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[
OpenGL program
]
Clothy
DL : 0
This the sample application that accompanies the May 99 Game Developer magazine. It is meant as a demonstration of a method for 3D cloth simulation in OpenGL. Cloth simulation is a very complex process. This column and demo just scratches the surface. It is simply a way of building a form of cloth using the mass and spring system from last month. It is sort of a macro function (CreateClothPatch in OGLView.cpp) that builds all the various springs and attaches them. There are many places it can be improved and modified. Please read the article and check the references in the \"For Further Info\" section if you are really interested in cloth simulation.-This the sample application that accomp anies the May 99 Game Developer magazine. It is m eant as a demonstration of a method for 3D cloth's imulation in OpenGL. Cloth simulation is a very complex process. This column and demo just scra tches the surface. It is simply a way of building a form of cloth using the mass and spring system f rom last month. It is sort of a macro function (Cr eateClothPatch in OGLView.cpp) that builds al l the various springs and attaches them. There a 're many places it can be improved and modified. P lease read the article and check the references in the "For Further Info" section if you are real ly interested in cloth simulation.
Date
: 2008-10-13
Size
: 211.48kb
User
:
yxg
[
OpenGL program
]
Clothy
DL : 0
This the sample application that accompanies the May 99 Game Developer magazine. It is meant as a demonstration of a method for 3D cloth simulation in OpenGL. Cloth simulation is a very complex process. This column and demo just scratches the surface. It is simply a way of building a form of cloth using the mass and spring system from last month. It is sort of a macro function (CreateClothPatch in OGLView.cpp) that builds all the various springs and attaches them. There are many places it can be improved and modified. Please read the article and check the references in the "For Further Info" section if you are really interested in cloth simulation.-This the sample application that accomp anies the May 99 Game Developer magazine. It is m eant as a demonstration of a method for 3D cloth's imulation in OpenGL. Cloth simulation is a very complex process. This column and demo just scra tches the surface. It is simply a way of building a form of cloth using the mass and spring system f rom last month. It is sort of a macro function (Cr eateClothPatch in OGLView.cpp) that builds al l the various springs and attaches them. There a 're many places it can be improved and modified. P lease read the article and check the references in the "For Further Info" section if you are real ly interested in cloth simulation.
Date
: 2026-01-15
Size
: 6.47mb
User
:
yxg
[
OpenGL program
]
gpu_sort
DL : 0
用GPU实现排序,运用了定点程序和片元程序-Sort by GPU to achieve by applying the fixed-point procedure and on-chip element program
Date
: 2026-01-15
Size
: 925kb
User
:
[
OpenGL program
]
Homework2
DL : 0
利用MFC单文档和OpenGL编写的排序二叉树-Using MFC and OpenGL single document prepared by the binary tree sort
Date
: 2026-01-15
Size
: 9.52mb
User
:
Li Bowen
[
OpenGL program
]
SimpleGame
DL : 0
Dev C++ OpenGL模板 简单的OpenGL小游戏,使用了各种OpenGL特性。 可以作为OpenGL游戏制作模板程序。-This tutorial attempts to answer a few of the questions I m asked on a daily basis. You wanted to know how to tell if you have clicked on an object with your mouse (picking). You wanted to know how to draw objects to the screen without a specific color showing up (alpha blending or alpha testing). You wanted to know how to sort objects so they appear properly when blending in enabled (sorting). This tutorial is a complete game and is considered advanced. Make sure you have a good undestanding of OpenGL before you jump into the code.
Date
: 2026-01-15
Size
: 773kb
User
:
梁宇平
[
OpenGL program
]
PS04-zhaokunl
DL : 0
一共两个程序,第一个是bubble sort,以蓝色条形长度表示数字,然后依次进行bubble sort。第二个是一个飞船打障碍物的小游戏,左右键控制飞船水平移动,空格键控制发射炮弹。当炮弹击中障碍物,游戏结束。-A total of two programs, the first one is the bubble sort, the length of the blue bar represents a number, and then sequentially bubble sort. The second obstacle is a spaceship playing games, keys to control the spacecraft moves horizontally, the space key control firing shells. When the shells hit the obstacles, the game ends.
Date
: 2026-01-15
Size
: 4kb
User
:
Robam
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