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SDL是一个用来写多媒体软件的多平台库, 通过多平台对一般 音频, 键盘, 鼠标, 手柄, 3D OpenGL硬加速, 2D framebuffer 进行支持的API,常用于游戏和模拟器. 这是一个for vc++6.0版本源代码-SDL is used to write a multimedia software for multi-platform, multi-platform on the general audio, keyboard, mouse, controller, hardware accelerated OpenGL 3D, 2D framebuffer support for the API, commonly used in games and simulators. This is one for vc Version 6.0 source code
Date : 2008-10-13 Size : 2.73mb User : 新天下

超级cool的3d引擎原代码,自从0.3版本以来商业化,卖价10000美金. 用vc和opengl(支持shader2.0)实现.支持现在流行引擎的所有cool特征-super cool 3d engine source code, since the business since version 0.3, discontinue 10,000 dollars. vc and use opengl (shader2.0 support) to achieve. support now all popular engine cool features
Date : 2008-10-13 Size : 2.95mb User : 刘嘉康

这里没有 游戏代码片段分类,只好放这里了。 这是一个Direct3D和OpenGL混合的框架。 可通过 F1控制用OpenGL渲染还是用D3D渲染。-There is no classification code fragments game, but up here. This is a mixed Direct3D and OpenGL framework. F1 can be controlled through use of OpenGL rendering or a Motion exaggerated.
Date : 2008-10-13 Size : 47.27kb User : 邵小宁

用openGL实现的3D国际象棋游戏源码,用VC6或VC7.1可以直接编译通过,纹理等资源文件齐全-achieved with Open GL 3D chess game source code, VC6 VC7.1 used directly or compile, texture, and other resource documents complete
Date : 2008-10-13 Size : 1.64mb User : snowwin

EasyWay Game Engine是一个强大的2D(将来将实现3D) OpenGL Java游戏引擎。它易于使用、快速和可扩展。利用EasyWay只需编写几行代码就能够实现你的游戏梦想。-EasyWay Game Engine is a powerful 2D (the future to achieve 3D) Op enGL Java games engine. It easy to use, fast and can be expanded. EasyWay prepared using only a few lines of code will be able to achieve your dream of the game.
Date : 2008-10-13 Size : 3.05mb User : vkuang

超级cool的3d引擎原代码,自从0.3版本以来商业化,卖价10000美金. 用vc和opengl(支持shader2.0)实现.支持现在流行引擎的所有cool特征. -super cool 3d engine source code, since the business since version 0.3, discontinue 10,000 dollars. vc and use opengl (shader2.0 support) to achieve. support now all popular engine cool features.
Date : 2008-10-13 Size : 3.02mb User : QiaQia

这是是我前几天仿写的小游戏《看谁守得住》的源代码,有详细的注释,代码短,但涉及到windows实时网络游戏的诸多基本元素,包括多线程、套接字、双缓冲、边界检查、3D视角等,程序可扩展性好,对程序中小球个数NBALL重新赋值(比如改成6)可以方便的扩展成网络桌球,对大球个数修改可以方便的扩展成网络足球(需要修改碰撞判断条件),也可以很方便的移植为调试OpenGL、D3D程序的平台(替换显示类C3DConvertor),是一个值得参考的入门级实时3D游戏编程框架 游戏支持单机和双人局域网两种游戏模式,双击右键,建立主机或者连接到主机 滚轮改变视角 窗口可拖动-this is a few days before my parodies of small game, "Let us see who will endure" the source code, a detailed notes, short code, But relates to real-time network game windows of many of the basic elements, including multi-threaded, socket, double buffering, border checks, 3D perspective, process scalability, and Small ball right procedures NBALL number re-assignment (for example into 6) to facilitate the expansion into the network pool, Number of big balls can be amended to facilitate the expansion of the network into football (need to amend the judgment collision conditions), can be very convenient for debugging OpenGL transplantation, Motion procedures platform (Replacement C3DConvertor show category), is a reference to the entry-level 3-D game programming framework to support
Date : 2008-10-13 Size : 26.55kb User : anfysky
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