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Search - Artificial Intelligence - List
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模糊数学与人工智能技术
DL : 0
模糊数学与人工智能技术 -fuzzy mathematics and artificial intelligence technology
Date
: 2008-10-13
Size
: 23.25kb
User
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none
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人工智能与模糊控制_电力系统
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人工智能与模糊控制_电力系统-artificial intelligence and fuzzy control _ Power System
Date
: 2008-10-13
Size
: 1.19mb
User
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none
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bb2-0.1
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BugBots是一个游戏,描述它的最好方式是它是一个测试人工智能的框架。 来源: http://sourceforge.net/projects/bugbots/-BugBots is a game, describing it as the best method is that it is a test of artificial intelligence framework. Source : http://sourceforge.net/projects/bugbots/
Date
: 2008-10-13
Size
: 28.9kb
User
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111
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ninegong
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本人这学期写八数码作业,采用三种人工智能算法,在vc2003开发完成-I write this semester eight digital operations, in three artificial intelligence algorithm, developed in vc2003
Date
: 2008-10-13
Size
: 109.28kb
User
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闫旺
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yerenchengxu
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自己用JAVA编的一个人工智能的野人过河的程序-own use artificial intelligence in a series of savage soldiers in the process
Date
: 2008-10-13
Size
: 2.15mb
User
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妄言
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EightFigure
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自己用JAVA编的人工智能的A*算法的八数码程序-own use JAVA series of the artificial intelligence of the A * algorithm eight digital procedures
Date
: 2008-10-13
Size
: 2.16mb
User
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妄言
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水木清华BBS精华区--人工智能
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水木清华BBS精华区--人工智能 涉及了人工智能的多个方面问题-Shuimu Tsinghua BBS essence District -- AI Artificial Intelligence involves a number of aspects
Date
: 2008-10-13
Size
: 1.84mb
User
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黄豪杰
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简单的人工智能程序ELIZA的C源程序代码 8K
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简单的人工智能程序ELIZA的C源程序代码 8K-simple artificial intelligence ELIZA C source code 8K
Date
: 2008-10-13
Size
: 8.29kb
User
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郑建华
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人工智能OCR文字识别程序
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人工智能OCR文字识别源程序,VB编写的,不得不服,没用使用控件,识别率在90%以上,可直接用于你的项目中,经过我的测试,绝对可以使用.-Character Recognition OCR artificial intelligence source, written in VB, not against, it's useless to use controls, the recognition rate of more than 90%, can be used directly in your project, after the test I definitely can be used.
Date
: 2008-10-13
Size
: 80.13kb
User
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马
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图搜索策略
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一个使用Java实现的人工智能的图搜索策略程序——酒九宫图问题 人工智能-图搜索策略-演示程序-使用说明 程序简介 在人工智能领域,对隐式图的搜索是求解问题的一种基本方法,本程序通过使用多种图搜索策略,对 重排九宫问题进行求解,演示了“广度优先搜索”、“深度优先搜索”、“有界深度优先搜索”、 “最好优先搜索”和“局部择优搜索”五种基本的图图搜索策略。 整个程序使用了动画技术,界面设计美观友好,使用方便。-use a Java artificial intelligence plans Search Strategy -- Liquor JiuGongTu problems of artificial intelligence-map search strategy - Demonstration Program-use guide in the field of artificial intelligence, the implicit search of the plan to solve the problem is one of the basic methods, the procedures through the use of multiple map search strategy, the rearrangement JiuGongTu problem solving, presentation of the "breadth - first search," "depth-first search", "bounded depth-first search", "best-first search" and "partial selection of the best search" five basic map search strategy. The whole process of using animation, interface design aesthetic friendly, easy to use.
Date
: 2008-10-13
Size
: 28.94kb
User
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陈凯
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产生式例子
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本代码是人工智能中产生式的一个例子,功能是实现对有限动物特征识别的正向和反相推理。-the code is generated artificial intelligence-an example of that function is limited to the identification of the animal forward and inverse reasoning.
