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3DGameProgrammingwithDirectX9.0
DL : 0
介绍使用VC+Directx9做3D游戏开发的书籍,写得还是相当不错的,还可以帮你补补数学知识,只是是英文的!-Directx9 VC on the use of 3D game developers to do the books, written or fairly good, also can help you constantly mathematical knowledge, the only English!
Date
: 2026-01-08
Size
: 4.16mb
User
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penbin123
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AppendixACode
DL : 0
Introduction to 3D Game Programming with DirectX 9.0中的程序代码1-Introduction to 3D Game Programming with D irectX 9.0 of a program code
Date
: 2026-01-08
Size
: 2kb
User
:
kin
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IntroductionTO3DGameProgrammingWithDirectX9.chm.ra
DL : 0
Introduction to 3D Game Programming with DirectX 9-Introduction to 3D Game Programming with D irectX 9
Date
: 2026-01-08
Size
: 3.41mb
User
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[
Other
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Directx8.0
DL : 0
Directx8.0教程 第一章、准备就绪 第二章、绘制三角形 第三章、旋转的立方体 第四章、全屏模式和深度缓冲 第五章、矩阵变换 第六章、纹理 第七章、灯光与材质 第八章、索引缓冲 第九章、有纹理的球体、圆柱体和锥体 第十章、载入模型 第十一章、3D中的2D 第十二章、键盘与鼠标输入 第十三章、声音和音乐 -Directx8.0 陆 脤 鲁 脤渭脷脪 禄脮脗 隆 垄脳录卤赂戮 脥脨 梅 渭脷 露 镁脮脗 隆 垄 禄忙脰脝脠媒 陆 脟脨脦渭脷脠媒脮脗 隆 垄 脨媒 脳 陋 渭脛脕 垄 陆 脤氓渭脷脣脛脮脗 隆 垄 脠 芦脝脕脛 拢 脢 陆 潞 脥脡卯 露 脠禄 潞 鲁 氓渭脷脦氓脮脗 隆 垄 戮 脴脮贸 卤 盲 禄禄 渭脷脕霉脮脗 隆 垄 脦脝脌铆渭脷脝脽脮脗 隆 垄 渭脝 鹿 芒脫毛 虏 脛脰脢渭脷 掳 脣脮脗 隆 垄 脣 梅 脪媒 禄潞 鲁 氓渭脷 戮 脜脮脗 隆 垄 脫脨脦脝脌铆渭脛脟貌脤氓 隆 垄 脭 虏 脰霉脤氓 潞 脥 脳 露 脤氓渭脷脢 庐 脮脗 隆 垄 脭脴脠毛脛 拢 脨脥渭脷脢 庐 脪 禄脮脗 隆 垄 3D脰脨渭脛2D渭脷脢 庐 露 镁脮脗 隆 垄 录 眉脜脤脫毛脢贸 卤 锚脢盲脠毛渭脷脢 庐 脠媒脮脗 隆 垄 脡霉脪么 潞 脥脪么脌脰
Date
: 2026-01-08
Size
: 697kb
User
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张敏
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Direct3D_game_rumenjiaocheng
DL : 0
Direct3D游戏编程入门教程 本书基于DirectX 9.0,是介绍Direct3D技术的入门教程,详细介绍了Direct3D的背景、基本知识以及3D程序设计的相关概念与技术。全书由浅入深,分为四个部分,第一部分介绍Direct3D的发展历史和基本知识,对3D程序设计中的术语、概念进行了深入讲解;第二部分着重讨论纹理映射技术,包括多重纹理等;第三部分通过多个示例来探讨高级shader编程,并对.MD3文件格式做了详细分析;第四部分是附录,对本书中用到的概念和技术知识背景进行了简单补充。本书适用于略有DirectX基础的C/C++程序员学习Direct3D游戏开发,也适用于具有Direct3D开发经验的程序员参考。
Date
: 2026-01-08
Size
: 15.83mb
User
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张敏
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DirectX-9-3Dtuxingchengxusheji
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DirectX 9 3D图形程序设计 本书着重阐述了用DirectX 9进行3维图形设计的技术。对于进行游戏设计的编程人员,计算机动画工作者,计算机,电子学科学生来说,是非常理想的学习和参考资料。 <>涉及的内容包括:基础3维图形座标变换,利用DirectX进行位图操作,顶点渲染,光照,纹理映射,阴影,雾化等。并且阐述了DirectX 9最新也是最强的特性:可编程顶点渲染和像素渲染。通过DirectX 9提供的可编程语言,游戏设计者可以很方便地更改3维变换和光照渲染方法,在个人电脑上实时演示具有电影动画品质的3维图形。本书由浅入深,带领读者使用DirectX 9设计出高品质的3维游戏。随书附带的CD包括了本书每一章节内容的范例和源程序,具有极高的使用价值。
Date
: 2026-01-08
Size
: 5.34mb
User
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张敏
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DirectXSDK_VisualC++_game_desing
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基于DirectX(SDK)的Visual C++游戏设计 电脑游戏经过短短30年的发展,已经成为影响公众生活,改变公众娱乐方式的重要产业。过去,人们主要是借助电影、电视、音乐等方式来娱乐。而今天,以游戏为代表的电子娱乐正在成为主流娱乐方式。游戏也正在迅速成长为一个庞大的产业。Microsoft Direct X(SDK)是一个基于COM技术的多媒体应用程序开发工具包,它代表了未来多媒体应用程序的开发方向。本文详细介绍了游戏设计基本概念和 Direct X 的构架,包括DirectDraw、Direct 3D、DirectSound,并在 Visual C++6.0环境下使用Direct X(SDK)开发多媒体游戏作为本论文的实例
Date
: 2026-01-08
Size
: 702kb
User
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张敏
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Introduction.to.3D.Game.Programing.using.DX.9.0.ra
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该书介绍了基于directx 9.0的交互式三维图形程序设计,重点介绍了利用direct3D技术开发三维游戏的有关技术和方法。-Introduce the book based on directx 9.0 interactive three-dimensional graphics programming, focusing on the use of Direct3D technology development of three-dimensional game of the technologies and methods.
