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这段代码可以通过一段贝塞尔曲线画出一个杯子,并可以切换纹理。(建议在linux下运行)。 运行:make 编译,./Courbe coupe.glb ,在 coupe.glb 文件中有多项属性可供修改,用来控制纹理文件,纹理大小,控制点个数和控制点坐标。-This code can draw a Bezier curve of a cup, and can switch texture. (Recommendation run in linux). Operation : make compiler,. / Courbe coupe.glb in coupe.glb documents, a number of properties available for modification, used to control texture, texture size, number and the control point to control point coordinates.
Date : 2008-10-13 Size : 11.76kb User :

为了实现图像处理的需要,实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。 编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。 本代码在Windows2000下编译通过。-image processing in order to achieve the necessary two-dimensional realization of the three-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initialization OpenGL runtime environment variables, 3D objects light, material, and as such introd
Date : 2025-12-23 Size : 103kb User : 周立

这段代码可以通过一段贝塞尔曲线画出一个杯子,并可以切换纹理。(建议在linux下运行)。 运行:make 编译,./Courbe coupe.glb ,在 coupe.glb 文件中有多项属性可供修改,用来控制纹理文件,纹理大小,控制点个数和控制点坐标。-This code can draw a Bezier curve of a cup, and can switch texture. (Recommendation run in linux). Operation : make compiler,./Courbe coupe.glb in coupe.glb documents, a number of properties available for modification, used to control texture, texture size, number and the control point to control point coordinates.
Date : 2025-12-23 Size : 11kb User :

OSG仿真开发包2.4最新版源代码,OpenSceneGraph是一款高性能的3D图形开发库。广泛应用在可视化仿真、游戏、虚拟现实、高端技术研发以及建模等领域。使用标准的C++和OpenGL编写而成,可以运行在Windows系列、OSX、GNU/Linux、IRIX、Solaris、HP-Ux、AIX以及FreeBSD操作系统。 -OSG simulation Development Kit 2.4 the latest version of the source code, OpenSceneGraph is a high-performance 3D graphics library development. Widely used in visual simulation, games, virtual reality, high-end technology research and development, as well as modeling and other fields. Using the standard C++ And OpenGL prepared, you can run in the Windows series, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems.
Date : 2025-12-23 Size : 5.28mb User :

使用OpenGL实现一个2D二维图形绘制控件(解决GDI过慢问题)源代码:此前作者正忙于一个项目,需要绘制很多的二维图形。开始想着使用GDI,不过GDI对于绘制很多的图像来说实在是太慢了,所以,一个解决办法是:使用OpenGL实现一个能够绘制二维图形的用户控件。-Realize the use of OpenGL graphics rendering of a 2D two-dimensional control (GDI too slow to solve the problem) the source code: after the author is busy with a project needs a lot of two-dimensional graphics rendering. Started thinking about the use of GDI, but a lot of GDI for rendering the image is really is too slow, so a solution is: the use of OpenGL to achieve a two-dimensional graphics rendering user controls.
Date : 2025-12-23 Size : 160kb User : 莫友影

opengl超级宝典(第三版)的linux下的源代码 如果谁还需要苹果的源代码,可以发邮件给我-opengl super Baodian (third edition) under the linux source code if Who needs Apple
Date : 2025-12-23 Size : 8.59mb User : 耿蓓蕾

嵌入式linux开发OPENGL ES 源代码,比网上的其他代码修改了一些错误。-Embedded linux development OPENGL ES source code and other code changes than the line number of error.
Date : 2025-12-23 Size : 539kb User : 林舜大

用来测试图形芯片重要性能指标:顶点通过率和像素生成率的OpenGL代码,运行在vxWorks下,稍加修改可以运行在linux或windows下。-Important to test graphics performance: vertex and pixel rate generated by the rate of OpenGL code, running under vxWorks, slightly modified to run under the linux or windows.
Date : 2025-12-23 Size : 2kb User : lghlmcl

NEHE s tutorial on opengl #1 source code (for linux/SDL)
Date : 2025-12-23 Size : 3kb User : maz

NEHE s tutorial on openGL #2 source code (for linux/sdl)
Date : 2025-12-23 Size : 3kb User : maz

