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[Other resource程序设计实践

Description: 本书是Brian W. Kernighan和Rob Pike合著的最新力作。本书从排错、测试、性能、可移植性、设计、界面、风格和记法等方面,讨论了程序设计中实际的、又是非常深刻和具有广泛意义的思想、技术和方法,它的翻译出版将填补国内目前这方面书籍的空白。本书值得每个梦想并努力使自己成为优秀程序员的人参考,值得每个计算机专业的学生和计算机工作者阅读,也可作为程序设计高级课程的教材或参考书。-the book is Brian W. Kernighan and Rob Pike co-authored the latest masterpieces. The book from debugging, testing, performance, portability, design, interface and style, and the law in mind, the discussion of the actual design process, but we were very deep and broad significance of the idea that technology and methods, it will be translated and published fill current gaps in the area of books. The book is worth every dream and strive to become a good programmer reference, it is worth every computer professional students reading and computer workers, as well as procedures for the design of advanced courses or teaching reference books.
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[Software Engineering程序设计实践

Description:

本书是Brian W. Kernighan和Rob Pike合著的最新力作。本书从排错、测试、性能、可移植性、设计、界面、风格和记法等方面,讨论了程序设计中实际的、又是非常深刻和具有广泛意义的思想、技术和方法,它的翻译出版将填补国内目前这方面书籍的空白。本书值得每个梦想并努力使自己成为优秀程序员的人参考,值得每个计算机专业的学生和计算机工作者阅读,也可作为程序设计高级课程的教材或参考书。

