Hot Search : Source embeded web remote control p2p game More...
Location : Home Search - polygon line
Search - polygon line - List
原代码下载,我对计算机图形学的编程实践,包括画直线、反走样直线、画圆、 画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于 精力有限,未对原码做任何注释。出于简化编程的考虑,许多地方指定了常数,未做 通用处理-download the original code, the computer graphics programming practice, including painting line, anti-aliasing straight Circle, painted oval, rectangular painting, drawing polygon, rectangle filling, polygon filling, 3D transformation, lighting, textures, etc.. Because of the limited energy, the original code did not make any notes. To simplify programming for consideration, in many places designated constant, declined to address GM
Date : 2008-10-13 Size : 407.7kb User : wuxuegang

多边形的填充,算法可用于任何多边形的填充,只需知道它们的定点坐标就行。使用OpenGl写code-Polygon fill algorithm can be used for any polygon filling, they know only the sentinel coordinates on the line. Use OpenGl write code
Date : 2008-10-13 Size : 53.01kb User : 丁钱飞

一个用OpenGL实现的多边形扫描线算法。-use OpenGL a polygon scan-line algorithm.
Date : 2008-10-13 Size : 2.95kb User : 陈晓岚

利用OpenGL来编程实现多边形扫描线算法,要实现不容易,需要多次编译。 -to use OpenGL Programming polygon scan-line algorithm, is not easy to achieve the required number of compiler.
Date : 2008-10-13 Size : 5.01kb User : CYJ

OPENGL中实现多边形的扫描线算法,能够动态地表现多边形的填充过程。 -achieve OpenGL polygon scan line algorithm performance can be dynamically polygon filling process.
Date : 2008-10-13 Size : 3.46kb User : ldx

DDA 算法 achieve DDA line drawing algorithm, the Bresenham algorithm, which generates the midpoint painted circle algorithm, and polygon scan line filling algorithm
Date : 2008-10-13 Size : 987byte User : minglus

This the third tutorial in the Foundation section. This tutorial covers the basics of drawing some simple 2D polygons such as triangle, pentagon, rectangle etc. We will make use of the code that we had generated in the previous section. We ll cover some important topics such as Clipping Area, Viewports, Vertex and the Primitives in OpenGL such as the point, line, triangle, polygon, quads etc. We ll write a program that is menu driven and draws points, triangles, lines, quads etc.
Date : 2008-10-13 Size : 26.08kb User : zhf

包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于精力有限,未对原码做任何注释。出于简化编程的考虑,许多地方指定了常数,未做通用处理。还包含一个OpenGL教程-including painting line, anti-aliasing straight Circle, painted oval, rectangular painting, drawing polygon, rectangle filling, polygon filling, 3D transformation, lighting, textures, etc.. Because of the limited energy, the original code did not make any notes. To simplify programming for consideration, in many places designated constant, GM declined to handle. Also includes an OpenGL Guide
Date : 2008-10-13 Size : 763.49kb User : 花阿花

基于opengl的多边形扫描算法演示系统,可以演示出多边形填充过程中扫描线扫描的结果,动态的演示出来。-on opengl polygon scan algorithm demonstration system that can demonstrate Polygon Fill out the process of scanning line scan results, dynamic demo out.
Date : 2008-10-13 Size : 12.3kb User : 0

基于opengl的多边形扫描算法演示系统,可以演示出多边形填充过程中扫描线扫描的结果,动态的演示出来。-on opengl polygon scan algorithm demonstration system that can demonstrate Polygon Fill out the process of scanning line scan results, dynamic demo out.
Date : 2025-12-16 Size : 1.19mb User : 0

多边形的填充,算法可用于任何多边形的填充,只需知道它们的定点坐标就行。使用OpenGl写code-Polygon fill algorithm can be used for any polygon filling, they know only the sentinel coordinates on the line. Use OpenGl write code
Date : 2025-12-16 Size : 53kb User : 丁钱飞

利用OpenGL来编程实现多边形扫描线算法,要实现不容易,需要多次编译。 -to use OpenGL Programming polygon scan-line algorithm, is not easy to achieve the required number of compiler.
Date : 2025-12-16 Size : 5kb User : CYJ

