CodeBus
www.codebus.net
Search
Sign in
Sign up
Hot Search :
Source
embeded
web
remote control
p2p
game
More...
Location :
Home
Search - gdi
Main Category
SourceCode
Documents
Books
WEB Code
Develop Tools
Other resource
Search - gdi - List
[
OpenGL program
]
在VC中实现OpenGL实现3D绘图的好程序
DL : 0
在VC中实现OpenGL实现3D绘图的好程序 这个程序实际上是一个框架 有了他就可以把在CONSOLE 中的OPENGL程序移植过来 便于GDI图形接口下 实现实时3D开发-in VC achieve OpenGL 3D graphics of the program this procedure is actually a framework has he can in the OpenGL CONSOLE transplant procedures to facilitate GDI graphics interfaces to the development of real-time 3D
Date
: 2008-10-13
Size
: 858.41kb
User
:
蔡明宇
[
OpenGL program
]
md3Viewer
DL : 0
四个窗口,分别可以装入opengl或者gdi的子窗口,vs2005下开发-four windows, or can be packed in opengl gdi the sub-window, under development vs2005
Date
: 2008-10-13
Size
: 57.55kb
User
:
晓军
[
OpenGL program
]
PictureDraw0919.OK
DL : 0
一个绘图程序.可自定义绘图元素.所有绘图元素均支持GDI和OPENGL三维形图两种显示模式.这主要是工业上用的.不过你可以很容易的扩展到任何领域.只要修改绘图元素就行了.-a drawing program. Self-defined graphics elements. Mapping all elements support GDI and OpenGL 3 Two-dimensional map display mode. This is mainly for industrial use. But you can very easily be extended to any field. As long as amendments Mapping reform elements there.
Date
: 2008-10-13
Size
: 1.25mb
User
:
王珺吉
[
OpenGL program
]
MFC_fill
DL : 2
基于MFC和OpenGL的快速填充等值线实现,采用MFC中GDI标注,opengl填充的方式
Date
: 2008-10-13
Size
: 283.38kb
User
:
zhengzhi
[
OpenGL program
]
OpenGL-2D-Drawing-GDI-Slow
DL : 0
使用OpenGL实现一个2D二维图形绘制控件(解决GDI过慢问题)源代码:此前作者正忙于一个项目,需要绘制很多的二维图形。开始想着使用GDI,不过GDI对于绘制很多的图像来说实在是太慢了,所以,一个解决办法是:使用OpenGL实现一个能够绘制二维图形的用户控件。
Date
: 2008-10-13
Size
: 160.43kb
User
:
莫友影
[
OpenGL program
]
glfw-2.6.bin.WIN32.zip
DL : 0
一个免费的简化OpenGL开发工作的框架库(取代GLUT)
Date
: 2009-07-02
Size
: 603.71kb
User
:
zangcl@163.com
[
OpenGL program
]
使用OpenGL实现一个2D二维图形绘制控件(解决GDI过慢问题)源代码
DL : 1
使用OpenGL实现一个2D二维图形绘制控件(解决GDI过慢问题)源代码
Date
: 2011-03-20
Size
: 160.17kb
User
:
yks231560@163.com
[
OpenGL program
]
OpenGL教程jingdian
DL : 0
Date
: 2025-12-30
Size
: 622kb
User
:
洁洁
[
OpenGL program
]
在VC中实现OpenGL实现3D绘图的好程序
DL : 0
在VC中实现OpenGL实现3D绘图的好程序 这个程序实际上是一个框架 有了他就可以把在CONSOLE 中的OPENGL程序移植过来 便于GDI图形接口下 实现实时3D开发-in VC achieve OpenGL 3D graphics of the program this procedure is actually a framework has he can in the OpenGL CONSOLE transplant procedures to facilitate GDI graphics interfaces to the development of real-time 3D
Date
: 2025-12-30
Size
: 858kb
User
:
蔡明宇
[
OpenGL program
]
md3Viewer
DL : 0
四个窗口,分别可以装入opengl或者gdi的子窗口,vs2005下开发-four windows, or can be packed in opengl gdi the sub-window, under development vs2005
Date
: 2025-12-30
Size
: 57kb
User
:
晓军
[
OpenGL program
]
PictureDraw0919.OK
DL : 0
一个绘图程序.可自定义绘图元素.所有绘图元素均支持GDI和OPENGL三维形图两种显示模式.这主要是工业上用的.不过你可以很容易的扩展到任何领域.只要修改绘图元素就行了.-a drawing program. Self-defined graphics elements. Mapping all elements support GDI and OpenGL 3 Two-dimensional map display mode. This is mainly for industrial use. But you can very easily be extended to any field. As long as amendments Mapping reform elements there.
Date
: 2025-12-30
Size
: 2.14mb
User
:
王珺吉
[
OpenGL program
]
MFC_fill
DL : 1
基于MFC和OpenGL的快速填充等值线实现,采用MFC中GDI标注,opengl填充的方式-MFC and OpenGL-based rapid filling isogram realized, the use of MFC in the GDI label, opengl filled way
Date
: 2025-12-30
Size
: 283kb
User
:
zhengzhi
[
OpenGL program
]
OpenGL-2D-Drawing-GDI-Slow
DL : 0
使用OpenGL实现一个2D二维图形绘制控件(解决GDI过慢问题)源代码:此前作者正忙于一个项目,需要绘制很多的二维图形。开始想着使用GDI,不过GDI对于绘制很多的图像来说实在是太慢了,所以,一个解决办法是:使用OpenGL实现一个能够绘制二维图形的用户控件。-Realize the use of OpenGL graphics rendering of a 2D two-dimensional control (GDI too slow to solve the problem) the source code: after the author is busy with a project needs a lot of two-dimensional graphics rendering. Started thinking about the use of GDI, but a lot of GDI for rendering the image is really is too slow, so a solution is: the use of OpenGL to achieve a two-dimensional graphics rendering user controls.
