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[
OpenGL program
]
mazegen
DL : 0
maze一段代码用到了opengl显示2D的maze-maze section of the code used opengl 2D shows the maze
Date
: 2008-10-13
Size
: 20.45kb
User
:
ree
[
OpenGL program
]
opengl_complete_game_Legend
DL : 0
本游戏是采用斜45度角的角色扮演游戏。游戏以一个想象的世界为背景,以一个梦想成为英雄的小虾米锦霜为主角,产开一幅庞大的故事画面。在锦霜的冒险历程中,认识了两位女主角:雪一般的忆雪和火一般的红怜,从而产开了一段刻骨铭心的爱情故事。这只是我们游戏的一个部分,或者说是一条主线。随着主角们冒险历程的不断深入,随着故事的不断发展,红狼、素心儿、恒卿、影枫、寒月等一批有血有肉的角色不断加入,各自书写着各自独特的人生,各自独特的悲剧。游戏中,黑暗组织的神秘面纱慢慢被揭开,他们酝酿的大阴谋是什么?在黑暗组织的背后,似乎还有一股更为强大的力量,还有一个更大的阴谋,那是什么?隐藏在忆雪身上的秘密是什么?随着我们故事的发展,一切都会揭开。 -the game is tilted 45 degrees angle of role-playing games. Imagine a game in the world as a backdrop to a dream become a hero of the outgoing Kam cream for the leading role, a huge open-story screen. At Kam cream adventure course, understand the two Actress : Ice general Recalling snow and fiery red Pity, thereby opening the middle section of unforgettable love story. It's just a part of the game, or is a main line. With the main players in the adventures continued to deepen, as the story continues to develop, the referee, Concolor abuse, constant Betty, videos maples firm flesh of a number of roles constantly, each with its own unique writing life, each unique tragedy. Games, the dark veil of secrecy has been lifted slowly, the big brewing conspiracy? In the darkness behind, it seems
Date
: 2008-10-13
Size
: 690.88kb
User
:
刘坤
[
OpenGL program
]
Clothy
DL : 0
This the sample application that accompanies the May 99 Game Developer magazine. It is meant as a demonstration of a method for 3D cloth simulation in OpenGL. Cloth simulation is a very complex process. This column and demo just scratches the surface. It is simply a way of building a form of cloth using the mass and spring system from last month. It is sort of a macro function (CreateClothPatch in OGLView.cpp) that builds all the various springs and attaches them. There are many places it can be improved and modified. Please read the article and check the references in the \"For Further Info\" section if you are really interested in cloth simulation.-This the sample application that accomp anies the May 99 Game Developer magazine. It is m eant as a demonstration of a method for 3D cloth's imulation in OpenGL. Cloth simulation is a very complex process. This column and demo just scra tches the surface. It is simply a way of building a form of cloth using the mass and spring system f rom last month. It is sort of a macro function (Cr eateClothPatch in OGLView.cpp) that builds al l the various springs and attaches them. There a 're many places it can be improved and modified. P lease read the article and check the references in the "For Further Info" section if you are real ly interested in cloth simulation.
Date
: 2008-10-13
Size
: 211.48kb
User
:
yxg
[
OpenGL program
]
terrain10
DL : 0
《OpenGL 超级宝典》第18章的一个例子,将OpenGL渲染的场景保存为BMP图片-"Super OpenGL book" section of a chapter 18 case, OpenGL rendering of the scene preservation of BMP images
Date
: 2008-10-13
Size
: 110.79kb
User
:
李滨
[
OpenGL program
]
Section1
DL : 0
Charles River Media ShaderX3 Advanced Rendering with DirectX and OpenGL Section 1
Date
: 2008-10-13
Size
: 938.12kb
User
:
许磊
[
OpenGL program
]
Section3
DL : 0
Charles River Media - ShaderX3 - Advanced Rendering with DirectX and OpenGL Section 3
Date
: 2008-10-13
Size
: 739.84kb
User
:
许磊
[
OpenGL program
]
S6
DL : 0
Charles River Media - ShaderX3 - Advanced Rendering with DirectX and OpenGL (2004) Section 6 - 3D Engine Design
Date
: 2008-10-13
Size
: 713.13kb
User
:
许磊
[
OpenGL program
]
Section7
DL : 0
Charles River Media - ShaderX3 - Advanced Rendering with DirectX and OpenGL Section 7 -Tools Environmental Effects
Date
: 2008-10-13
Size
: 204.01kb
User
:
许磊
[
OpenGL program
]
test07
DL : 0
In this tutorial I ll teach you how to use three different texture filters. I ll teach you how to move an object using keys on the keyboard, and I ll also teach you how to apply simple lighting to your OpenGL scene. Lots covered in this tutorial, so if the previous tutorials are giving you problems, go back and review. It s important to have a good understanding of the basics before you jump into the following code. We re going to be modifying the code from lesson one again. As usual, if there are any major changes, I will write out the entire section of code that has been modified. We ll start off by adding a few new variables to the program.