基于opengl,Linux开发平台,菜单制作源代码。-this is a source code of making a menu list, based on the platform of linux and using opengl.
Date : 2025-12-23 Size : 1kb User : robo

这是个基于Linux操作系统和opengl的鼠标绘制源代码。-this is a source code of making a mouse, based on the platform of linux and using opengl.
Date : 2025-12-23 Size : 1kb User : robo

这是基于Linux操作系统和opengl的nurbs程序。-this is a source code of making a nurb, based on the platform of linux and using opengl.
Date : 2025-12-23 Size : 2kb User : robo

这是个基于Linux操作系统和OPENGL的自由曲面代码。-this is a source code of making a surface, based on the platform of linux and using opengl.
Date : 2025-12-23 Size : 2kb User : robo

NeHe OpenGL英文教程PDF版,NeHe OpenGL教程是一系列通俗易懂而又实用的OpenGL的文章,其中几乎每篇文章都是一个非常经典而实用的例子,都配有详细的说明和源码(各个操作系统windows,linux,Mac OS上各种编译平台的实现源码),图文并茂,非常值得学习OpenGL和开发游戏的人一读。-NeHe OpenGL English tutorial PDF version of, NeHe the OpenGL tutorial is a series of user-friendly and practical OpenGL article, almost every article is a classic and practical example, are equipped with detailed instructions and source code (each operation.system windows, linux, Mac OS on a variety of compiler platform source), illustrated, very worthwhile to learn OpenGL and development of the game the first reading.
Date : 2025-12-23 Size : 2.56mb User : xiaobo

linux下gtk开发库和源码,是学习sdl必须要的库文件-gtk development libraries and source code under linux is learning sdl library files must be
Date : 2025-12-23 Size : 30kb User : 申文涛

The Roamsteps code base offers an introduction to implementing the ROAM algorithm for accurate, high-performance display of large terrain datasets. The ideas the original 1997 ROAM paper have been updated significantly in many respects: the basic data structure is now the diamond rather than the bintree triangle the notion of bucket-based queues is demonstrated fast tricks with IEEE float -> int conversion are utilized procedural terrain with lazy uation is supported more stable optimization logic is given the display triangles remain in mostly static arrays for top performance on modern graphics hardware. The code has been compiled and tested on Linux and Win32 systems. Currently only source is provided.-The Roamsteps code base offers an introduction to implementing the ROAM algorithm for accurate, high-performance display of large terrain datasets. The ideas the original 1997 ROAM paper have been updated significantly in many respects: the basic data structure is now the diamond rather than the bintree triangle the notion of bucket-based queues is demonstrated fast tricks with IEEE float -> int conversion are utilized procedural terrain with lazy uation is supported more stable optimization logic is given the display triangles remain in mostly static arrays for top performance on modern graphics hardware. The code has been compiled and tested on Linux and Win32 systems. Currently only source is provided.
Date : 2025-12-23 Size : 59kb User : KiBorg0

从Code Sampler网下载的其公开发布的OpenGL所有老版(1.2-2.0)例程,绝大多数程序适用Windows VC++环境编译,少数Linux专用版也经我在Ubuntu和MAC上验证可用。-A download collection of all published old OpenGL(1.2-2.0) samples the Code Sampler web site. Most of the codes are for Windows VC++ only, some of them have the Linux version which were verified by me on Ubuntu and MAC.
Date : 2025-12-23 Size : 13.93mb User : ConnieEast

OpenGL ES 3.0 Programming Guide 2nd Edition 書籍源碼 OpenGL ES (OpenGL for Embedded Systems) 是 OpenGL 三维图形 API 的子集,针对手机、PDA和游戏主机等嵌入式设备而设计。它是一种应用程序编程接口(API),用于针对手持设备和嵌入式设备先进3D图形开发。 OpenGL ES是在智能手机占主导地位的图形API,支持OpenGL ES的平台包含iOS,Android,黑莓,bada,Linux和Windows等等,《OpenGL ES3.0 编程指南》是最权威的编程宝典,作者们都是在GPU领域具有丰富设计经验的大牛,这本书结合实例谈了OpenGL ES3.0的开发和编程-OpenGL ES 3.0 Programming Guide 2nd Edition Source Code
Date : 2025-12-23 Size : 6.53mb User : Oren
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