Date
: 2025-12-30
Size
: 160kb
User
:
莫友影
[
OpenGL program
]
BSpline
DL : 0
本程序框架采用OpenGL+MFC SDI,其中B样条曲线曲面网格视图采用OpenGL绘制,基函数视图采用MFC GDI绘制。整个程序采用了MFC单文档、多视图类型。其中B样条相关的属性与操作都封装于BH_BSpline类。-This procedure used the framework OpenGL+ MFC SDI, one B-spline curves and surfaces using OpenGL view grid mapping, function-based view rendering using MFC GDI. MFC uses the whole process a single document, multi-view type. One B-spline associated with the operation of the properties are packaged in BH_BSpline category.
Date
: 2025-12-30
Size
: 772kb
User
:
杨平
[
OpenGL program
]
OpenGL_PrintSource
DL : 0
Opengl不支持打印,在Opengl下打印一般是把Opengl图形转换为DIB图像,然后在GDI下完成打印功能-Opengl does not support printing, printing in general is under Opengl to Opengl graphics image is converted to DIB, and then under the GDI printing functionality
Date
: 2025-12-30
Size
: 30kb
User
:
wangpengda
[
OpenGL program
]
NeHeOpenGL
DL : 0
NEHE教程所有源码,对学习OpenGL的初学者有很大的帮助。-#include <windows.h> // Header File For Windows #include <gl\gl.h> // Header File For The OpenGL32 Library #include <gl\glu.h> // Header File For The GLu32 Library #include <gl\glaux.h> // Header File For The Glaux Library HDC hDC=NULL // Private GDI Device Context HGLRC hRC=NULL // Permanent Rendering Context HWND hWnd=NULL // Holds Our Window Handle HINSTANCE hInstance // Holds The Instance Of The Application bool keys[256] // Array Used For The Keyboard Routine bool active=TRUE // Window Active Flag Set To TRUE By Default bool fullscreen=TRUE // Fullscreen Flag Set To Fullscreen Mode By Default LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM) // Declaration For WndProc GLvoid ReSizeGLScene(GLsizei width, GLsizei height) // Resize And Initialize The GL Window { if (height==0) // Prevent A Divide By Zero By { height=1 // Making Height Equal One } glViewport(0,0,width,height)
Date
: 2025-12-30
Size
: 11.37mb
User
:
任龙
[
OpenGL program
]
OpenGLLesson1
DL : 0
bezier我用GDI+绘制的基数样条曲线用上什么反锯齿等效果是很 ... 接下来求控制点的功能我没做过,图形学里应该能找到相应的反求控制点公式-bezier curve
Date
: 2025-12-30
Size
: 2kb
User
:
jonathan
[
OpenGL program
]
stellarium-0.10.0
DL : 0
Stellarium是一款开源的桌面星空软件,可在Linux/Unix, Windows and MacOSX平台上运行。它使用OpenGL对星空进行实时渲染,因此星空效果和你用肉眼,望远镜或者天文望远镜观察到的星空别无二致。 用户可以通过拖拽天空看到头顶上的星际。默认是实时显示,所以波斯的截图就不是夜间版了,夜间版比较有说服力的说。背景的图,就是下图可见的树木房屋之类都是可换的。 不过 Stellarium 貌似对字体有要求,也许是波斯换了语言后没有设置好,如图所见的本来应该显示星球名称的地方都变成了小方块。不过跟 GDI++ 字体渲染没有冲突。-Stellarium is an open-source desktop software, Star can Linux/Unix, Windows and MacOSX platforms. It uses OpenGL for real-time rendering of the Star, the Star effects and you use the naked eye, binoculars or a telescope observed in the Star no 2 letter. Users can drag and drop the sky seen through the head of the Star. The default is a real-time display, so the Persian version of the screenshot is not the night, night version have more convincing to say. Background map, is the next figure shows the tree houses and the like are available for the. However, Stellarium looks like right fonts are required, perhaps after the Persian language is not set up for good, should have been seen in Figure shows the name of the parts of the planet into a small box. However, the font rendering with GDI++ there is no conflict.
Date
: 2025-12-30
Size
: 33.18mb
User
:
Cl
[
OpenGL program
]
DRAWline
DL : 0
vc++ OPENGL GDI实现画直线时的橡皮筋效果-Vc++ OPENGL GDI realize draw a line when the rubber band effect
Date
: 2025-12-30
Size
: 23kb
User
:
于磊
[
OpenGL program
]
AlwaysPicture
DL : 0
以opengl 結合 windos GDI 在桌面顯示 BMP 圖檔,極富研就價值-Opengl with windos GDI to display BMP image file on the desktop, full of research on the value
Date
: 2025-12-30
Size
: 1.43mb
User
:
R6t
«
1
2
»
CodeBus
is one of the largest source code repositories on the Internet!
Contact us :
1999-2046
CodeBus
All Rights Reserved.