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王清辉、王彪编写的《Visual C++ CAD应用程序开发技术》书本的源程序代码。本书内容包括:总体程序框架的分析与设计、功能模块的划分、相关DLL库的开发与使用、CAD基础几何类库的开发、在MFC环境下使用OpenGL进行图形绘制、开发面向CAD应用程序的OpenGL通用绘图类、使用面向对象技术设计CAD软件的几何内核等。-Wang Qing, Wang Biao prepared by the "Visual C CAD application development technology" books of the source code. The contents include : general procedural framework for the analysis and design, functional module, the relevant DLL library development and use of CAD geometry class library based on the development, the environment MFC use OpenGL for graphics rendering, the development-oriented CAD application's generic OpenGL graphics category, the use of right - as technical design CAD software, such as the geometric kernel.
Date : 2008-10-13 Size : 2.77mb User : 杨海锋

nvidia最新的nv40内核显卡支持在vertex shader程序中访问纹理。本代码演示了如何在顶点编程中实现访问一个2维纹理数据.推荐vc7.1+6800显卡。-being the latest ATI graphics kernel support for the vertex shader process visit asked texture. This code demonstrates how to achieve peak Programming visit a two-dimensional texture data. Suggest vc7.1 6800.
Date : 2008-10-13 Size : 1006.83kb User : 王赞纲

OpenSceneGraph是在OpenGL基础上对其进行了封装和改进的图形开发包,采用树型结构来组织和绘制整个场景。最新版本的osg内核集成了GPU管线绘制。本例子是用osg编写的一个基本例子,将osg中的飞机模型载入到场景中显示出来。-OpenSceneGraph is based on OpenGL for its packaging and improved Graphics development kits, using a tree structure to organize and rendering the whole scene. Osg latest version of the kernel integrates GPU rendering pipeline. This example is the use osg prepared a basic example of the plane osg included in the model to the scene revealed.
Date : 2008-10-13 Size : 280.75kb User : 小溪

王清辉、王彪编写的《Visual C++ CAD应用程序开发技术》书本的源程序代码。本书内容包括:总体程序框架的分析与设计、功能模块的划分、相关DLL库的开发与使用、CAD基础几何类库的开发、在MFC环境下使用OpenGL进行图形绘制、开发面向CAD应用程序的OpenGL通用绘图类、使用面向对象技术设计CAD软件的几何内核等。-Wang Qing, Wang Biao prepared by the "Visual C CAD application development technology" books of the source code. The contents include : general procedural framework for the analysis and design, functional module, the relevant DLL library development and use of CAD geometry class library based on the development, the environment MFC use OpenGL for graphics rendering, the development-oriented CAD application's generic OpenGL graphics category, the use of right- as technical design CAD software, such as the geometric kernel.
Date : 2026-01-10 Size : 6.27mb User : 杨海锋

nvidia最新的nv40内核显卡支持在vertex shader程序中访问纹理。本代码演示了如何在顶点编程中实现访问一个2维纹理数据.推荐vc7.1+6800显卡。-being the latest ATI graphics kernel support for the vertex shader process visit asked texture. This code demonstrates how to achieve peak Programming visit a two-dimensional texture data. Suggest vc7.1 6800.
Date : 2026-01-10 Size : 1007kb User : 王赞纲

OpenSceneGraph是在OpenGL基础上对其进行了封装和改进的图形开发包,采用树型结构来组织和绘制整个场景。最新版本的osg内核集成了GPU管线绘制。本例子是用osg编写的一个基本例子,将osg中的飞机模型载入到场景中显示出来。-OpenSceneGraph is based on OpenGL for its packaging and improved Graphics development kits, using a tree structure to organize and rendering the whole scene. Osg latest version of the kernel integrates GPU rendering pipeline. This example is the use osg prepared a basic example of the plane osg included in the model to the scene revealed.
Date : 2026-01-10 Size : 280kb User : 小溪

dede内核,英文贷款站,后台添加GOOGLLE ADSENSE-dede kernel, English loan station, background add GOOGLLE ADSENSE
Date : 2026-01-10 Size : 5.55mb User : soliyer

基于OpenCASCADE的虚拟三维建模平台的开发 OpenCASCADE几何内核进行三维实体建模,最终实现了独立建模、复杂布尔操作的虚拟三维建模平台的开发 -Virtual three-dimensional modeling based on OpenCASCADE Platform OpenCASCADE three-dimensional geometric modeling kernel, and ultimately independent modeling
Date : 2026-01-10 Size : 9.13mb User : 祝顺来
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