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作者: junglesong 这是我过去进行一个OpenGL项目时使用到的\"三维空间向量/点\"类及相关函数,使用它们可以定义一个空间向量/点,实现向量的平移,缩放和旋转等,使用相关函数还可以实现两向量的叉乘,得到一个向量的绝对长度,将一个向量单位化,得到一个三点决定的平面的垂直向量(经过单位化),得到空间中两点的距离,得到两向量的点积,得到两向量的夹角等操作,为方便用户的使用,每个函数都有详细的注释,特别重要的向量计算如点积,叉乘还有相关说明,希望对大家有所用处. 由于源程序涉及到保密问题不能和盘托出,请见谅. junglesong@etang.com-Author : junglesong This is my last OpenGL for a project to use the "three-dimensional vector space / point "and related functions, they can use a definition of space vector / points, for the vector translation, zooming and rotation, using correlation function can also achieve two fork by Vector, a vector to be the absolute length of a vector unit, 3:00 been a decision of the vertical plane of Vector (those units), a space to be the distance between two points, Vector to be the two plot points, to be the angle between two vectors such operations, as a user-use, Each function has detailed notes, a particularly important point if the calculation vector plot, fork also took note, we hope to have useful. Due to the confidential source involved in the issue can not completely please b
Date : 2008-10-13 Size : 3.1kb User : 黄景天

本程序主要介绍碰撞检测编程的具体方法,通过计算空间点与平面的距离-the procedures introduced Collision Detection of specific programming method by calculating space points and the distance between the plane
Date : 2008-10-13 Size : 33.27kb User : Quard

水面反射和折射,提供源代码,通过下面几步实现: 1.设定一个附加裁减平面 2. 并把摄像机位置设置到当然视点对称的位置, 渲染平面以上部分到一个纹理. 3. 将反射平面的顶点传入VS, 并乘以投影矩阵.得到平面投影点的坐标. 4. 将上述插值传入PS, 并同时除以W, 并(projCoord+1.0f)*0.5f. 5. 再查询渲染得到的纹理, 并加入点噪声, 有水波纹的效果. -surface reflection and refraction, providing source code, to achieve the adoption of the following steps : 1. Additional reductions set a planar 2. and installed cameras to the course Perspective symmetrical position, play up to the plane over part of a texture. 3. will be the culmination of reflection plane came VS. and multiplied by the projection matrix. be planar projection coordinates of points. 4. Interpolation of the above into PS, and at the same time divided by W, and (projCoord 1.0f) * 0.5f. 5. further inquiries exaggerate the texture, and point to noise, water ripple effects.
Date : 2008-10-13 Size : 245.88kb User : hmn

作者: junglesong 这是我过去进行一个OpenGL项目时使用到的"三维空间向量/点"类及相关函数,使用它们可以定义一个空间向量/点,实现向量的平移,缩放和旋转等,使用相关函数还可以实现两向量的叉乘,得到一个向量的绝对长度,将一个向量单位化,得到一个三点决定的平面的垂直向量(经过单位化),得到空间中两点的距离,得到两向量的点积,得到两向量的夹角等操作,为方便用户的使用,每个函数都有详细的注释,特别重要的向量计算如点积,叉乘还有相关说明,希望对大家有所用处. 由于源程序涉及到保密问题不能和盘托出,请见谅. junglesong@etang.com-Author : junglesong This is my last OpenGL for a project to use the "three-dimensional vector space/point "and related functions, they can use a definition of space vector/points, for the vector translation, zooming and rotation, using correlation function can also achieve two fork by Vector, a vector to be the absolute length of a vector unit, 3:00 been a decision of the vertical plane of Vector (those units), a space to be the distance between two points, Vector to be the two plot points, to be the angle between two vectors such operations, as a user-use, Each function has detailed notes, a particularly important point if the calculation vector plot, fork also took note, we hope to have useful. Due to the confidential source involved in the issue can not completely please b
Date : 2025-12-29 Size : 3kb User : 黄景天

本程序主要介绍碰撞检测编程的具体方法,通过计算空间点与平面的距离-the procedures introduced Collision Detection of specific programming method by calculating space points and the distance between the plane
Date : 2025-12-29 Size : 44kb User : Quard

水面反射和折射,提供源代码,通过下面几步实现: 1.设定一个附加裁减平面 2. 并把摄像机位置设置到当然视点对称的位置, 渲染平面以上部分到一个纹理. 3. 将反射平面的顶点传入VS, 并乘以投影矩阵.得到平面投影点的坐标. 4. 将上述插值传入PS, 并同时除以W, 并(projCoord+1.0f)*0.5f. 5. 再查询渲染得到的纹理, 并加入点噪声, 有水波纹的效果. -surface reflection and refraction, providing source code, to achieve the adoption of the following steps : 1. Additional reductions set a planar 2. and installed cameras to the course Perspective symmetrical position, play up to the plane over part of a texture. 3. will be the culmination of reflection plane came VS. and multiplied by the projection matrix. be planar projection coordinates of points. 4. Interpolation of the above into PS, and at the same time divided by W, and (projCoord 1.0f)* 0.5f. 5. further inquiries exaggerate the texture, and point to noise, water ripple effects.
Date : 2025-12-29 Size : 246kb User : hmn

