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3DGameEngineArchitecture
DL : 0
如果你想编写自己的3D引擎而不知道何处下手,那么就看这本书吧。虽然使用的是OpenGL,但是大部分时候你不必关心所使用软件渲染器,我们讨论的是引擎的架构而不是学习OpenGl API什么的。-3D Game Engine Architecture,for you design your engine.Be note,we point to design, not hacking a bunch of code into IDE .
Date
: 2025-12-21
Size
: 3.31mb
User
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ray
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C4Docs
DL : 0
C4 Engine - Eric Lengyel开发的下一代电脑游戏引擎官方文件,使用OpenGL並支持Windows、Mac與Linux平台。-The C4 Engine is one of the most technologically advanced 3D game engines available today for the Windows XP/Vista and MacOS X platforms. The C4 Engine contains a comprehensive suite of robustly implemented game programming tools. Not only is it a powerhouse of a graphics engine, but it also includes integrated support for sound, music, networking, input devices, resource management, and much more.
Date
: 2025-12-21
Size
: 1.73mb
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:
nds fix
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EMathematicsGuide2nd
DL : 0
3d数学基础必备书籍,希望通过这本书可以帮助大家学习3D数学,-About the Authors James M. Van Verth is an OpenGL Software Engineer at NVIDIA, where he works on device drivers for NVIDIA GPUs. Prior to that, he was a founding member of Red Storm Entertainment, where he was a lead engineer for eight years. For the past nine years he also has been a regular speaker at the Game Developers Conference, teaching the all-day tutorials “Math for Game Programmers” and “Physics for Game Programmers,” on which this book is based. His background includes a B.A. in Math/Computer Science from Dartmouth College, an M.S. in Computer Science from the State University of New York at Buffalo, and an M.S. in Computer Science from the University of North Carolina at Chapel Hill. Lars M. Bishop is an engineer in the Handheld Developer Technologies group at NVIDIA. Prior to joining NVIDIA, Lars was the Chief Technology Officer at Numerical Design Limited, leading the development of the Gamebryo3D cross-platform game engine. He re
Date
: 2025-12-21
Size
: 3.06mb
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l
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