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[Other resourceQuakeIII

Description: 最早的3D FPS(first person shooting)游戏叫Wolfsein 3D,后来是DOOM,再后来是Quake,虽然都可以算是很古老的游戏但对于学习c程序的编写很有好处
Platform: | Size: 1712044 | Author: guang_j | Hits:

[Graph programfps

Description: VB做的FPS移动的3D程序代码有碰撞检测
Platform: | Size: 342167 | Author: diskonline | Hits:

[Other resourcefps

Description: 3D射击游戏VC+OpenGL,对VC和OpenGL初学者都有帮助
Platform: | Size: 719520 | Author: LJ | Hits:

[OpenGL programFPS

Description: 用OpenGL实现的第一人称射击First Person Shooter(FPS)游戏demo-use OpenGL the first-person shooter First Person Shooter (FPS) game demo
Platform: | Size: 1032192 | Author: 熊有益 | Hits:

[DirextXCameraclasstest

Description: D3D camera类 可以实现 fps游戏的场景间移动-Motion camera category can be achieved fps games to move between the scenes
Platform: | Size: 2008064 | Author: sr | Hits:

[Shot GameQuakeIII

Description: 最早的3D FPS(first person shooting)游戏叫Wolfsein 3D,后来是DOOM,再后来是Quake,虽然都可以算是很古老的游戏但对于学习c程序的编写很有好处 -The first 3D FPS (first person shooting) game called Wolfsein 3D, then DOOM, and then later Quake, although can be a very old game but for the preparation of learning c procedure is very advantageous to
Platform: | Size: 1712128 | Author: guang_j | Hits:

[Graph programfps

Description: VB做的FPS移动的3D程序代码有碰撞检测-VB to do the 3D mobile FPS program code has collision detection
Platform: | Size: 342016 | Author: diskonline | Hits:

[Shot Gamefps

Description: 3D射击游戏VC+OpenGL,对VC和OpenGL初学者都有帮助-3D shooting game VC+ OpenGL, and OpenGL on VC beginners help
Platform: | Size: 718848 | Author: LJ | Hits:

[OtherProgramming_a_Multiplayer_FPS_in_DirectX

Description: 作者用directX一边教学一边写出了一个3D引擎。对于初涉引擎架构的人来说具有很好的引导作用。从整体把握了一个3D引擎需要的技术。-the writter teach readers as well as implement a 3D engine . its a good book for junior game architect .
Platform: | Size: 37916672 | Author: 吴震辰 | Hits:

[J2MEMyMaze3D

Description: J2ME 3D 第一人称射击迷宫类手机游戏源码。-J2ME 3D first-person shooter cell phone game maze source category.
Platform: | Size: 6765568 | Author: 余冰星 | Hits:

[OpenGL programDemo01

Description: 利用OpenGL製作的一個3D FPS遊戲的原型。 程式中展示了Terrain貼圖的產生與繪製方法、FPS遊戲攝影機的控制、簡單的物理運作、遊戲中Text Console的處理,與展示一個簡單但典型的遊戲框架。-Making use of OpenGL, a 3D FPS game prototype. Program demonstrated the Terrain Texture Generation and Rendering, FPS game camera control, a simple physical operation, the Text Console game processing, and display a simple game framework but typical.
Platform: | Size: 3082240 | Author: | Hits:

[BooksCharles[1].River.Media.Programming.a.Multiplayer.F

Description: DirectX Programming Reference Book.-Progamming a Multiplayer FPS in DirectX.
Platform: | Size: 37978112 | Author: 張原榮 | Hits:

[Home Personal applicationA_3D_RPG_E153777212003

Description: A 3D RPG Engine This is the first half of an OpenGL RPG. It contains most of the graphics processing code, and also walking and also tile-based collision detection. There is suppost for complex quadratic objects (spheres, cylinders, cones) and for normal triangles. As seen in the screenshot, it contains texturing, and implements the particle engine I submitted in January. In the top left corner is the Frames per secons, and there are 3 modes of movement/graphics. When you press M , it changes the mode between constant FPS, variable FPS and constant movement, and variable FPS and movement. In this version, there is a sample map with fogging and a test of most of the implemented features. Thanks to NeHe s OpenGL tutorials for helping me learn OpenGL. http://nehe.gamedev.net If you like this code, please leave feedback and vote. Sorry for the bad textures, the good ones took too up much space. If it gives you a really low FPS, like 8, press M a couple of times. -A 3D RPG Engine This is the first half of an OpenGL RPG. It contains most of the graphics processing code, and also walking and also tile-based collision detection. There is suppost for complex quadratic objects (spheres, cylinders, cones) and for normal triangles. As seen in the screenshot, it contains texturing, and implements the particle engine I submitted in January. In the top left corner is the Frames per secons, and there are 3 modes of movement/graphics. When you press M , it changes the mode between constant FPS, variable FPS and constant movement, and variable FPS and movement. In this version, there is a sample map with fogging and a test of most of the implemented features. Thanks to NeHe s OpenGL tutorials for helping me learn OpenGL. http://nehe.gamedev.net If you like this code, please leave feedback and vote. Sorry for the bad textures, the good ones took too up much space. If it gives you a really low FPS, like 8, press M a couple of times.
Platform: | Size: 101376 | Author: Behrad Niazmand | Hits:

[Multimedia Developwiic_0.40

Description: Wii remote input library in Windows ENV!! Very Good for 3D FPS GAME Design!
Platform: | Size: 124928 | Author: Kenny Chou | Hits:

[DirextX3DEngine

Description: 一个简单的3D-FPS游戏源代码。内容比较简单。主要演示了D3DX的Intersect函数。-A simple 3D-FPS game source code. Content is relatively simple. Mainly demonstrates the Intersect function D3DX.
Platform: | Size: 1440768 | Author: 韦小宝 | Hits:

[VC/MFCHigh-resolution

Description: 详细描述如何构建三维快速测量体系,并给出了详细的过程,采用vc编程-We describe a high-resolution, real-time 3D absolute coordinate measurement system based on a phase-shifting method. It acquires 3D shape at 30 frames per second (fps), with 266K points per frame. A tiny marker is encoded in the projected fringe pattern, and detected by software from the texture image and the gamma map.
Platform: | Size: 815104 | Author: 李天 | Hits:

[3D GraphicPhysX

Description: Torque 3D 2009 的一个fps的demo,源码完整,包含美术资源。-Torque 3D 2009, a demo, complete source code, including the art resources.
Platform: | Size: 49929216 | Author: | Hits:

[Shot GameFPS

Description: unity 3D下的FPS 游戏 适合新手初学使用-Under the unity 3D FPS game
Platform: | Size: 1343488 | Author: 刘齐皋 | Hits:

[JSP/JavaU3d-FPS

Description: Unity 3D FPS游戏 可以玩-UNITY 3D FPS GAME can play
Platform: | Size: 9784320 | Author: 丘放步 | Hits:

[Windows DevelopFPS GAME demo source

Description: 仿照CS第一人称VC++编写的3D小demo(FPS GAME demo source)
Platform: | Size: 3358720 | Author: 金和 | Hits:
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