OPENGL中实现多边形的扫描线算法,能够动态地表现多边形的填充过程。 -achieve OpenGL polygon scan line algorithm performance can be dynamically polygon filling process.
Date : 2025-12-16 Size : 3kb User : ldx

OpenGL实现多边形扫描转换的扫描线算法,以及利用OpenGL绘制饼图和柱状图,颜色的选择-OpenGL polygon scan conversion realize the scan line algorithm, and the use of OpenGL drawing pie chart and histogram, color choices
Date : 2025-12-16 Size : 329kb User : 艾文

DDA 算法 achieve DDA line drawing algorithm, the Bresenham algorithm, which generates the midpoint painted circle algorithm, and polygon scan line filling algorithm -DDA algorithm achieve DDA line drawing algorithm, the Bresenham algorithm, which generates the midpoint painted circle algorithm, and polygon scan line filling algorithm
Date : 2025-12-16 Size : 1kb User :

网格化[tessellation]即把凹多边形,包含洞,岛的多边型,或者自交叉多边型划分为简单凸多边形的过程.OpenGL为了能快速渲染多边形,只能直接显示简单凸多边形[多边形中任意两点的连线上的所有点仍属于此多边形],对凹多边或者自交叉多边形渲染结果将不确定。在渲染复杂多边形时,常常需要将复杂多边形分解成容易渲染的简单多边形,OpenGL中的使用函数库中提供网格化的函数以通过多边型轮廓线生成简单多边形,从而渲染复杂多边形。 -Grid [tessellation] that is concave polygon contains holes, the island of multilateral type, or from cross-multilateral-type convex polygon is divided into easy process. OpenGL for fast rendering polygon, can only directly show that a simple convex polygon [arbitrary polygon two points to connect all the points still to this polygon], the multilateral or concave polygon rendering results from the cross will be uncertain. In rendering complex polygons, it is often required complex polygon into simple polygon rendering easier, OpenGL use library provides a function of grid through multilateral type contour line generates simple polygon, thereby rendering the complexity of the polygon.
Date : 2025-12-16 Size : 128kb User : rockeyzhu

了解二维图形裁剪的原理(点的裁剪、直线的裁剪、多边形的裁剪),利用VC+OpenGL实现直线的裁剪算法。 2.实验内容: (1) 理解直线裁剪的原理(Cohen-Surtherland算法、梁友栋算法) (2) 利用VC+OpenGL实现直线的编码裁剪算法,在屏幕上用一个封闭矩形裁剪任意一条直线。 (3) 调试、编译、修改程序 -Understanding of the principles of cutting two-dimensional graphics (point of cutting, cutting a straight line, polygon clipping), the use of VC+ OpenGL to achieve a straight line cutting algorithm. 2. Experimental contents: (1) understand the principles of cutting a straight line (Cohen-Surtherland algorithm, You-Xin Liang Dong algorithm) (2) the use of VC+ OpenGL to achieve a straight line cutting the coding algorithm, on the screen in a closed arbitrary rectangular cutting a straight line. (3) debug, compile, modify the program
Date : 2025-12-16 Size : 553kb User : jing

了解二维图形裁剪的原理(点的裁剪、直线的裁剪、多边形的裁剪),利用VC+OpenGL实现直线的裁剪算法。-Understanding of the principles of cutting two-dimensional graphics (point of cutting, cutting a straight line, polygon clipping), the use of VC+ OpenGL to achieve a straight line cutting algorithm.
Date : 2025-12-16 Size : 4kb User : zhanyun

多边形填充 用直线画多边形 可以自由选取填充颜色-Filled polygons with polygon line drawing can be freely selected fill color
Date : 2025-12-16 Size : 1.85mb User : 张兰

多边形扫描线填充,opengl源程序,vc-Polygon scan line filling, opengl source code, vc++
Date : 2025-12-16 Size : 233kb User :
« 12 3 »
CodeBus is one of the largest source code repositories on the Internet!
Contact us :
1999-2046 CodeBus All Rights Reserved.