Welcome![Sign In][Sign Up]
Location:
Search - 3d bsp

Search list

[Other resourceEngine_v0.2.tar

Description: 一个巨cool的3D游戏引擎源代码。其0.3版本开始收费,卖10000美金,其功能有bsp/portal,particle system,physics,skelet-animation,energe unit,lod.四叉树/八叉树,shaders(glsl/hlsl)-a giant cool 3D game engine source code. Version 0.3 of its fees, selling 10,000 dollars, and its function is BSP / portal, particle system, physics, skelet-animation, energe unit, incomplete. Quadtree / octree, shaders (GLSL / Shader Model 2.0)
Platform: | Size: 3463260 | Author: 崔琼文 | Hits:

[OpenGL programopengl_bsp

Description: 用opengl实现的bsp管理3D场景的算法,用VC7.1可以直接编译通过。此代码详细、清楚地实现了bsp算法,并且可以载入、渲染QuakeIII的BSP文件,能将QuakeIII的场景高质量地渲染出来!-use opengl realized bsp 3D scene management algorithm VC7.1 can be used directly compile. This code in detail, clearly realized the bsp algorithm, and may be included in, QuakeIII exaggerated the BSP documents, the scenes can QuakeIII quality exaggerated out!
Platform: | Size: 1269572 | Author: snowwin | Hits:

[OpenGL programBSP场景分割

Description: 一个很详细的二叉树场景分割源码~
Platform: | Size: 1954239 | Author: aliu927@126.com | Hits:

[Graph programag3d_gbsplib_source_1-0

Description: 一个非常强大的3D引擎库-a very powerful engine for 3D
Platform: | Size: 123904 | Author: 何勇 | Hits:

[Game EngineEngine_v0.2.tar

Description: 一个巨cool的3D游戏引擎源代码。其0.3版本开始收费,卖10000美金,其功能有bsp/portal,particle system,physics,skelet-animation,energe unit,lod.四叉树/八叉树,shaders(glsl/hlsl)-a giant cool 3D game engine source code. Version 0.3 of its fees, selling 10,000 dollars, and its function is BSP/portal, particle system, physics, skelet-animation, energe unit, incomplete. Quadtree/octree, shaders (GLSL/Shader Model 2.0)
Platform: | Size: 3463168 | Author: 崔琼文 | Hits:

[Otherassign05a

Description: BSP Tree is running under the VC++ 6.0/windows-BSP Tree is running under the VC 6.0/windows
Platform: | Size: 20480 | Author: 王琪 | Hits:

[Embeded-SCM Developopengl_bsp

Description: 用opengl实现的bsp管理3D场景的算法,用VC7.1可以直接编译通过。此代码详细、清楚地实现了bsp算法,并且可以载入、渲染QuakeIII的BSP文件,能将QuakeIII的场景高质量地渲染出来!-use opengl realized bsp 3D scene management algorithm VC7.1 can be used directly compile. This code in detail, clearly realized the bsp algorithm, and may be included in, QuakeIII exaggerated the BSP documents, the scenes can QuakeIII quality exaggerated out!
Platform: | Size: 1269760 | Author: snowwin | Hits:

[Game Program03.LightMap

Description: BSP地形系统和光照贴图的技术详解,在3D游戏中非常有用-BSP terrain mapping system and illumination techniques detailed in the 3D game is very useful
Platform: | Size: 481280 | Author: ljj | Hits:

[Game ProgramGenEdit_Classic_058_Source

Description: 3D游戏场景编辑器,基于BSP技术,完整,可编译-3D game scene editor, based on the BSP technology, integrity, and can be compiled
Platform: | Size: 6011904 | Author: ljj | Hits:

[Game Programrmapc.v0.4

Description: 3D游戏开发需要用到BSP树来经行场景渲染的管理。本代码包含完整的BSP及文件生成实现-3D game development needed to BSP tree rendering scenes by line management. The code contains the complete realization of BSP and documents generated
Platform: | Size: 101376 | Author: 清华 | Hits:

[Game ProgramHalfLifeGame

Description: A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.-A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.
Platform: | Size: 207872 | Author: vddh vddh | Hits:

[3D GraphicCollision_Detection

Description: 在我的一项使用BSP进行碰撞检测的实验中,人物以胶囊来模拟,房屋内部通过非SOLID 的LEAFY BSP来构造,在使用BSP剔除了大量面片以后,遇到这样一个问题:如何在最后筛选下的三角形面片进行碰撞测试,以确定碰撞发生的时间,法向量等。-Collision detection deals with finding out whether or not we’ll bump into something when we move our ellipsoid though 3d space
Platform: | Size: 84992 | Author: babala_234 | Hits:

[3D GraphicBSPBible

Description: 3D引擎优化必备之二叉空间分割经典著作-BSP Bible-BSP Bible
Platform: | Size: 764928 | Author: ZYT | Hits:

[OpenGL programThree-dimensionalBoolean-operations

Description: 研究了三角形表面模型的布尔运算。传统的CSG 算法是基于基本实体的布尔运算进行的,对于由三角形或多边形描述的表面模 型的复杂模型运算则十分困难。通过构建模型的BSP 树,利用BSP 树的空间分割能力,把参与运算的模型分割成两部分,然后,根据交、并、差 各种布尔运算,组合分割后的结果,实现了不规则三维模型的布尔运算-Researched on Boolean Operation of triangle facial model. Traditional CSG algorithm based on the Boolean Operation of primitive solid model, which hard to deal with the complex model defined by triangles or polygons. Construct the BSP Trees of 3D models, using the ability of space partioning to divide up the model into two partions,and then,you will get the Boolean Operation results such as intersection, union, difference by combine different partions. Implemented the Boolean Operation of unregulated 3D model.
Platform: | Size: 175104 | Author: browser_movie | Hits:

[OpenGL programBSP

Description: 经典BSP教程,对BSP场景管理技术的详细介绍,翻译自Binary Space Partioning Trees and Polygon Removal in Real Time 3D Rendering-Binary Space Partioning Trees and Polygon Removal in Real Time 3D Rendering
Platform: | Size: 861184 | Author: wu | Hits:

[DirextX3D-Engineer

Description: 这是一份关于场景管理的文档,对BSP、Octree和LOD讲述的很详细,值得一看!-This is a document on the management of the scene, about BSP, Octree and LOD is very detailed and worth a visit!
Platform: | Size: 400384 | Author: 林靖雄 | Hits:

CodeBus www.codebus.net