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一本关于游戏数据格式,常用数据类型分析的书-One of the game data format, commonly used type of data analysis book
Date : 2025-12-27 Size : 2.69mb User : Wen Ming Yu

如果你想编写自己的3D引擎而不知道何处下手,那么就看这本书吧。虽然使用的是OpenGL,但是大部分时候你不必关心所使用软件渲染器,我们讨论的是引擎的架构而不是学习OpenGl API什么的。-3D Game Engine Architecture,for you design your engine.Be note,we point to design, not hacking a bunch of code into IDE .
Date : 2025-12-27 Size : 3.31mb User : ray

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描述如何用opengl开发游戏适合初学者-use opengl in game
Date : 2025-12-27 Size : 38.79mb User : kanganrui


Date : 2025-12-27 Size : 3.58mb User : 于哲

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C4 Engine - Eric Lengyel开发的下一代电脑游戏引擎官方文件,使用OpenGL並支持Windows、Mac與Linux平台。-The C4 Engine is one of the most technologically advanced 3D game engines available today for the Windows XP/Vista and MacOS X platforms. The C4 Engine contains a comprehensive suite of robustly implemented game programming tools. Not only is it a powerhouse of a graphics engine, but it also includes integrated support for sound, music, networking, input devices, resource management, and much more.
Date : 2025-12-27 Size : 1.73mb User : nds fix

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教你如何学习利用Opengl编3D游戏,结合C++编写3D游戏代码。-Teach you how to learn compiled using Opengl 3D games, combined with the preparation of C++ 3D game code.
Date : 2025-12-27 Size : 308kb User : yinchuan

DirectX.11游戏编程的入门书籍,英文文字版,适合DirectX游戏编程爱好者。-This book is the follow-up edition to Wend y Jones’ s Beginning DirectX 10 Game Programming boo k. In this book, we teach you the basics of getting started with game graphics using the latest iteration of Direct3D: Direct3D 11. The goal of this book is to teach you the various aspects of DirectX 11. The target audience for this text is beginning/inter mediate C++ programmers with little to no experience with Direc tX. Although past DirectX or OpenGL experience can be useful, it is not required.
Date : 2025-12-27 Size : 2.57mb User : 爱吃菜

三维游戏设计师宝典——学OpenGL编3D游戏-A dimensional game designer canon- learning OpenGL encoding and 3D games
Date : 2025-12-27 Size : 38.79mb User : 罗春强

OpenGL ES 1.0 Game Development Book. Pretty old, but still actual. Only fixed pipeline described.
Date : 2025-12-27 Size : 3.74mb User : moonshield

这是一本介绍OpenGL入门的书,著名的NEHE教程,中文的。OpenGL开发包是最接近图形硬件底层的,很多大型游戏使用它进行开发。-This is an introduction the OpenGL entry-book, famous NEHE tutorials. OpenGL development package is closest to the graphics hardware underlying a lot of the big game to use it for development.
Date : 2025-12-27 Size : 621kb User : wwwk

OpenGL游戏编程的电子扫描版 OpenGL游戏编程的电子扫描版-OpenGL game programming electronically scanned version
Date : 2025-12-27 Size : 28.43mb User : qiao

3d数学基础必备书籍,希望通过这本书可以帮助大家学习3D数学,-About the Authors James M. Van Verth is an OpenGL Software Engineer at NVIDIA, where he works on device drivers for NVIDIA GPUs. Prior to that, he was a founding member of Red Storm Entertainment, where he was a lead engineer for eight years. For the past nine years he also has been a regular speaker at the Game Developers Conference, teaching the all-day tutorials “Math for Game Programmers” and “Physics for Game Programmers,” on which this book is based. His background includes a B.A. in Math/Computer Science from Dartmouth College, an M.S. in Computer Science from the State University of New York at Buffalo, and an M.S. in Computer Science from the University of North Carolina at Chapel Hill. Lars M. Bishop is an engineer in the Handheld Developer Technologies group at NVIDIA. Prior to joining NVIDIA, Lars was the Chief Technology Officer at Numerical Design Limited, leading the development of the Gamebryo3D cross-platform game engine. He re
Date : 2025-12-27 Size : 3.06mb User : l

《OpenGL游戏程序设计》重点介绍了如何使用高性能的OpenGL图形与游戏函数库来开发游戏的视频部分。为了让读者了解创建一个游戏的全部过程,书中还包含了DirectX的内容。《OpenGL游戏程序设计》是涵盖这两方面内容的极少书籍之一。在《OpenGL游戏程序设计》中,首先介绍了OpenGL和DirectX的产生背景,对它们的工作机理给出一个总体的描述,然后着重介绍了OpenGL最有可能应用于游戏开发的技术。再后,介绍了如何把所有的技术结合在一起,搭建一个自己的游戏框架,用OpenGL做图形系统部分,用DirectSound和DirectInput做声音和设备输入系统部分。最后,《OpenGL游戏程序设计》将介绍如何利用这个游戏框架和《OpenGL游戏程序设计》所涵盖的各种技术来创建一个完整的3D游戏。 《OpenGL游戏程序设计》是学习使用OpenGL进行3D游戏设计的一个很实用的资料,非常适合打算进行游戏开发的程序员使用,也适合其他3D应用程序开发的程序员使用。 (摘自百度百科)-"OpenGL Game Programming" focuses on how to use high-performance OpenGL graphics and game library to develop the video portion of the game . In order to enable readers to understand the whole process of creating a game , the book also contains the DirectX content . "OpenGL Game Programming" is to cover both aspects of the very few books. In the "OpenGL Game Programming" , first introduced the generation OpenGL and DirectX background, their work gives a general description of the mechanism , and then focuses on the most likely used OpenGL game development technology. And then later, describes how to put all the technologies together , to build a framework for their own game , made ​ ​ with OpenGL graphics system parts, with DirectSound and DirectInput do voice input system parts and devices . Finally , "OpenGL Game Programming" describes how to use this framework and the game "OpenGL Game Programming" covers a variety of techniques to create a complete 3D game. "OpenGL Game P
Date : 2025-12-27 Size : 23.88mb User : 蓝锐黑梦

基于OpenGL所编写的程序,很适合初学者,里面有很多小程序的实现比如游戏界面,雾气,地球旋转等-OpenGL-based programs written, it is suitable for beginners, there are many programs to achieve such a small game interface, fog, earth rotation
Date : 2025-12-27 Size : 2.36mb User : 杨芳
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