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game
DL : 0
用VB编写DirectX7.0游戏 DirectX7.0终于出现了,同前面DirectX6相同,版本7也带了一个庞大(129M)的SDK开发库,同DirectX6 SDK库相比,DirectX7的SDK库提供了以下新的功能: * 对于Visual Basic的支持。用户可以使用类库在Visual Basic环境下开发基于DirectX的程序。 * 提供更多DirectX3D立即模式(Immediate Mode)下的API函数,以支持DirectX7中新的3D特效,包括立体环境映射、顶点混合等。 * DirectMusic支持DownLoadable Sound Level 2标准。 * DirectInput支持8按键的游戏杆设备,同时支持Microsoft的力反馈摇杆。SDK库提供了读取力反馈效果文件的方法。同时提供了Force Editor程序来建立效果。 对于VB爱好者来说,新的SDK库终于提供了完整的对VB的支持,现在终于可以使用Visual Basic来编写DirectX的程序了。 -err
Date
: 2025-12-19
Size
: 35kb
User
:
江福利
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Windowsgame
DL : 0
Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
Date
: 2025-12-19
Size
: 10.83mb
User
:
刘波
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OpenGL-Game-Programming(Hawking).pdf
DL : 0
《OpenGL游戏程序设计》重点介绍了如何使用高性能的OpenGL图形与游戏函数库来开发游戏的视频部分。为了让读者了解创建一个游戏的全部过程,书中还包含了DirectX的内容。《OpenGL游戏程序设计》是涵盖这两方面内容的极少书籍之一。在《OpenGL游戏程序设计》中,首先介绍了OpenGL和DirectX的产生背景,对它们的工作机理给出一个总体的描述,然后着重介绍了OpenGL最有可能应用于游戏开发的技术。再后,介绍了如何把所有的技术结合在一起,搭建一个自己的游戏框架,用OpenGL做图形系统部分,用DirectSound和DirectInput做声音和设备输入系统部分。最后,《OpenGL游戏程序设计》将介绍如何利用这个游戏框架和《OpenGL游戏程序设计》所涵盖的各种技术来创建一个完整的3D游戏。 《OpenGL游戏程序设计》是学习使用OpenGL进行3D游戏设计的一个很实用的资料,非常适合打算进行游戏开发的程序员使用,也适合其他3D应用程序开发的程序员使用。 (摘自百度百科)-"OpenGL Game Programming" focuses on how to use high-performance OpenGL graphics and game library to develop the video portion of the game . In order to enable readers to understand the whole process of creating a game , the book also contains the DirectX content . "OpenGL Game Programming" is to cover both aspects of the very few books. In the "OpenGL Game Programming" , first introduced the generation OpenGL and DirectX background, their work gives a general description of the mechanism , and then focuses on the most likely used OpenGL game development technology. And then later, describes how to put all the technologies together , to build a framework for their own game , made with OpenGL graphics system parts, with DirectSound and DirectInput do voice input system parts and devices . Finally , "OpenGL Game Programming" describes how to use this framework and the game "OpenGL Game Programming" covers a variety of techniques to create a complete 3D game. "OpenGL Game P
Date
: 2025-12-19
Size
: 23.88mb
User
:
蓝锐黑梦
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