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对三维人体运动数据进行处理并显示,基于逆运动学Inverse Kinematics的运动控制,算法中完成了四元数、欧拉角的插值。该程序使用了fltk图形库,因为是静态链接库,可以脱离平台。用此程序研究三维游戏引擎中人物的控制,非常具有参考价值。-Three-dimensional human motion data processing and display, based on inverse kinematics Inverse Kinematics of motion control, algorithm completed quaternion, Euler angle interpolation. The program uses the FLTK graphics library, because it is a static link library, you can leave the platform. Research using this procedure three-dimensional game engine control characters, great reference value.
Date : 2025-12-21 Size : 174kb User : Huangtianyu
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