Internal Notes most have been finished. facilitate learning .4: .5 without any decompression Password: Records document has since been easy to understand and learn The code .6: Internal large number of excellent resources 3D/2D art no compression packing, can be used for reference .7: Whether you are learning to prepare the engine, engine to achieve a functional, client and server-side logic, and even game development structure, Art and Design, both from the sets of code have access to even more gains.
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Size: 49525760 |
Author: 王伟 |
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Description: S7-300_CPU之间的PROFIBUS主从通讯配置-S7-300_CPU between the PROFIBUS master-slave communication configuration
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Size: 427008 |
Author: snazio |
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Description: 很经典的打砖块的游戏,有需要的朋友狂下吧,-打砖块very classic game, there is a need friends, are you mad,
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Size: 2302976 |
Author: 王志强 |
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Description: dx DxDiagReport.rar 声音输出 报表程序 需要 dx开发环境支持-dx DxDiagReport.rar statements sound output is required to support the development environment dx
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Size: 34816 |
Author: lee |
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Description: dx 阴影映射程序 需要dxsdk开发环境-dx shadow mapping process requires dxsdk Development Environment
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Size: 197632 |
Author: lee |
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Description: Direct3D9初级教程,DX9的入门教材,介绍其原理,DX对象等知识-Direct3D9 primary curriculum, DX9 introductory textbook to introduce the principle, DX objects, such as knowledge
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Size: 326656 |
Author: lijun |
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Description: dx 帮助中文 值得收藏.-dx to help the Chinese collection is worth.
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Size: 222208 |
Author: vc815 |
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Description: 游戏地图的示例代码。
用DX写的。DX的初学者可以看看。-Sample code of the game map. Written by DX. DX can look at the beginners.
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Size: 78848 |
Author: |
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Description: DX写的地形算法~里面比较详细~有不会的可以加我QQ81093226问我-DX written inside terrain more detailed algorithm ~ ~ there can be no increase, I want to ask me QQ81093226
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Size: 6380544 |
Author: 翟勇 |
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Description: DX光源简单案例
实现了点光源、聚光灯、平行光的实现-DX source implementation of the easy cases point light, spotlight, parallel implementation of light
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Size: 1257472 |
Author: lipeng |
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Description: DX编程相关,喜欢游戏编程的朋友也许会感兴趣,我正在研究。-DX-related programming, like game programming might be interested in friends, I was studying.
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Size: 15360 |
Author: 薛炳天 |
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Description: 一个用VC++和DX开发的3D游戏场景演示Demo,比较完整,是不错的学习资料。-A game demo that developed in VC++ and C++.
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Size: 12220416 |
Author: 李松 |
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Description: 经典的推箱子 很经典 下次再发个以GDI 跟 DX两种 动态链接库 的-Sokoban classic classic to the next recurrence of DX with GDI two dynamic-link library
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Size: 398336 |
Author: 程哲 |
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Description: Lattice Boltzmann用于模拟方腔流的程序
使用d3d进行实时绘制速度场。
开发/运行环境:
Visual Studio 2005
DX SDK 版本:07Aug。(附了运行贴图和可执行文件(Release版.exe)-Lattice Boltzmann Cavity simulaton
Rendered by DirectX
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Size: 5427200 |
Author: ZZP |
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Description: VC++ 和 DX 写的3D台球源码 基本功能都已实现-VC++ and DX wrote the basic functions of 3D billiards source have been achieved
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Size: 6798336 |
Author: ice |
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Description: DX实现的多个球体碰撞演示.左键点下落球.-DX collision sphere to achieve a number of demonstration.
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Size: 4591616 |
Author: 大雄 |
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Description: DX人物移动-DX SCENE PLAY MOVE 2009.6.29
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Size: 2053120 |
Author: shuai |
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Description: 思路: 场景中的每个mesh关联到一个唯一的COLOR值。 Pick检测时, 将当前场景渲染到纹理, (在PS中各mesh仅用自己的关键COLOR),即刻取回当前鼠标的位置的COLOR, 查找COLOR就可以知道当前被Pick的Mesh。
使用Render To Texture 的快速Picking, 无需锁住Vertex Buffer进行三角面和射线的相交测试, 仅在读取数据的时候锁住纹理的一个相素, 但是显卡要支持Render To Texture,纹理尺寸必须支持非2的n次方,D3DFMT_A8R8G8B8 或 D3DFMT_X8R8G8B8
可以改进的地方:
1。用类封装
2。Pick可以返回指向mesh的指针
需要:
DX SDK Aug, 2006以上,VC2005 -Ever mesh in the scene has a unique color value(DWORD). Picking, render the scene to target(texture), just use the unique color( see .fx file ), retrieve the mouse position(screen space ) color at once, check the color and you will get the mesh. Picking with Render to texture, Not need lock vertex buffer to check intersection ray and triangle, within retrieving just lock one pixel. Device must support render to target、D3DFMT_A8R8G8B8 or D3DFMT_X8R8G8B8、not 2^n texture size、support shader of course.
Compile Environment:
DX SDK above Aug. , 2006 vc 2005
Thinking:
1. Use a class to encapsulate
2. Picking check return the pointer of the mesh( or reference )
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Size: 5325824 |
Author: Jun Qian |
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Description: DX中文帮助手册 适用于DX初学者-DX English help manual for beginners DX
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Size: 155648 |
Author: serenity |
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Description: 使用directx实现2d图形的双缓冲绘制-Directx graphics used to achieve the double buffer 2d drawing
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Size: 88064 |
Author: lzy |
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