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我编写的3ds文件读取程序,并可以用opengl现实,vc6编译-I 3ds document prepared by the reader, and can use opengl reality vc6 compiler
Date : 2008-10-13 Size : 455.21kb User : 程序员

3ds file reader ,programming by visual c++ and opengl-3ds file reader, programming by visual c and opengl
Date : 2008-10-13 Size : 185.35kb User : wang

3DS文件读取程序。 啥也别说了,快下吧。 -3DS document reader. Receivers also Enough of fast are you.
Date : 2008-10-13 Size : 739.89kb User : amyolanda

在Nehe的主页上一共提供了4种不同风格的OpenGL程序框架,分别为glut,Win32,面向对象的Win32,在加上Nehe教程中使用的那一种。 相信没有几个读者会耐着性子,把Nehe的第一个教程看完并编译成功,因为那里面有着数不清的数据结构和函数,我也是费了整整12个小时才把它翻译和排版好。 好了,不浪费读者的时间了。在这四个框架中以面向对象的Win32框架写的最后,并且功能最全,我们就简单得介绍一下它的使用,你可以用它学习OpenGL的函数,当你对OpenGL的结构有了一定的了解后,不妨看看源代码,我把一切可能的注释都写进了源代码里,希望对你有帮助。 为了使用这个框架,你必须熟记以下四个函数,我们用它来完成OpenGL的逻辑: * bool Initialize() * 执行所有的初始化工作,如果成功函数返回true * * void Deinitialize() * 执行所有的卸载工作 * * void Update(DWORD milliseconds) * 执行所有的更新操作,传入的参数为两次操作经过的时间,以毫秒为单位 * * void Draw() * 执行所有的绘制操作 我们从Initialize()函数说起-in the home page will provide a total of four different styles of OpenGL procedural framework, respectively glut, Win32, Win32 object-oriented, Nehe together with the use of the Directory kind. Few believe that the readers would first have tolerance, Nehe of a reading tutorial and compile successful, because it has a lot of inside data structure and function, I also spent a full 12 hours before its translation and typesetting good. Well, do not waste the reader's time. In this framework to four object-oriented framework written in Win32 Finally, and most functional whole, We simply have on its use, you can use it to study the function of OpenGL. When you OpenGL structures of a certain understanding, and may wish to look at the source code, I put all of the Notes may have been written i
Date : 2008-10-13 Size : 179.65kb User : zw

是一个比3dsLOADER更好的MFC和opengl编程的3d系统.可以读入多个object(模型).包括很多,场景变换,材质,颜色,光照,等.也包括对三维物体的拾取
Date : 2008-10-13 Size : 90.43kb User : malu

The following is intended to get someone started creating 3D stereo applications using OpenGL and the associated GLUT library. It is assumed that the reader is both familiar with how to create the appropriate eye positions for comfortable stereo viewing (see link in the title of the page) and the reader has an OpenGL card (or software implementation) and any associated hardware (eg: glasses) needed to support stereo graphic viewing.
Date : 2008-10-13 Size : 117.75kb User : 焦学健

The following is intended to get someone started creating 3D stereo applications using OpenGL and the associated GLUT library. It is assumed that the reader is both familiar with how to create the appropriate eye positions for comfortable stereo viewing (see link in the title of the page) and the reader has an OpenGL card (or software implementation) and any associated hardware (eg: glasses) needed to support stereo graphic viewing.
Date : 2008-10-13 Size : 3.81mb User : 焦学健

The following is intended to get someone started creating 3D stereo applications using OpenGL and the associated GLUT library. It is assumed that the reader is both familiar with how to create the appropriate eye positions for comfortable stereo viewing (see link in the title of the page) and the reader has an OpenGL card (or software implementation) and any associated hardware (eg: glasses) needed to support stereo graphic viewing.
Date : 2026-01-16 Size : 316kb User : 焦学健

The following is intended to get someone started creating 3D stereo applications using OpenGL and the associated GLUT library. It is assumed that the reader is both familiar with how to create the appropriate eye positions for comfortable stereo viewing (see link in the title of the page) and the reader has an OpenGL card (or software implementation) and any associated hardware (eg: glasses) needed to support stereo graphic viewing.
Date : 2026-01-16 Size : 3.81mb User : 焦学健

我编写的3ds文件读取程序,并可以用opengl现实,vc6编译-I 3ds document prepared by the reader, and can use opengl reality vc6 compiler
Date : 2026-01-16 Size : 455kb User : 程序员

3ds file reader ,programming by visual c++ and opengl-3ds file reader, programming by visual c and opengl
Date : 2026-01-16 Size : 185kb User : wang

3DS文件读取程序。 啥也别说了,快下吧。 -3DS document reader. Receivers also Enough of fast are you.
Date : 2026-01-16 Size : 740kb User : amyolanda

