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[
OpenGL program
]
Milkshape3D_Importer
DL : 0
1。动画规模因素是用来控制动画率。 2。阈值是用来控制多少在进口UV坐标网格/网格。 3。自从MilkShape3D ascii文件不包含信息的速度播放,我用25 fps射击。 * *历史 1。修理几乎所有的动画虫子发现在0.5版本。 2。支持Milkshape3D Ascii文件。 3。使动画更符合Milkshape3D钥匙。 4。纹理路径解决新旧版本的MilkShape3D文件。-This plug-in is for importing Milkshape3D file(ms3d) Milkshape3D Ascii file(txt) to Maya 8.0. This plug-in supports models with animations and materials. This plug-in is able to import the latest ms3d file with up to four skin weights. Neither Mac OS X nor Windows/Linux 64bit has been supported yet. * Installation* 1. Copy Ms3dImport.mll to your maya plug-ins directory. (For example: "C:\Program Files\Alias\Maya8.0\bin\plug-ins") 2. Copy RubyTranslatorOpts.mel to your maya scripts directory. (For example: "C:\Documents and Settings\user\My Documents\maya\8.0\scripts\others") 2. Launch maya and load this plug-in. (Window-> Setting/Preferences-> Plug-in Manager, select "Ms3dImport.mll"). * Usage* Main menu File-> Open/Import Attention: 1. Animation scale factor is used to control the animation rate. 2. Threshold value is used to control the how many UV coordinates in the imported mesh/meshes. 3. Since MilkShape3D ascii file doesn t contain information of
Date
: 2025-12-13
Size
: 42kb
User
:
zhuhaimjw
[
OpenGL program
]
skeletonDrivenAnimation
DL : 0
在visual stdio 2010 中开发的使用opengl图形库的三维动画程序,程序读取ASF/AMC 文件并进行解读,实现实时的数据驱动的角色动画。程序会根据AMC文件生成播放列表,产生连续播放,两个不同动作文件之间会有光滑过渡。有关ASF/AMC的格式介绍,请查阅相关资料。角色有蒙皮,你可以根据自己需要选择自己的蒙皮,但需要自己提供Obj格式的三维模型,为了使骨骼驱动皮肤,你还需要提供皮肤与骨骼绑定的权重数据,我提供了maya插件可以将你的模型和骨骼的权重数据在maya中导出,注意maya中的骨骼必须和asf文件定义的一致(名称与数量相同)。我没有提供指令使程序读取模型数据和权重值,需要在原代码中修改。 这个程序是个多线程的程序。我开了一个线程用来交互,用户可以在命令行中输入指令与程序进行交互。具体指令都列在了readme文件中。在read asf 文件的功能上程序有bug,欢迎大家更改。 -Using opengl graphics library, 3D animation program developed in visual stdio 2010, the program reads the ASF/AMC file and interpret real-time data-driven character animation. Program to create playlists based on the AMC file, resulting in continuous playback files between two different actions will have a smooth transition. Related to the ASF/AMC format of introduction, please refer to the relevant information. Role of the skin, according to their need to select their skin, but need to provide three-dimensional model of the Obj format, in order to make the bone-driven skin, you also need to provide the skin and bone the weight data binding, I provide a maya plug-in you can export your model and bone weights data in maya attention to maya in the bone and asf files must be defined consistent with (name and quantity of the same). I did not provide instructions so that the program reads the model data and the weight value, you need to modify the original code. This program is a multi-t
Date
: 2025-12-13
Size
: 20.15mb
User
:
高进
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