Date
: 2008-10-13
Size
: 66.73kb
User
:
mwb
[
OpenGL program
]
test9
DL : 0
Welcome to Tutorial 9. By now you should have a very good understanding of OpenGL. You ve learned everything from setting up an OpenGL Window, to texture mapping a spinning object while using lighting and blending. This will be the first semi-advanced tutorial. You ll learn the following: Moving bitmaps around the screen in 3D, removing the black pixels around the bitmap (using blending), adding color to a black & white texture and finally you ll learn how to create fancy colors and simple animation by mixing different colored textures together. We ll be modifying the code from lesson one for this tutorial. We ll start off by adding a few new variables to the beginning of the program. I ll rewrite the entire section of code so it s easier to see where the changes are being made.
Date
: 2008-10-13
Size
: 18.11kb
User
:
mwb
[
OpenGL program
]
TextureMapping
DL : 0
This the second tutorial of the Advanced section. In this tutorial we will examine what Texture Mapping is all about. Textures in 3D Graphics are a way of making something appear rich and complex even though it may not actually be. For example, if we want to create a carpeted floor, all we have to do is draw a polygon that models the floor and map the texture of the carpet on top of it. In this tutorial we will examine how to apply a texture onto a surface. We will cover some important topics such as Mipmapping, Texture Modes, Texture Filtering etc along the way
Date
: 2008-10-13
Size
: 233.17kb
User
:
zhf
[
OpenGL program
]
DrawingSimple2D
DL : 0
This the third tutorial in the Foundation section. This tutorial covers the basics of drawing some simple 2D polygons such as triangle, pentagon, rectangle etc. We will make use of the code that we had generated in the previous section. We ll cover some important topics such as Clipping Area, Viewports, Vertex and the Primitives in OpenGL such as the point, line, triangle, polygon, quads etc. We ll write a program that is menu driven and draws points, triangles, lines, quads etc.
Date
: 2008-10-13
Size
: 26.08kb
User
:
zhf
[
OpenGL program
]
Quadrics
DL : 0
This the sixth tutorial of the Advanced section. This tutorial will introduce you to the wonderful world of quadrics. With quadrics you can easily create complex objects such as spheres, discs, cylinders and cones. In this tutorial we will look at how to all this. In addition to merely creating these shapes, we will also learn how to add textures to such shapes. We will use the code generated in tutorial #10 on texture mapping as our base code
Date
: 2008-10-13
Size
: 233.79kb
User
:
zhf
[
OpenGL program
]
Selection
DL : 0
This the last tutorial of the Advanced section. In the previous tutorials we learnt to create some sophisticated 3D Graphics using OpenGL. But graphics applications require some form of interaction with the objects on the scene. In this tutorial we will look at how to interact with objects on the scene, selecting them using a mouse. We will use the lighting tutorial code as the base code for this one.
