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Apress_Beginning_XNA2.0
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Apress Beginning XNA 2.0 Game Programming
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Size
: 4.41mb
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Ahmed Hashem
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Magic-algorithm
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关于b方研宄从始至今一直没有停歇过.随着计算机的出现.幻方在圈论、槛序设计、实验设计、对策论、概率娩计、人 工智能以及工艺美术等方面得到了广泛应用。针对幻方的三种墓本类型进行算法分析.并分别通过C语言实现。-Research of magic squre has never been stopped from the beginning.With the development of computer,magic square has been widely used in graph theory,programming design,experiment design,game theory,probability and statistics,Artificial Intelligence and crafts.The paper analyzes three basic types of algorithms of magic squre,which are respectively realized by C language
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: 149kb
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陈晓娟
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Beginning.DX11.Game.Programming
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DirectX.11游戏编程的入门书籍,英文文字版,适合DirectX游戏编程爱好者。-This book is the follow-up edition to Wend y Jones’ s Beginning DirectX 10 Game Programming boo k. In this book, we teach you the basics of getting started with game graphics using the latest iteration of Direct3D: Direct3D 11. The goal of this book is to teach you the various aspects of DirectX 11. The target audience for this text is beginning/inter mediate C++ programmers with little to no experience with Direc tX. Although past DirectX or OpenGL experience can be useful, it is not required.
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Size
: 2.57mb
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爱吃菜
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Thomson---Beginning-DirectX-10-Game-Programming.r
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Beginning Direct3D® Game Programming 2nd Edition
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Size
: 1.05mb
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Mihai Zamfir
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Beginning-Game-Audio-Programming-[Premier-Press]-
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No matter how exciting the game and how realistic the visual effects, without catchy audio in the background it s obvious that something is missing. New developments in technology enable you to do things with audio that weren t possible before, but they also make it necessary to find a guide that walks you through the technical hurdles. "Beginning Game Audio Programming" covers the challenges that you will face as you create sound effects and music for your games and gives you the information you need to face these challenges head-on. You ll learn how to compose dynamic music and program 3D sound. There s even coverage of using DirectPlay Voice for real- time voice chat in your games! If you are comfortable with C++ and DirectX, then you re ready to dive into the exciting world of audio with "Beginning Game Audio Programming."
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Size
: 7.07mb
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zziho90
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Muska.and.Lipman.PTR.Beginning.C.Sharp.Game.Progr
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Muska.and.Lipman.PTR.Beginning.C.Sharp.Game.Programming.eBook-LinG. A really wonderful book for C sharp programing-Muska.and.Lipman.PTR.Beginning.C.Sharp.Game.Programming.eBook-LinG. A really wonderful book for C sharp programing
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Size
: 2.06mb
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wade chou
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Beginning-DirectX11-Game-Programming
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一本学习d3d11不可多得的好教材,从入门到精通-a good book for learning d3d11
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: 2.57mb
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drx
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BeginningFlashGameProgrammingforDummies
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Beginning Flash Game Programming for Dummies
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Size
: 4.82mb
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what
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Beginning-Game-Development
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Beginning Game Development with Python and Pygame.本书主要讲解Python的游戏编程,对游戏开发爱好者有所帮助-Beginning Game Development with Python and Pygame. Book mainly to explain Python game programming, game development enthusiasts help
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Size
: 7.52mb
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冯飞翔
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Beginning-DirectX11-Game-Programming
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directx11的帮助文档找了很久才找到........英文版-directx11 document looking for a long time to find
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Size
: 2.63mb
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sss
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Beginning-CSharp-Game-Programming
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C# Game Programming, This book is for anyone who wants to learn how to program in C# and DirectX 9. You are not required to have any knowledge of C# at all in order to read this book, but some programming background (in any language) would be helpful.
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Size
: 2.01mb
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Zinkert
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Beginning_C__Game_Programming-1592005179
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Beginning C# Game Programming Ron Penton
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Size
: 2.01mb
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Zinkert
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3D-Graphics-for-Game-Programming
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learn basick 3d computer graphics knowledge. It s easy to digest.-Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader programming with the background theory of computer graphics. Well organized and logically presented, this book takes its organizational format GPU programming and presents a variety of algorithms for programmable stages along with the knowledge required to configure hard-wired stages. Easily accessible, it offers a wealth of elaborate 3D visual presentations and includes additional theoretical and technical details in separate shaded boxes and optional sections. Maintaining API neutrality throughout to maximize applicability, the book gives sample programs to assist in understanding. Full PowerPoint files and
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Size
: 27.22mb
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John
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