目      录

译者序

前言

第1章   风格 1

1.1   名字 2

1.2   表达式和语句 4

1.3   一致性和习惯用法 8

1.4   函数宏 14

1.5   神秘的数 15

1.6   注释 18

1.7   为何对此费心 22

第2章   算法与数据结构 23

2.1   检索 23

2.2   排序 25

2.3   库 27

2.4   一个Java快速排序 29

2.5   大O记法 31

2.6   可增长数组 33

2.7   表 35

2.8   树 39

2.9   散列表 43

2.10   小结 46

第3章   设计与实现 48

3.1   马尔可夫链算法 48

3.2   数据结构的选择 50

3.3   在C中构造数据结构 51

3.4   生成输出 54

3.5   Java 56

3.6   C++ 59

3.7   Awk和Perl 61

3.8   性能 63

3.9   经验教训 64

第4章   界面 67

4.1   逗号分隔的值 67

4.2   一个原型库 69

4.3   为别人用的库 72

4.4   C++实现 79

4.5   界面原则 82

4.6   资源管理 84

4.7   终止、重试或失败 86

4.8   用户界面 90

第5章   排错 93

5.1   排错系统 94

5.2   好线索,简单错误 95

5.3   无线索,难办的错误 98

5.4   最后的手段 101

5.5   不可重现的错误 103

5.6   排错工具 105

5.7   其他人的程序错误 107

5.8   小结 108

第6章   测试 110

6.1   在编码过程中测试 110

6.2   系统化测试 114

6.3   测试自动化 118

6.4   测试台 120

6.5   应力测试 123

6.6   测试秘诀 125

6.7   谁来测试 126

6.8   测试马尔可夫程序 127

6.9   小结 129

第7章   性能 130

7.1   瓶颈 130

7.2   计时和轮廓 135

7.3   加速策略 138

7.4   代码调整 140

7.5   空间效率 144

7.6   估计 145

7.7   小结 147

第8章   可移植性 149

8.1   语言 149

8.2   头文件和库 154

8.3   程序组织 156

8.4   隔离 159

8.5   数据交换 160

8.6   字节序 161

8.7   可移植性和升级 164

8.8   国际化 165

8.9   小结 167

第9章   记法 169

9.1   数据格式 169

9.2   正则表达式 174

9.3   可编程工具 180

9.4   解释器、编译器和虚拟机 182

9.5   写程序的程序 186

9.6   用宏生成代码 189

9.7   运行中编译 190

后记 195

附录:规则汇编 197

索引 200


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Description: OpenGL Game Programming 一书的源代码,相当具有参考价值!包含书中的所有的例子! Beginning OpenGL Game Programming(OpenGl游戏程序设计高级入门),说高级是因为这本书确实不同一般,深入讲解OpenGL的游戏开发过程.而说是入门教程:它是一步一步的引导读者去学习.从最基础到高级. GameDev.net的两个站长写的书,这本书不只提供了一个极好的OPENGL的入门,而是整体讲述了3D程序设计. 本书是对OpenGL开发函数库的介绍,让读者对当今流行的开发语言有深入的了解;游戏设计的基本功:2D算法,3D算法,数学、物理算法,让读者从本质上掌握如何制作出真实、可信的游戏;精心设计的范例在潜移默化中引导读者学习游戏设计的细节! With "Beginning OpenGL Game Programming", you'll learn how to use OpenGL to develop games using high-performance graphics and game libraries. Focusing solely on topics related to graphics and OpenGL, this comprehensive guide gives you the skills you need to unleash the power of OpenGL 1.5 and create realistic, real-time graphics. If you are just getting started in 3D game development and are comfortable programming in C++, this guide is your ideal introduction to OpenGL. By the time you finish this book, you'll understand the basics of OpenGL and be able to apply your newfound skills as you create your own games!
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[DatabaseSQL Server数据库设计和高级查询

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[source in ebook程序设计实践

Description: 本书是Brian W. Kernighan和Rob Pike合著的最新力作。本书从排错、测试、性能、可移植性、设计、界面、风格和记法等方面,讨论了程序设计中实际的、又是非常深刻和具有广泛意义的思想、技术和方法,它的翻译出版将填补国内目前这方面书籍的空白。本书值得每个梦想并努力使自己成为优秀程序员的人参考,值得每个计算机专业的学生和计算机工作者阅读,也可作为程序设计高级课程的教材或参考书。-the book is Brian W. Kernighan and Rob Pike co-authored the latest masterpieces. The book from debugging, testing, performance, portability, design, interface and style, and the law in mind, the discussion of the actual design process, but we were very deep and broad significance of the idea that technology and methods, it will be translated and published fill current gaps in the area of books. The book is worth every dream and strive to become a good programmer reference, it is worth every computer professional students reading and computer workers, as well as procedures for the design of advanced courses or teaching reference books.
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[source in ebookWIN32高级程序设计书附源码

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[CSharpCsharp设计模式中文版

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[CSharpCsharp设计模式中文版源代码

Description: C#系列书籍、教程及源代码代码,收及国内所有的C#教程,对学习C#各个阶段的人都有适用的书籍。有: 《ADO.NET专业项目实例开发》源代码、c#高级编程、23个设计模式Csharp代码、Csharp设计模式中文版 代码、-Series C# books, tutorials and source code, or all of the domestic and C# Guide, to learn C# various stages of the people have applied to the books. : "ADO.NET examples of professional development project" source code, c# Advanced Programming, 23 Csharp design model code, design patterns Csharp Chinese version of code, etc.
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[ELanguage编译原理课程设计报告LL1文法

Description: 课程设计的目的 通过课程设计进一步理解高级语言在计算机中的执行过程,加深对编译原理中重点算法和编译技术的理解,提高自己的编程能力,培养好的程序设计风格。同时通过某种可视化编程语言的应用,具备初步的Windows环境下的编程思想。解和掌握LL(1)语法分析方法的基本原理;根据给出的LL(1)文法,掌握LL(1)分析表的构造及分析过程的实现。 -curriculum design through curriculum design aimed to further understand senior in computer language of the implementation process, enhance the focus of compiler theory algorithm and compiler technology understanding, enhance their programming ability, and cultivate good programming style. Through some kind of visual programming language applications, with the initial Windows programming environment ideology. Xie and master LL (1) syntax analysis of the basic tenets; According given LL (1) grammar, master LL (1) analysis of the structure and table analysis is achieved.
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[Other《单片机高级语言c51应用程序设计》

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[CSharp课程设计-文件管理

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[VHDL-FPGA-VerilogFPGA设计高级篇(Xilinx版)

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[DocumentsAutoLISP 机械设计高级应用实例.pdf

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