Description: 【作者】Zerbst, Stefan / Duvel, Oliver
【出版社】 Course Technology Ptr
从头开始教你开发一个3D游戏引擎。全书按照DirectX的各个功能逐渐完善和集成一个游戏所需要的完整3D引擎。书中还包括一些技巧和优化的内容。-【Author】 Zerbst, Stefan/Duvel, Oliver Press】 【Course Technology Ptr teach you to start from scratch to develop a 3D game engine. DirectX book in accordance with the gradual improvement of the various features and integration required by a game full 3D engine. The book also includes some optimization techniques and content. Platform: |
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Author:yehuanyuan |
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Description: 进阶3D游戏编程指南 ,英文著作.PDF格式
Course.Technology.PTR.Advanced.3D.Game.Programming.All.in.One.Aug.2005.eBook-DDU-Advanced 3D Game Programming Guide, English books. PDF format Course.Technology.PTR.Advanced.3D.Game.Programming.All.in.One.Aug.2005.eBook-DDU Platform: |
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Author:cz601919 |
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Description: Course.Technology.PTR出版的著作。需要有C++基础。
在本书中,你将使用TGE来学习新技巧,最大程度地积累你的游戏引擎经验。快速地掌握T脚本、仿真技术、游戏引擎的细节、玩家控制。
这本书覆盖了许多高级领域,如人工智能和动态皮肤,更深入挖掘了游戏引擎,它将把你带入游戏开发的新境界。
本书适合于具备一定3D游戏编程经验的读者,书中采用TGE作为示范,让读者的编程水平更上一个台阶。-chapter 1 A Target-Rich Environment
chapter 2 Working with TorqueScript
chapter 3 Vectors and Matrices
chapter 4 3D Using TorqueScript
chapter 5 Easing into Artificial Intelligence
chapter 6 Using AI in Games
chapter 7 Artificial Enemies
chapter 8 Interactive AI
chapter 9 Group Behaviors
chapter10 Damage Control
chapter11 Making It Real
chapter12 Spicing It Up
chapter13 Online Game Services Using PHP
chapter14 Structure Modeling
chapter15 Shape Modeling
chapter16 Variable Skins Platform: |
Size: 2234368 |
Author:chaoran wang |
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