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Wiley.S60-programming-a-tutorial-guide-symbian-pre
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S60-programming-a-tutorial-guide-symbian. 1 Introduction to Mobile-Phone Systems 1 1.1 Wireless Technologies 1 1.2 Cellular Systems 2 1.3 Elements of a Mobile-Phone System 4 1.4 Keeping Users’ Calls Separate 5 1.5 Multipath Propagation 7 1.6 2G Mobile-Phone Systems 9 1.7 GPRS Systems 10 1.8 3G Mobile-Phone Systems 13 1.9 IP Multimedia Subsystem 16 1.10 Mobile-Phone Hardware 17 2 Introduction to Symbian OS 19 Introduction 19 2.1 The Development of Symbian OS 20 2.2 Symbian OS User Interfaces 21 2.3 Coding Idioms 23 2.4 Tool Chains 28 3 The Console Application 33 Introduction 33 3.1 Creating a Console Application 33 3.2 CBase Classes 38 3.3 Protecting Memory 38 3.4 Putting It Into Practice: An Engine for a Simple Card Game 46 Summary 56-S60-programming-a-tutorial-guide-symbian.1 Introduction to Mobile-Phone Systems 11.1 Wireless Technologies 11.2 Cellular Systems 21.3 Elements of a Mobile-Phone System 41.4 Keeping Users Calls Separate 51.5 Multipath Propagation 71.6 2G Mobile-Phone Systems 91.7 GPRS Systems 101.8 3G Mobile-Phone Systems 131.9 IP Multimedia Subsystem 161.10 Mobile-Phone Hardware 172 Introduction to Symbian OS 19Introduction 192.1 The Development of Symbian OS 202.2 Symbian OS User Interfaces 212.3 Coding Idioms 232.4 Tool Chains 283 The Console Application 33Introduction 333.1 Creating a Console Application 333.2 CBase Classes 383.3 Protecting Memory 383.4 Putting It Into Practice: An Engine for a SimpleCard Game 46Summary 56
Date
: 2025-12-21
Size
: 1.66mb
User
:
wanqiu
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