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DIRECTX中文手册 目前,手册中只有DirectDraw部分,它的内容都是从DirectX 5.0 SDK 中翻译过来的,有些地方加入了我自己的理解。如果你觉得有不合适的地方,请告诉老王(waa@126.com),愿意与你一起修改。 -DIRECTX Chinese Manual Currently, only DirectDraw part of the manual, its contents are from the DirectX 5.0 SDK in the translation, and some joined the place of my own understanding. If you feel that there is inappropriate place, please let Pharaoh (waa@126.com), willing to work with you to amend.
Date : 2025-12-31 Size : 152kb User : yql

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1.Direct X基础.doc 2.Direct 3D程序的Windows程序代码.doc 3.设定Direct 3D应用程序中的DirectDraw.doc 4.设定Direct X应用程序中的Direct 3D.doc 5.Direct 3D顶点、转换和打光处理管线.doc 6.绘制 3D基本形状.doc 7.游戏杆和键盘输入.doc 8.贴图.doc 9.烟雾.doc 10.Alpha混合.doc 11.光影对映和环境对映.doc 12.屏蔽缓冲区.doc 13.加载 3D模型并让模型动作.doc 14.让Direct 3D应用程序最佳化.doc 15.整合DirectPlay.doc 16.结论.doc -1.Direct X basis. Doc2.Direct 3D process Windows program code. Doc3. Settings Direct 3D applications DirectDraw.doc4. Settings Direct X applications Direct 3D.doc5.Direct 3D vertex, transformation and fighting light processing pipeline. doc6. Rendering 3D basic shape. doc7. joystick and keyboard input. doc8. map. doc9. smoke. doc10.Alpha mixed. doc11. lighting and environment mapping enantiomers. doc12. shielding buffer. doc13. loaded 3D models and make the model move. doc14. Let Direct 3D application optimization. doc15. integration DirectPlay.doc16. Conclusion. doc
Date : 2025-12-31 Size : 2.75mb User : 张敏

基于DirectX(SDK)的Visual C++游戏设计 电脑游戏经过短短30年的发展,已经成为影响公众生活,改变公众娱乐方式的重要产业。过去,人们主要是借助电影、电视、音乐等方式来娱乐。而今天,以游戏为代表的电子娱乐正在成为主流娱乐方式。游戏也正在迅速成长为一个庞大的产业。Microsoft Direct X(SDK)是一个基于COM技术的多媒体应用程序开发工具包,它代表了未来多媒体应用程序的开发方向。本文详细介绍了游戏设计基本概念和 Direct X 的构架,包括DirectDraw、Direct 3D、DirectSound,并在 Visual C++6.0环境下使用Direct X(SDK)开发多媒体游戏作为本论文的实例
Date : 2025-12-31 Size : 702kb User : 张敏

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DirectX中文手册, 手册中只有DirectDraw部分,它的内容都是从DirectX 5.0 SDK 中翻译过来的-DirectX Chinese manual, which only DirectDraw part of its contents are from the DirectX 5.0 SDK in the translation of
Date : 2025-12-31 Size : 152kb User : Robbz

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Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
Date : 2025-12-31 Size : 10.83mb User : 刘波

DirectDraw基础教程
Date : 2025-12-31 Size : 87kb User : sc

为了提供高性能的Windows应用程序,你需要一个深入的了解了Win32 GDI和DirectDraw的书籍-To deliver high-performance Windows applications, you need an in-depth understanding of the Win32 GDI and DirectDraw-but until now, it’s been virtually impossible to discover what’s going on behind Microsoft’s API calls.
Date : 2025-12-31 Size : 9.04mb User : linda
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