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[OpenGL programVisualization_Library_SDK

Description: Visualization Library 是一个 C++ 的中间件用来开发基于 OpenGL 2.1 的 2D/3D 应用程序,支持高级特性包括 OpenGL Shading 语言、帧缓冲对象、多目标渲染、Vertex 以及点阵缓冲对象、KdTree/AABB frustum culling 等等。提供一个基于 Unicode 的多语言文本引擎、高级纹理、DDS cubemaps, mipmaps, compressed textures, 等等。特别适合用来开发 3D/2D 的可视化、虚拟现实、可视化模拟、数据展现、多媒体程序以及具有特效的三维和两维的游戏。-Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on the industry standard OpenGL 1.x-4.x, designed to develop portable applications for the Windows, Linux and Mac OS X operating systems. Visualization Library is currently used by professionals, researchers and students to develop all sorts of 2D and 3D applications. Visualization Libray has been designed to be a fine-grained platform upon which a wide variety of highly-specialized 3D graphics applications can be effectively developed. Instead of abstracting the user from the underlying OpenGL API, Visualization Library stays as close as possible to it and defines a thin high-performance layer on top of it. The result is that many OpenGL functions and features have a 1 to 1 mapping to Visualization Library s classes. You can think of Visualization Library as a toolkit that provides you with the power and flexibility of OpenGL within a light and user friendly C++ object orie
Platform: | Size: 22465536 | Author: 李学艺 | Hits:

[androidjbox2d

Description: android jbox2d 你可以从中学习到 力 AABB 关节的使用方法-android jbox2d you can learn to use the joint force AABB
Platform: | Size: 912384 | Author: android | Hits:

[CSharpaabb

Description: C#程序设计 一、实验名称:C#实验 二、实验目的:通过上机实际操作将平时课堂所学具体实现,通过该实验来检查自己的学习成功,并且发现平时学习中没有注意到的问题并解决之,从而加深对该门课程的以及C#语言的了解。 三、实验步骤: 实验一:C#编程环境 实验目的: 1. 熟悉掌握C#开发环境的安装与配置 2. 熟悉开发环境,编写控制台和窗口两个版本的hello world范例程序-using System using System.Collections.Generic using System.Text namespace hello_world { class SY1_2 { static void Main(string[] args) { Console.WriteLine("Hello World!") } } }
Platform: | Size: 14336 | Author: 张军 | Hits:

[3D GraphicAABBDemo

Description: 建立某个物体的包围盒AABB,物体绕y轴旋转,形成的AABB包围盒也旋转-Create an object bounding box AABB
Platform: | Size: 165888 | Author: liang | Hits:

[DirextXdixing

Description: 地形+粒子+模型载入+音乐+碰撞检测(aabb包围盒)+第一人称视角摄像机+天空盒子-The terrain the+ particles+ model Loading the+ Music the+ collision detection (aabb bounding box)+ first-person perspective camera the+ sky box
Platform: | Size: 3185664 | Author: John | Hits:

[Other systemsread

Description: 可以读取stl文件中的x,y,z的极值,并以此作为其AABB(沿坐标轴方向)包围盒-Stl file in the x, y, Z extremum can be read, and as the AABB (along the axis direction) bounding box
Platform: | Size: 1024 | Author: chenchen | Hits:

[Other systemssimpletest

Description: 对两个stl三角形面片格式的文件进行读取,并建立aabb包围盒,检测它们的干涉情况。-To read the two the stl triangular facets format file and create aabb bounding box to detect interference.
Platform: | Size: 105472 | Author: chenchen | Hits:

[JSP/Javahuiwen

Description: 回文字符串是指从左到右和从右到左相同的字符串。 现给定一个仅由小写字母组成的字符串,你可以把它的字母重新排列,以形成不同的回文字符串。 * 输入:非空仅由小写字母组成的字符串,长度不超过100; 输出:能组成的所有回文串的个数(因为结果可能非常大,输出对1000000007取余数的结果)。 * 例如:输入"aabb" 输出为2(因为“aabb”对应的所有回文字符串有2个:abba和baab)-Palindrome string is from left to right and right to left the same string. Now only given a string of lowercase letters, you can put it to rearrange the letters to form different palindrome string.* Input: only by a non-empty string consisting of lowercase letters, the length does not exceed 100 Output: palindrome string can be composed of all the number (because the result can be very large, the output on 1000000007 to take the remainder of the results).* For example: Enter " aabb" output is 2 (because " aabb" all corresponding palindrome string has two: abba and baab)
Platform: | Size: 1024 | Author: yu | Hits:

