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[
OpenGL program
]
xintiantang
DL : 0
功能与特点: 1.可显示自己在巴巴变上的专辑列表 2.可显示自己在巴巴变上的公开的图片 3.可显示巴巴变上用户的评论 4.可显示自己在巴巴变上的关键字 5.可显示巴巴变上的精彩图片 6.支持lightbox效果显示 7.支持IE,FF的正常显示 8.使用模板技术,可以较容易的修改风格 9.因为数据全部存储在巴巴变上,即便需要转移服务器也不需要担心数据的丢失问题
Date
: 2008-10-13
Size
: 125.72kb
User
:
王江南
[
OpenGL program
]
source
DL : 0
snake算法源代码。Notes : This snake implementation is based on a doubly linked list * with SnakePoints for nodes. This list knows how to slither * (i.e. minimize the snake energy by moving points), draw * itself using OpenGL, and return useful info to the calling * object. -snake algorithm source code. Notes: This snake implementation is based on a doubly linked list* with SnakePoints for nodes. This list knows how to slither* (ie minimize the snake energy by moving points), draw* itself using OpenGL, and return useful info to the calling* object.
Date
: 2026-01-10
Size
: 386kb
User
:
武旗
[
OpenGL program
]
xintiantang
DL : 0
功能与特点: 1.可显示自己在巴巴变上的专辑列表 2.可显示自己在巴巴变上的公开的图片 3.可显示巴巴变上用户的评论 4.可显示自己在巴巴变上的关键字 5.可显示巴巴变上的精彩图片 6.支持lightbox效果显示 7.支持IE,FF的正常显示 8.使用模板技术,可以较容易的修改风格 9.因为数据全部存储在巴巴变上,即便需要转移服务器也不需要担心数据的丢失问题-Function and Characteristics: 1. To show their change in Baba
Date
: 2026-01-10
Size
: 125kb
User
:
王江南
[
OpenGL program
]
guangzhao
DL : 0
Phong光照明模型是由物体表面上一点P反射到视点的光强I为环境光的反射光强Ie、理想漫反射光强Id、和镜面反射光Is的总和-GOOD
Date
: 2026-01-10
Size
: 2kb
User
:
王建
[
OpenGL program
]
InnerInsertToB
DL : 0
使用内插算法画出B曲线:即与两条直线相切并且无限靠近直线交点的曲线-Interpolation algorithm used to draw B curve: ie as close as two lines and a straight line tangent to the curve of intersection
Date
: 2026-01-10
Size
: 1.16mb
User
:
guoliang
[
OpenGL program
]
Image-distortion
DL : 0
图像变形,先运用纹理贴图的方式,将待贴的图片放进缓存里,在使用时调用。然后在输出图像上设置变形网格,其中一族线对应输入图像的M条横向线,另一族对应输入图像的N条竖向线。接着对网格进行变形,即将像素点映射到新的位置。-Image distortion, the first use of texture mapping a way that will be affixed to the picture into the cache, when used in calls. Then set the distortion in the output image grid of lines corresponding to the input image, a family of M pieces of horizontal lines, and the other group corresponding to the N input image vertical lines. Then the mesh deformation, ie pixel mapped to the new location.
Date
: 2026-01-10
Size
: 1.47mb
User
:
唐琦
[
OpenGL program
]
shadowmap
DL : 0
This an elementary shadowmap example, i.e., depth-map shadows done in the shader.-This is an elementary shadowmap example, ie, depth-map shadows done in the shader.
Date
: 2026-01-10
Size
: 3kb
User
:
Eason
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