在Nehe的主页上一共提供了4种不同风格的OpenGL程序框架,分别为glut,Win32,面向对象的Win32,在加上Nehe教程中使用的那一种。 相信没有几个读者会耐着性子,把Nehe的第一个教程看完并编译成功,因为那里面有着数不清的数据结构和函数,我也是费了整整12个小时才把它翻译和排版好。 好了,不浪费读者的时间了。在这四个框架中以面向对象的Win32框架写的最后,并且功能最全,我们就简单得介绍一下它的使用,你可以用它学习OpenGL的函数,当你对OpenGL的结构有了一定的了解后,不妨看看源代码,我把一切可能的注释都写进了源代码里,希望对你有帮助。 为了使用这个框架,你必须熟记以下四个函数,我们用它来完成OpenGL的逻辑: * bool Initialize() * 执行所有的初始化工作,如果成功函数返回true * * void Deinitialize() * 执行所有的卸载工作 * * void Update(DWORD milliseconds) * 执行所有的更新操作,传入的参数为两次操作经过的时间,以毫秒为单位 * * void Draw() * 执行所有的绘制操作 我们从Initialize()函数说起-in the home page will provide a total of four different styles of OpenGL procedural framework, respectively glut, Win32, Win32 object-oriented, Nehe together with the use of the Directory kind. Few believe that the readers would first have tolerance, Nehe of a reading tutorial and compile successful, because it has a lot of inside data structure and function, I also spent a full 12 hours before its translation and typesetting good. Well, do not waste the reader's time. In this framework to four object-oriented framework written in Win32 Finally, and most functional whole, We simply have on its use, you can use it to study the function of OpenGL. When you OpenGL structures of a certain understanding, and may wish to look at the source code, I put all of the Notes may have been written i
Date : 2026-01-16 Size : 281kb User : zw

是一个比3dsLOADER更好的MFC和opengl编程的3d系统.可以读入多个object(模型).包括很多,场景变换,材质,颜色,光照,等.也包括对三维物体的拾取-Is a 3dsLOADER better than MFC and opengl programming 3d system. Can be read into the multiple object (model). Including many scenes transform, texture, color, light, and so on. Also includes pick up of three-dimensional objects
Date : 2026-01-16 Size : 90kb User : malu

是三维游戏引擎的程序,包括场景绘制,视角变换,图像读取等技术,为下一步开发游戏建立平台。-Is three-dimensional game engine procedures, including Scene Rendering, perspective transform, image reader, such as technology development for the next step to establish a platform game.
Date : 2026-01-16 Size : 1.15mb User : julia

光盘包含了学习《OpenGL 游戏编程》一书所需用到的必要学习资源。光盘内容包括: 1.“Bonus Chapters” 文件夹 对书中8个章节的内容进行了知识扩充,可以用Adobe Reader阅读器进行阅读; 2. Bonus Game”是作者提供的一个OpenGL制作的游戏Demo试玩; 3. Glee”和“glFont”两个文件夹包含有在使用OpenGL制作游戏过程中可以用到的辅助性资源和软件; 4.“Source Code“提供各章学习需要用到的源程序和资源。-CD-ROM contains learning
Date : 2026-01-16 Size : 20.43mb User : BrianXu

在OpenGL中读取3ds模型文件并显示模型-In the OpenGL model in 3ds file reader and display model
Date : 2026-01-16 Size : 8kb User : 潘自建

In this article, I have tried to familiarise the reader, the most commonly used concepts and techniques in OpenGL Programming. Eventhough the focus is on building simple 3D graphic programmes, many of the techniques presented here are also applicable to advanced applications.
Date : 2026-01-16 Size : 40kb User : 徐金

opengl编程基础一书的源代码。作者作者:(美国)(Edward Angel)安吉尔 译者:段菲 完整、详细介绍基本的OpenGL函数和命令,便于读者快速查找 从非数学角度介绍如何进行OpenGL程序设计,有利于读者迅速入门 各章提供可运行的范例,有助于读者理解和应用OpenGL函数 -opengl programming based on the book' s source code. Author Author: (United States) (Edward Angel) Angel translator: Fei Duan complete details of the basic OpenGL functions and commands, easy to readers to quickly find the perspective from a non-mathematical procedure describes how to carry out the design of OpenGL and is conducive to the rapid entry of the chapter the reader provide an example of running to help the reader understand the function and application of OpenGL
Date : 2026-01-16 Size : 229kb User : tyss

3ds文件阅读器 可以通过建模软件建立模型 然后通过文件导入程序 最后通过opengl控制实现动画的效果-3ds file reader through the modeling software can model the procedure and then file into the final opengl control through the realization of the effect of animation
Date : 2026-01-16 Size : 1.49mb User : dw
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