Date
: 2008-10-13
Size
: 3.66kb
User
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汪永威
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weka-3-4-4
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由java开发的软件包,里面有人工智能所用的很多东东,包括神经网络,支持向量机,决策树等分类和回归分析方法,集成化软件哦!-by java development package, which has artificial intelligence used by many of the Eastern, including neural networks, support vector machines, such as decision tree classification and regression analysis, integrated software Oh!
Date
: 2008-10-13
Size
: 8.15mb
User
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XIAO
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Javachess
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电脑游戏中的人工智能制作,棋弈游戏,另外有详细的文档加以说明,虽然有文档,但限制20字,还得凑凑,-computer games production of artificial intelligence, and the chess game newcomers, and a detailed document to be, although there are documents, but the 20-character limit, they have got to take care of, huh
Date
: 2008-10-13
Size
: 55.93kb
User
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和尚
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esystem
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简单的人工智能专家系统,包括了查询,添加知识等内容-simple artificial intelligence expert system, including a query, add content knowledge
Date
: 2008-10-13
Size
: 2.26kb
User
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阿波
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TIERRA
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地球模拟器,最经典的人工生命模型,研究人工智能的必看。一般地说,生命都具有新陈代谢、复制和进化的能力。在自然界中,生物是由有限的食物供给和有限的生存空间约束的。在Tierra中,“生物”由一系列能够自我复制的机器代码或程序组成,它在计算机中的复制分别受到计算机的存储空间和CPU时间约束。能有效地占有内存空间和利用CPU时间的生物体,将具有更高的适应度,传递到下一代的机会就越大。 在Tierra中,计算机的RAM(随机访问存储器)中有一块专门的空间,这个空间中放置了一个“祖先有机体”,该祖先有机体根据它的汇编程序代码中的指令开始复制对它的生存是基本的代码。随着有机体的数目的增加,RAM中的空间减少了,因此有机体为了自己的生存空间开始竞争。-Earth Simulator, the most classic of artificial life model, the study of artificial intelligence Watchable. Generally speaking, life is metabolism, reproduction and the ability of evolution. In nature, biomass is limited by the supply of food and limited living space constraints. In Tierra, "biological" to a series of self-replicating machine code or procedure, in which computers were copied by the computer storage space and CPU time constraints. Effective occupy memory space and CPU time using the organisms, will have a higher degree of adaptability, conveying to the next generation the greater the chances. In Tierra, computer RAM (random access memory) is a specialized space, the space had placed an "ancestral organisms," the ancestors of organisms under its code comp
Date
: 2008-10-13
Size
: 263.11kb
User
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陈谭
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Horse_Racing
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赛马游戏程序,搞人工智能的朋友想要相关代码的请与我联系-race games and engage in artificial intelligence friends want code please contact me
Date
: 2008-10-13
Size
: 653.11kb
User
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张乐平
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模拟退火c++的算法程序
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模拟退火c++的算法程序,广泛应用于最优化、运筹学、人工智能、遗传算法等领域,具有很好的学习价值-simulated annealing algorithm procedures, the most widely used optimization, operations research, artificial intelligence, genetic algorithms and other areas of learning is very good value
Date
: 2008-10-13
Size
: 42.19kb
User
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hu
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veelionAI
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人工智能中经典算法-宽度搜索和启发是搜索(A*算法)在VC环境下的实现代码,对于学习人工智能有很多帮助- In the artificial intelligence the classical algorithm - width search and the inspiration are the search (the A* algorithm) under the VC environment realization code, has regarding the study artificial intelligence very helps
Date
: 2008-10-13
Size
: 85.81kb
User
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大虫
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Heuristic-Search-In-Artificial-Intelligence
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Heuristic search in artificial intelligence-Heuristic search in artificial intellige Haye
Date
: 2008-10-13
Size
: 35.31kb
User
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许任
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Searching for solutions in Games and Artificial In
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有关搜索方面(尤其是计算机博弈)的专著。介绍了pn-search,db-search,以及他们在五子棋(gomoku)和其他一些方面的应用。最后还总结了目前(1994年)人工智能在棋类游戏中发展状况。-the search (especially computer game) monographs. Introduced pn-search, db - search, and their 331 (Gomoku) and other aspects of the application. Finally, a summary of current (1994) Artificial Intelligence in chess game situation.
Date
: 2008-10-13
Size
: 830.66kb
User
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杨震原
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