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Search - Ontimer SetTimer KillTimer - List
[
Data structs
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clock
DL : 0
1. 首先建立一个基本对话的exe工程,并命名为time; 2. 在BOOL CTimeDlg::OnInitDialog()函数内建立一个计时器,SetTimer(1,1000,NULL) 3. 再用classwizard建立消息响应函数void CTimeDlg::OnTimer(UINT nIDEvent),在里面输入代码如下:Invalidate() 4. 再用classwizard建立消息响应函数void CTimeDlg::OnDestroy(),在里面输入代码如下:KillTimer(1) 以此来消除计时器; 5. 在void CTimeDlg::OnPaint()里输入上面的算法; 6. 为CtimeDlg类添加头文件math.h,代码:#include "math.h"。 7. 编译、链接、运行。 -1. First, the establishment of a basic dialogue exe project, and named the time 2. In the BOOL CTimeDlg:: OnInitDialog () function is the establishment of a timer, SetTimer (1,1000, NULL) 3. Then the establishment of the message to respond to classwizard function void CTimeDlg:: OnTimer (UINT nIDEvent), enter the code inside is as follows: Invalidate () 4. then classwizard set-up message response function void CTimeDlg:: OnDestroy (), enter the code inside the following: KillTimer (1) to this to eliminate the timer 5. void CTimeDlg:: OnPaint () where importation of the above algorithm 6. CtimeDlg class to add header file for the math.h, the code:# include " math.h" . 7. Compile, link and run.
Date
: 2025-12-23
Size
: 1.82mb
User
:
tmacq3
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