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在即时战略或角色扮演游戏中,经常需要控制角色移动到指定位置,只要存在可行路径,总是会采用最优路径到达目的地。这种能够在角色移动到目的地的方法,通常称为“游戏寻路算法”。 A*是一种启发式搜索算法,其所处理的对象是状态空间,安装预先设定的规则进行有选择有方向的遍历。-In the real-time strategy or role-playing games, often need to control the character moves to the specified location, as long as the existence of a feasible path, always using the optimal route to your destination. This role can be moved to the destination method, often called a " game pathfinding algorithm." A* is a heuristic search algorithm, it deals with the state of the object space, install pre-set rules have a choice of direction of traversal.
Date : 2025-12-24 Size : 98kb User : leo

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latest algorithm for optimal location of capacitor
Date : 2025-12-24 Size : 5kb User : srinivas
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