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A Digital Diary developed in Turbo C/C++ to maintain a record of families and friends. Most common features are addition, deletion, updates of your contacts. The program also gives an insight to capturing BG graphics.
Date : 2025-12-25 Size : 3kb User : Hancy Samurai

轻松家庭理财,从这里开始! 本系统旨在打造简介,高效,便捷的家庭财务管理系统。因此在设计之初,就选择了ASP+ACCESS的WEB模式,这样在广泛普及的同时,提高了用户管理的实时行,更提高了用户体验。 关于环保时代家庭财务管理系统 1、简单实用,无需安装IIS,本地即可运行。 2、还可以安装IIS5.0或更高版本运行,随时随地通过互联网记账。 3、可以按成员、按时间来录入、分析和统计常见的收入和支出。 4、独特的统计列表,生成柱状图形,可导出为Excel表格,更加方便用户统计,编辑,打印。 5、省去了纸质记账的麻烦,数据随时备份,绿色环-Ease family financial management, start here! This system is designed to create a profile, efficient and convenient family financial management system. Therefore, beginning in the design, we chose the ASP+ ACCESS the WEB mode, so that widely available, while increasing user management, real-time lines, but also to improve the user experience. With regard to family financial management system Environmental Times A simple, practical, no need to install IIS, you can run locally. 2, you can also install the IIS5.0 or later to run, anywhere, anytime via the Internet account. 3, can be members, according to time to input, analysis and statistics, common income and expenditure. 4, the unique list of statistics to generate columnar graphics, can be exported to Excel tables, more user-friendly statistics, edit, print. 5, eliminating the need for paper-based accounting troubles, data backup at any time, the green ring
Date : 2025-12-25 Size : 899kb User : 邵孟国

A 3D RPG Engine This is the first half of an OpenGL RPG. It contains most of the graphics processing code, and also walking and also tile-based collision detection. There is suppost for complex quadratic objects (spheres, cylinders, cones) and for normal triangles. As seen in the screenshot, it contains texturing, and implements the particle engine I submitted in January. In the top left corner is the Frames per secons, and there are 3 modes of movement/graphics. When you press M , it changes the mode between constant FPS, variable FPS and constant movement, and variable FPS and movement. In this version, there is a sample map with fogging and a test of most of the implemented features. Thanks to NeHe s OpenGL tutorials for helping me learn OpenGL. http://nehe.gamedev.net If you like this code, please leave feedback and vote. Sorry for the bad textures, the good ones took too up much space. If it gives you a really low FPS, like 8, press M a couple of times. -A 3D RPG Engine This is the first half of an OpenGL RPG. It contains most of the graphics processing code, and also walking and also tile-based collision detection. There is suppost for complex quadratic objects (spheres, cylinders, cones) and for normal triangles. As seen in the screenshot, it contains texturing, and implements the particle engine I submitted in January. In the top left corner is the Frames per secons, and there are 3 modes of movement/graphics. When you press M , it changes the mode between constant FPS, variable FPS and constant movement, and variable FPS and movement. In this version, there is a sample map with fogging and a test of most of the implemented features. Thanks to NeHe s OpenGL tutorials for helping me learn OpenGL. http://nehe.gamedev.net If you like this code, please leave feedback and vote. Sorry for the bad textures, the good ones took too up much space. If it gives you a really low FPS, like 8, press M a couple of times.
Date : 2025-12-25 Size : 99kb User : Behrad Niazmand

问题的提出:编程模拟抛硬币所得正面的频率图。假设每次抛10次为一事件, 记录每次得到正面的次数,共抛掷100000次,计算得到正面次数的概率发布,并绘图输出结果。 思路:数值概率算法常用于数值问题的求解,此类算法所得的往往是近似解,且近似解的精度 随计算时间的增加而不断提高,得到一定精度近似解就可以满足问题要求。-Of the problem: programming simulated coin flip from a positive frequency map. Assuming a 10 per throw event, recording the number of times each receive a positive, throwing a total of 100,000 times, the calculated probability of a positive number of issued and graphics output. Ideas: Probability values commonly used in solving numerical problems, such algorithms are often derived from the approximate solution and the approximate solution accuracy with the increase of computing time rising to a certain precision approximate solution to meet the problem requirements.
Date : 2025-12-25 Size : 9kb User : chuck

Excel 图表和图形部分PPT,适合于老年人或初学PPT者,步骤非常详细-Excel charts and graphics part of the PPT, suitable for elderly or beginner PPT, very detailed steps
Date : 2025-12-25 Size : 697kb User : ruirui

此系统可以完成基本二维图形的绘制,以及颜色的配置。-This system can complete basic 2 d graphics rendering, and color configuration.
Date : 2025-12-25 Size : 4kb User : 宋昆明

Simple of OpenGL graphics
Date : 2025-12-25 Size : 66kb User : Marian Fediv

生成泊松点过程的图形,十分有用,是目前为止比较正确的解读建模方法-Poisson point processes generate graphics, very useful, is by far the more correct interpretation of modeling
Date : 2025-12-25 Size : 1kb User : jingdai
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