[androidAabbGetBodies

Description: AABB获取Body,Android开发精典案例源码,很好的参考资料。-AABB access to Body, Android development of classical case of source code, a good reference.
Platform: | Size: 353280 | Author: 什锦豆腐 | Hits:

[androidbodycollision

Description: (Body碰撞监听),碰撞筛选器比监听器更加的具有扩展性,可以在筛选器中实现监听器的功能;但是由于自由度太大,一般不推荐使用final float RATE = 30 // 屏幕到现实世界的比例 30px:1m   World world // 声明一个物理世界对象   AABB aabb // 声明一个物理世界的范围对象   Vec2 gravity // 声明一个重力向量对象   float timeStep = 1f / 60f // 物理世界模拟的的频率   int iterations = 10 // 迭代值,迭代越大模拟越精确,但性能越低   // --->>给第一个Body赋予力   Body body1, body2   Shape 里的 m_isSensor 属性表示发生碰撞但是不产生碰撞效果   public void result(ContactResult arg0) {   // 发生碰撞(有新的接触点被监听到)会调用此函数   // 持续碰撞时也会调用此函数   }-(Body Collision listening), collision filters more scalable than the listener, the listener function can be achieved in the filter However, due to the degree of freedom too, is generally not recommended final float RATE = 30 //screen to the proportion of the real world 30px: 1m World world //declare a physical world objects AABB aabb //declare a range of physical world objects Vec2 gravity //declare a gravity vector objects float timeStep = 1f/60f //Physics world analog frequency int iterations = 10 //iteration values, the greater the iterative simulation more accurate, but the lower the performance//--- > > gives force to the first Body Body body1, body2 Shape Properties in the m_isSensor said the collision but no collision effects public void result (ContactResult arg0) {//collision (new points of contact are listening to) will call this function// when the collision will continue to call this function}
Platform: | Size: 345088 | Author: rpudn85 | Hits:

[androidtrversebody

Description: Android实例化物理世界的范围对象,遍历Body,通过world.getBodyCount()得到循环遍历Body的次数,final float RATE = 30 // 屏幕到现实世界的比例 30px:1m   World world // 声明一个物理世界对象   AABB aabb // 声明一个物理世界的范围对象   Vec2 gravity // 声明一个重力向量对象   float timeStep = 1f / 60f // 物理世界模拟的的频率   int iterations = 10 // 迭代值,迭代越大模拟越精确,但性能越低-Android instantiate the object scope of the physical world, traversing Body, by world.getBodyCount () to get the number of loops through the Body, the proportion of final float RATE = 30 //screen to the real world 30px: 1m World world //declare a physical world objects AABB aabb //declare a range of physical world objects Vec2 gravity //declare a gravity vector objects float timeStep = 1f/60f //physical world simulation frequency int iterations = 10 //iteration values, The larger the more accurate simulation iterations, but the lower the performance
Platform: | Size: 340992 | Author: rpudn86 | Hits:

[OpenGL programcollisions

Description: 计算机图形学中碰撞检测中的一种:AABB碰撞检测方法-AABB collision detection collision detection methods
Platform: | Size: 5120 | Author: manman | Hits:

[3D GraphicPrograming3_part2_2014-25159

Description: bezer curve 鼠标交互 四个控制点 OBB AABB 包围盒-this is bezer curve mouse interface 4 control points OBB AABB box
Platform: | Size: 9266176 | Author: abcabbaaa | Hits:

[OpenGL program5ce14cad-6039-44c7-aabb-c23a5c653801

Description: 基于OPENGL的球体绘制程序 通过递归细分四面体生成球体--Sphere drawing program based on OPENGL
Platform: | Size: 13312 | Author: 陈晨斐 | Hits:

[OS programdirectedpahtgrn

Description: 用visual C++实现的一个碰撞检测库,采用AABB包围盒实现-A collision detection based on visual c++ library, using AABB bounding box to realize
Platform: | Size: 200704 | Author: members | Hits:

[OS programlibcarybounding

Description: 用visual C++实现的一个碰撞检测库,采用AABB包围盒实现-A collision detection based on visual c++ library, using AABB bounding box to realize
Platform: | Size: 123904 | Author: members | Hits:

[3D GraphicTest3

Description: osg中用代码对模型cow画的AABB包围盒,(AABB encircling box for model cow in OSG)
Platform: | Size: 6500352 | Author: 卢江 | Hits:
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