Date
: 2026-01-08
Size
: 4.65mb
User
:
ZHANG
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DirectX
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3D游戏程序设计入门(DirectX9.0),是游戏入门的基础教程,包含教程和全部的源代码-Introduction to 3D Game Programming (DirectX9.0), is the basis of entry-game tutorials, including tutorials and all the source code
Date
: 2026-01-08
Size
: 7.09mb
User
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余超
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Direct3Dbegin
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这是一本来之不易的关于C#3D图像编程的书,此书对3D的图像的编程进行详细的讲解。望此书能帮上你的忙。-This is a hard-earned on the C# 3D Graphics Programming book, book on 3D graphics programming to conduct a detailed explanation. Hope this book can help you a favor.
Date
: 2026-01-08
Size
: 3.32mb
User
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邰健生
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Programming_a_Multiplayer_FPS_in_DirectX
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作者用directX一边教学一边写出了一个3D引擎。对于初涉引擎架构的人来说具有很好的引导作用。从整体把握了一个3D引擎需要的技术。-the writter teach readers as well as implement a 3D engine . its a good book for junior game architect .
Date
: 2026-01-08
Size
: 36.16mb
User
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吴震辰
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3Dyouxibiancheng
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3D游戏编程大师技巧(中文版) 本书是游戏编程畅销书作者André LaMothe的扛鼎之作,从游戏编程和软件引擎的角度深入探讨了3D图形学的各个重要主题。全书共分5部分,包括16章的内容。第1~3章简要地介绍了Windows和DirectX编程,创建了一个Windows应用程序模板,让读者能够将精力放在游戏逻辑和图形实现中,而不用考虑Windows和DirectX方面的琐事;第4~5章简要地介绍了一些数学知识并实现了一个数学库,供以后编写演示程序时使用;第6章概述了3D图形学,让读者对本书将介绍的内容有大致的了解;第7~11章分别介绍了光照、明暗处理、仿射纹理映射、3D 裁剪和深度缓存等内容;第12~14章讨论了高级3D渲染技术,包括透视修正纹理映射、Alpha混合、1/z缓存、纹理滤波、空间划分和可见性算法、阴影、光照映射等;第15~16章讨论了动画、运动碰撞检测和优化技术。 本书适合于有一定编程经验并想从事游戏编程工作或对3D图形学感兴趣的人员阅读。
Date
: 2026-01-08
Size
: 29.97mb
User
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东东
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F.Luna---Introduction-to.3D-Game-Programming-with
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introduction directx 3d game programmin. book
Date
: 2026-01-08
Size
: 4.39mb
User
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swallow
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DirectX-10-3D-game
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3D游戏编程的入门书籍,新手容易上手!DirectX3D-3D game programming entry books, the novice is easy to use!
Date
: 2026-01-08
Size
: 8.1mb
User
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水晶
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Real-Time-3D-Terrain
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Real Time 3D Terrain Engines Using C++ And DirectX 9,3D地形-Real Time 3D Terrain Engines Using C++ And DirectX 9
Date
: 2026-01-08
Size
: 4.75mb
User
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luoxue
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DirectX-10-3D
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DirectX 10 3D游戏编程入门.pdf-DirectX 10 3D game programming entry
Date
: 2026-01-08
Size
: 8.33mb
User
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阳光不老
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Introduction-of-3D-Game-Programming
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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. It also includes a companion CD-ROM with code and figures.
Date
: 2026-01-08
Size
: 21.07mb
User
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林业
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3D-Game-Programming-DirectX-10
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这是目前国内引进的最好的一本介绍 DirectX 9 的书-http://www.d3dcoder.net This is the supplement website for the books: Introduction to 3D Game Programming with DirectX 9.0 Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach Introduction to 3D Game Programming with Direct3D 10.0
Date
: 2026-01-08
Size
: 6.22mb
User
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xiaochao
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DIRECTX.9.0.3D
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DirectX编程基础,对初学者来说还是很好的资料!-DirectX programming basics for beginners, but still good information!
Date
: 2026-01-08
Size
: 25.02mb
User
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冬之芽
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Other
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3D.Game.Programming.With.DirectX.10
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Introduction To 3D Game Programming With DirectX 10 学习Direct3D的经典好书。是英文版,2008出版。-Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects. With this book understand how vectors, matrices, and transfomations are used in the creation of computer games discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections learn about new Direct3D 10 features such as geometry shaders, the stream out pipeline stage, texture arrays, and primitive IDs test your knowledge and programming skills with the end-of-chapter exercises.
Date
: 2026-01-08
Size
: 20.25mb
User
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沈成浩
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