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C4 Engine - Eric Lengyel开发的下一代电脑游戏引擎官方文件,使用OpenGL並支持Windows、Mac與Linux平台。-The C4 Engine is one of the most technologically advanced 3D game engines available today for the Windows XP/Vista and MacOS X platforms. The C4 Engine contains a comprehensive suite of robustly implemented game programming tools. Not only is it a powerhouse of a graphics engine, but it also includes integrated support for sound, music, networking, input devices, resource management, and much more.
Date : 2025-12-20 Size : 1.73mb User : nds fix

DirectX.11游戏编程的入门书籍,英文文字版,适合DirectX游戏编程爱好者。-This book is the follow-up edition to Wend y Jones’ s Beginning DirectX 10 Game Programming boo k. In this book, we teach you the basics of getting started with game graphics using the latest iteration of Direct3D: Direct3D 11. The goal of this book is to teach you the various aspects of DirectX 11. The target audience for this text is beginning/inter mediate C++ programmers with little to no experience with Direc tX. Although past DirectX or OpenGL experience can be useful, it is not required.
Date : 2025-12-20 Size : 2.57mb User : 爱吃菜

OpenGL游戏编程的电子扫描版 OpenGL游戏编程的电子扫描版-OpenGL game programming electronically scanned version
Date : 2025-12-20 Size : 28.43mb User : qiao

《OpenGL游戏程序设计》重点介绍了如何使用高性能的OpenGL图形与游戏函数库来开发游戏的视频部分。为了让读者了解创建一个游戏的全部过程,书中还包含了DirectX的内容。《OpenGL游戏程序设计》是涵盖这两方面内容的极少书籍之一。在《OpenGL游戏程序设计》中,首先介绍了OpenGL和DirectX的产生背景,对它们的工作机理给出一个总体的描述,然后着重介绍了OpenGL最有可能应用于游戏开发的技术。再后,介绍了如何把所有的技术结合在一起,搭建一个自己的游戏框架,用OpenGL做图形系统部分,用DirectSound和DirectInput做声音和设备输入系统部分。最后,《OpenGL游戏程序设计》将介绍如何利用这个游戏框架和《OpenGL游戏程序设计》所涵盖的各种技术来创建一个完整的3D游戏。 《OpenGL游戏程序设计》是学习使用OpenGL进行3D游戏设计的一个很实用的资料,非常适合打算进行游戏开发的程序员使用,也适合其他3D应用程序开发的程序员使用。 (摘自百度百科)-"OpenGL Game Programming" focuses on how to use high-performance OpenGL graphics and game library to develop the video portion of the game . In order to enable readers to understand the whole process of creating a game , the book also contains the DirectX content . "OpenGL Game Programming" is to cover both aspects of the very few books. In the "OpenGL Game Programming" , first introduced the generation OpenGL and DirectX background, their work gives a general description of the mechanism , and then focuses on the most likely used OpenGL game development technology. And then later, describes how to put all the technologies together , to build a framework for their own game , made ​ ​ with OpenGL graphics system parts, with DirectSound and DirectInput do voice input system parts and devices . Finally , "OpenGL Game Programming" describes how to use this framework and the game "OpenGL Game Programming" covers a variety of techniques to create a complete 3D game. "OpenGL Game P
Date : 2025-12-20 Size : 23.88mb User : 蓝锐黑梦
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