使用OpenGL对三维模型进行切割,显示出切割面,鼠标双击模型上的某个地方,确定一个点,连续三次,确定三个点,从而确定一个平面,此平面会将模型切割,显示出切割面-The use of OpenGL for three-dimensional cutting model, showing that the cutting surface, double-click the mouse model of a place to identify a point three times in a row to determine the three points to determine a plane, this plane will be cutting model, showing that the cutting surface
Date : 2025-12-29 Size : 54kb User : zc

这是一个项目时使用到的"三维空间向量/点"类及相关函数,使用它们可以定义一个空间向量/点,实现向量的平移,缩放和旋转等,使用相关函数还可以实现两向量的叉乘,得到一个向量的绝对长度,将一个向量单位化,得到一个三点决定的平面的垂直向量(经过单位化),得到空间中两点的距离,得到两向量的点积,得到两向量的夹角等操作,为方便用户的使用,每个函数都有详细的注释,希望对大家有所用处.-This is a project to use the three-dimensional space vector/point type and related functions, they can be defined using a space vector/point, the realization of vector translation, scaling and rotation, the use of correlation function can also be the realization of the two vectors fork x, the absolute length of a vector, a vector unit, and get a three-point decision to the vertical plane of the vector (through units of), be the distance between two points in space, by the two vectors point multiplication by the two vectors angle, such as operations, for the use of user-friendly, each function are detailed notes, I hope all of you useless.
Date : 2025-12-29 Size : 744kb User : 司殿亮

一个单玩家的2D小飞机游戏,游戏不设关卡,玩家累计分数值达到总分就可通关,是个比较简单的小游戏-A single-player game of the 2D plane, games with no points, the player scores the value of the cumulative total can be reached customs clearance, is a relatively simple game
Date : 2025-12-29 Size : 872kb User : 何博士

用opengl编制的可实现三个点,一个三角形,一个三角形平面和一个四边平面,一上立文体和一个多边形,圆柱体圆椎体,茶壶旋转-Opengl prepared can be used to achieve the three points, a triangle, a triangle plane and a four-plane, one on legislation and a stylistic polygon, circular cylindrical vertebral body, rotating teapot
Date : 2025-12-29 Size : 9kb User :

三维平面上三点求圆心,给出三点,必须在同一平面,计算出所对应的圆心-Three points on three-dimensional plane for the center
Date : 2025-12-29 Size : 10kb User : suzhu

3D模型导入和观察器~~~~~OPENGL- The program function 1. Loading the 3D model by an pop window (only .m file) 2. Displaying the model 2.1 grond Ground (xy-plane):press p to toggle the display modes coordinate axes:press a to toggle the display modes bounding box:press b to toggle the display modes 2.2 The model have 4 colors, it change colors by select different display mode 2.3 two projection mode: press j to Cycle through display mode orthogonal projection perspective projection 2.4 Changing the display mode :press o to Cycle through display mode Points Wireframe rendering Flat shading Smooth shading 3. Camera control
Date : 2025-12-29 Size : 2.59mb User : shou wei

DL : 0
三维绘图程序.这是一个项目时使用到的"三维空间向量/点"类及相关函数,使用它们可以定义一个空间向量/点,实现向量的平移,缩放和旋转等,使用相关函数还可以实现两向量的叉乘,得到一个向量的绝对长度,将一个向量单位化,得到一个三点决定的平面的垂直向量(经过单位化),得到空间中两点的距离,得到两向量的点积,得到两向量的夹角等操作,为方便用户的使用,每个函数都有详细的注释,希望对大家有所用处.-Three-dimensional drawing program. This is a project to use to the " three-dimensional space vector/point" category and related functions, use them to define a space vector/point to achieve the translation vector, scaling and rotation, etc. can also be achieved using the correlation function 2 vector cross multiplication, to get a vector of the absolute length of a vector unit received a three-point decision to the vertical plane of the vector (after unit-based), get the distance between two points in space, to be two vector dot product, to be the angle between two vectors such operations, the use of user-friendly, each function has a detailed comment, hope you all have a use.
Date : 2025-12-29 Size : 6.95mb User : 318