Date
: 2008-10-13
Size
: 28.3kb
User
:
akszhf
[
OpenGL program
]
mazegen
DL : 0
maze一段代码用到了opengl显示2D的maze-maze section of the code used opengl 2D shows the maze
Date
: 2025-12-14
Size
: 20kb
User
:
ree
[
OpenGL program
]
opengl_complete_game_Legend
DL : 0
本游戏是采用斜45度角的角色扮演游戏。游戏以一个想象的世界为背景,以一个梦想成为英雄的小虾米锦霜为主角,产开一幅庞大的故事画面。在锦霜的冒险历程中,认识了两位女主角:雪一般的忆雪和火一般的红怜,从而产开了一段刻骨铭心的爱情故事。这只是我们游戏的一个部分,或者说是一条主线。随着主角们冒险历程的不断深入,随着故事的不断发展,红狼、素心儿、恒卿、影枫、寒月等一批有血有肉的角色不断加入,各自书写着各自独特的人生,各自独特的悲剧。游戏中,黑暗组织的神秘面纱慢慢被揭开,他们酝酿的大阴谋是什么?在黑暗组织的背后,似乎还有一股更为强大的力量,还有一个更大的阴谋,那是什么?隐藏在忆雪身上的秘密是什么?随着我们故事的发展,一切都会揭开。 -the game is tilted 45 degrees angle of role-playing games. Imagine a game in the world as a backdrop to a dream become a hero of the outgoing Kam cream for the leading role, a huge open-story screen. At Kam cream adventure course, understand the two Actress : Ice general Recalling snow and fiery red Pity, thereby opening the middle section of unforgettable love story. It's just a part of the game, or is a main line. With the main players in the adventures continued to deepen, as the story continues to develop, the referee, Concolor abuse, constant Betty, videos maples firm flesh of a number of roles constantly, each with its own unique writing life, each unique tragedy. Games, the dark veil of secrecy has been lifted slowly, the big brewing conspiracy? In the darkness behind, it seems
Date
: 2025-12-14
Size
: 691kb
User
:
刘坤
[
OpenGL program
]
Clothy
DL : 0
This the sample application that accompanies the May 99 Game Developer magazine. It is meant as a demonstration of a method for 3D cloth simulation in OpenGL. Cloth simulation is a very complex process. This column and demo just scratches the surface. It is simply a way of building a form of cloth using the mass and spring system from last month. It is sort of a macro function (CreateClothPatch in OGLView.cpp) that builds all the various springs and attaches them. There are many places it can be improved and modified. Please read the article and check the references in the "For Further Info" section if you are really interested in cloth simulation.-This the sample application that accomp anies the May 99 Game Developer magazine. It is m eant as a demonstration of a method for 3D cloth's imulation in OpenGL. Cloth simulation is a very complex process. This column and demo just scra tches the surface. It is simply a way of building a form of cloth using the mass and spring system f rom last month. It is sort of a macro function (Cr eateClothPatch in OGLView.cpp) that builds al l the various springs and attaches them. There a 're many places it can be improved and modified. P lease read the article and check the references in the "For Further Info" section if you are real ly interested in cloth simulation.
Date
: 2025-12-14
Size
: 6.47mb
User
:
yxg
[
OpenGL program
]
terrain10
DL : 0
《OpenGL 超级宝典》第18章的一个例子,将OpenGL渲染的场景保存为BMP图片-"Super OpenGL book" section of a chapter 18 case, OpenGL rendering of the scene preservation of BMP images
Date
: 2025-12-14
Size
: 111kb
User
:
李滨
[
OpenGL program
]
opengl
DL : 0
opengl写的一段程序,在VC下可以通过,而且允许没有问题,可以作为OPENGL的一个学习实例. 该程序主要是实现三维空间的物体旋转,实现了VC下导入3DMAX文件的过程.-opengl write a section of procedures, the VC can be passed, but there is no problem with permit can be used as a learning example OPENGL. realize the program is three-dimensional objects rotate, the VC realize 3DMAX document under the Import process.
Date
: 2025-12-14
Size
: 1.25mb
User
:
billwfox
[
OpenGL program
]
OpenGLLoad3DS
DL : 0
本程序要解决的一个关键问题是: 如何在OpenGL中读取3DS模型文件。 在这部分介绍了3DS文件的存储格式,给出了OpenGL与3DS的接口编程,这对三维模型的创建提供了极大的方便,还综合运用其他的技术和算法来完成三维动画。 -This procedure to resolve a key question is: how to read 3DS model OpenGL document. In this section describes the 3DS file storage format, given OpenGL and 3DS programming interface, which is the creation of three-dimensional model provides a great convenience, but also the integrated use of other techniques and algorithms to complete the three-dimensional animation.
Date
: 2025-12-14
Size
: 275kb
User
:
sandon
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