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[Game Engine3D_Game_Engine_Programming(Src)

Description: 【作者】Zerbst, Stefan / Duvel, Oliver 【出版社】 Course Technology Ptr 从头开始教你开发一个3D游戏引擎。全书按照DirectX的各个功能逐渐完善和集成一个游戏所需要的完整3D引擎。书中还包括一些技巧和优化的内容。-【Author】 Zerbst, Stefan/Duvel, Oliver Press】 【Course Technology Ptr teach you to start from scratch to develop a 3D game engine. DirectX book in accordance with the gradual improvement of the various features and integration required by a game full 3D engine. The book also includes some optimization techniques and content.
Platform: | Size: 10614784 | Author: yehuanyuan | Hits:

[Game ProgramAdvanced3DGame

Description: 进阶3D游戏编程指南 ,英文著作.PDF格式 Course.Technology.PTR.Advanced.3D.Game.Programming.All.in.One.Aug.2005.eBook-DDU-Advanced 3D Game Programming Guide, English books. PDF format Course.Technology.PTR.Advanced.3D.Game.Programming.All.in.One.Aug.2005.eBook-DDU
Platform: | Size: 58948608 | Author: cz601919 | Hits:

[JSPJava3DGameDX9

Description: Course.Technology.PTR出版的著作。需要有C++基础。 在本书中,你将使用TGE来学习新技巧,最大程度地积累你的游戏引擎经验。快速地掌握T脚本、仿真技术、游戏引擎的细节、玩家控制。 这本书覆盖了许多高级领域,如人工智能和动态皮肤,更深入挖掘了游戏引擎,它将把你带入游戏开发的新境界。 本书适合于具备一定3D游戏编程经验的读者,书中采用TGE作为示范,让读者的编程水平更上一个台阶。-chapter 1 A Target-Rich Environment chapter 2 Working with TorqueScript chapter 3 Vectors and Matrices chapter 4 3D Using TorqueScript chapter 5 Easing into Artificial Intelligence chapter 6 Using AI in Games chapter 7 Artificial Enemies chapter 8 Interactive AI chapter 9 Group Behaviors chapter10 Damage Control chapter11 Making It Real chapter12 Spicing It Up chapter13 Online Game Services Using PHP chapter14 Structure Modeling chapter15 Shape Modeling chapter16 Variable Skins
Platform: | Size: 2234368 | Author: chaoran wang | Hits:

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