Delaunay三角剖分算法 . 一个非常强劲的VC编的Delaunay三角网生成算法,对您学习VC++或GIS的学习都有很好的帮助作用-In mathematics, and computational geometry, a Delaunay triangulation for a set P of points in the plane is a triangulation DT(P) such that no point in P is inside the circumcircle of any triangle in DT(P). Delaunay triangulations maximize the minimum angle of all the angles of the triangles in the triangulation they tend to avoid skinny triangles. The triangulation was invented by Boris Delaunay in 1934 [1]. Based on Delaunay s definition[1], the circumcircle of a triangle formed by three points from the original point set is empty if it does not contain vertices other than the three that define it (other points are permitted only on the very perimeter, not inside). The Delaunay condition states that a triangle net is a Delaunay triangulation if all the circumcircles of all the triangles in the net are empty. This is the original definition for two-dimensional spaces. It is possible to use it in three-dimensional spaces by using a circumscribed sphere in place of the circumcircl
Date : 2025-12-29 Size : 36kb User : yulin

已知多组平面上的点及法向量,确定三维立体模型。-Known groups of points in the plane and the normal vector to determine the three-dimensional model.
Date : 2025-12-29 Size : 288kb User : handy

这是一个"三维空间向量/点"类及相关函数,使用它们可以定义一个空间向量/点,实现向量的平移,缩放和旋转等,使用相关函数还可以实现两向量的叉乘,得到一个向量的绝对长度,将一个向量单位化,得到一个三点决定的平面的垂直向量(经过单位化),得到空间中两点的距离,得到两向量的点积,得到两向量的夹角等操作,为方便用户的使用,每个函数都有详细的注释.-This is a" three dimensional space vector/point" and related functions, they are used to define a space vector/point, realization of vector translation, scaling and rotation, the use of correlation function can also realize the two vector product, to get a vector of absolute length, a vector unit, get a three decision points on the plane perpendicular to the vector (the unit ), to get the distance between two points in space, two dot product of vectors, obtains two vector included angle and other operations, for the convenience of users, each function has detailed notes.
Date : 2025-12-29 Size : 742kb User : 张干

本文来讲讲怎样使用opengl来画平面几何图形,这一节本来是很简单的,因为某些问题都弄大半天了。当然,这还是按照NeHe的教程来的学习的。 这次实现的功能是在窗口中画一个三角形,一个矩形,一个圆形。 下面来看看怎么绘制平面几何图形。在设置好需要画的几何图形的属性后,比如颜色信息,就以glBegin()开始,以glEnd()结束,glBegin()中的参数为所画几何图形的类型,比如说GL_ TRIANGLES代表三角形,GL_QUADS为矩形等等。 在glBegin()和glEnd()之间是放的点,这里是三维的点,这些点是对应所画矩形的类型的。 画圆的话稍微麻烦一点,因为opengl中没有直接对应的类型,一般都是采用三角形来逼近,其它很多几何图形也是类似的。在用三角形逼近时,是用的画连续三角形,一般有2种类型。-This article say something about how to use opengl to draw a plane geometry, this section was very simple, because some of the issues Dounong most of the day. Of course, this is in accordance with the NeHe the tutorial come to learn. The functions realized in the window, drawing a triangle, a rectangle, a circle. Let' s take a look at how to draw a plane geometry. After setting up the need to draw geometric properties, such as color, glBegin () to glEnd () end glBegin () in the argument is drawn geometry type, for example, on behalf of the triangle GL_ TRIANGLES GL_QUADS is rectangular, etc.. GlBegin () and glEnd () between the discharge point, here is the three-dimensional points, these points correspond painted rectangular type. Draw a circle, then a little difficult, because opengl not directly correspond to the type of triangle are generally used to approximate many other geometry is similar. Painting with continuous triangle with triangular approximation, generally 2 types.
Date : 2025-12-29 Size : 246kb User : wuwei

初步实现了将激光雷达一次扫描的361个点在二维平面上的相对位置的显示。从txt文件到二维数组然后筛选过滤,最后归一化显示。缺陷在于很粗糙,而且没有用类来写,指针也比较繁琐。请轻拍。-The initial realization of a scanning laser radar 361 points in the relative position of two-dimensional plane of the display. To a two-dimensional array from txt file and then filter filtration, and finally normalized display. Flaw is very rough, and there is no use class to write pointer is also more cumbersome. Thanks for reading.
Date : 2025-12-29 Size : 169kb User : CHEN Ping

基于meanshift的单目标跟踪算法实现 说明: 1. RGB颜色空间刨分,采用16*16*16的直方图 2. 目标模型和候选模型的概率密度计算公式参照上文 3. opencv版本运行:按P停止,截取目标,再按P,进行单目标跟踪-Meanshift based single target tracking algorithm Description: 1. RGB color space plane points, using a histogram 16* 16* 16 2. Probability density target model and the candidate model calculation formula above with reference to version 3. opencv running: Press P stop, intercept the target, then P, single-target tracking
Date : 2025-12-29 Size : 7.36mb User : 叶影
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