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一个OPENGL的例程,学习素材绑定滤镜照明和雾化效果-an OpenGL routines, learning materials bundled with filter effects lighting and atomization
Date : 2008-10-13 Size : 119.1kb User : 齐齐

This class loads a texture file and prepares it to be used in OpenGL. It can open a bitmap or a targa file. The min filter is set to mipmap b/c they look better and the performance cost on modern video cards in negligible. -This class loads a file and prepare texture s it to be used in OpenGL. It can open a bitmap or a t arga file. The min filter is set to mipmap b / c the y look better and the performance cost on modern video cards in negligible.
Date : 2008-10-13 Size : 120.7kb User : werwerwer

OpenGL中纹理贴图、滤波、光照和雾化效果编程初步-OpenGL textures, filter, light and atomizing effect of the initial programming
Date : 2008-10-13 Size : 74.75kb User : 陈佳

OpenGL中纹理贴图、滤波、光照和雾化效果编程初步-OpenGL textures, filter, light and atomizing effect of the initial programming
Date : 2026-01-08 Size : 177kb User :

一个OPENGL的例程,学习素材绑定滤镜照明和雾化效果-an OpenGL routines, learning materials bundled with filter effects lighting and atomization
Date : 2026-01-08 Size : 119kb User : 齐齐

This class loads a texture file and prepares it to be used in OpenGL. It can open a bitmap or a targa file. The min filter is set to mipmap b/c they look better and the performance cost on modern video cards in negligible. -This class loads a file and prepare texture s it to be used in OpenGL. It can open a bitmap or a t arga file. The min filter is set to mipmap b/c the y look better and the performance cost on modern video cards in negligible.
Date : 2026-01-08 Size : 2.15mb User : werwerwer

本程序中才用了立方体贴图,opengl执行光照计算,并根据标准光照模式计算单个片断的颜色。然后这些片断颜色与应用到几何图形的过滤纹理单元混合。-This procedure have used the cube texture, opengl implementation of lighting calculation, and in accordance with standard illumination pattern of a single fragment color. And then the color and application of these fragments to the geometry of the filter unit mixed texture.
Date : 2026-01-08 Size : 707kb User : songyunan

用Visual C++和OPENGL编写的一个过滤光照效果的演示程序-Using Visual C++ And OPENGL prepared a lighting effects filter demo program
Date : 2026-01-08 Size : 76kb User : 周闻捷

几个关于静止背景下的运动人体目标的检测和跟踪(其中有背景差法和粒子滤波结合的方法)方便广大毕业生论文写作藏考-Some background on the movement of static human target detection and tracking (including the background difference method and the combination of particle filter methods) to facilitate the vast numbers of graduates in possession of thesis writing test
Date : 2026-01-08 Size : 1021kb User : 戴荣

视频纹理的演示首先我在这里说明一点事情:那就是OpenGL是可以和DShow协同工作的。我在这个程序里的主要做法就是把 DShow 渲染出来的画面作为一个纹理数据给贴到OpenGL的图元上去。关于如何使用DShow播放视频不是我们要关心的问题。而且我也不懂 DShow。我在DX的 SDK里找到一个例子该例子实现了这样的一个Filter。它能把从DShow播放出来的画面渲染成一个数组。我把这段代码给摘出来了。然后包装了一下。做成了一个dll。该dll能支持视频纹理的播放。而在我给出的代码里则是把把它景泰连接进去了。所以你必须要有DXSDK,而且编译DShow的 BaseClass(在DXSDK的Sample里)。 技术上基本没有什么好说的。唯一一个需要注意的是。每次你更新纹理的时候,一定要用glTexSubImage函数,因为视频的尺寸是无法满足GL纹理的要求的。你必须创建一个大的文理。比如说是1024X512的纹理。然后替换一部分纹理数据。不要用glScaleImage,不然我保证慢死你:) 下面给出我的代码 这里是可执行文件。注意可执行文件用到了动态库。而代码包里的版本是不需要动态库的。-err
Date : 2026-01-08 Size : 83kb User : hcs

一个OPENGL的例程,学习素材绑定滤镜照明和雾化效果After downloading the code files in zip format and extracting them, compile the code in VC environment to create the Debug folder, and like wise link and then run the exe file. Choose the exe to run in non-Full screen mode for better colour effects. -A OPENGL the routines, study material filter binding effect lighting and Atomization After downloading the code files in zip format and extracting them, compile the code in VC environment to create the Debug folder, and like wise link and then run the exe file. Choose the exe to run in non-Full screen mode for better colour effects.
Date : 2026-01-08 Size : 245kb User : lala

毫米波图像存在分辨率低的缺点,该程序在WRLA算法的基础上,进一步采用投影算法,能有效改善毫米波图像的分辨率-Images acquired from Passive Millimeter-Wave (PMMW) radiometer have poor resolution due to limited aperture dimension. Therefore, Super-Resolution Algorithm (SRA) is a key component for PMMW imager. SRA realizes spectrum extrapolation, however, spectrum in-band is deteriorated too. Wiener-Richardson-Lucy Algorithm (WRLA) recovers spectrum in-band by Wiener filter, and extrapolates spectrum out-of-band by Richardson-Lucy Algorithm (RLA). WRLA can avoid spectrum deterioration in passband, but its ability for spectrum extrapolation is limited also. We propose an improved algorithm to solve this problem. This algorithm, which has built constraints according to characteristics of PMMW imaging, uses Projection-Onto-Convex-Sets (POCS) technique to enhance the WRLA s performance, so it is termed as POCS-WRLA.
Date : 2026-01-08 Size : 19kb User : 姜正茂

一个OpenGL的粒子发生器,此粒子发生器可以生成火焰的粒子效果-An OpenGL particle generator, the generator can generate particles of the particle flame effect
Date : 2026-01-08 Size : 162kb User : sqp

ALTIMU MAXIN 元器件库,希望对大家有所帮助-ALTIMU MAXIN components library, I hope all of you to help
Date : 2026-01-08 Size : 1.09mb User : 晓斐

code for max260 filter
Date : 2026-01-08 Size : 13kb User : ss

Examples of ways to filter your textures, simple lighting, keyboard control
Date : 2026-01-08 Size : 196kb User : TiNg

图像灰度变换直方图均衡化2D傅立叶变换 butterworth滤波-Gray histogram equalization transform 2D Fourier transform butterworth filter
Date : 2026-01-08 Size : 7.55mb User : zhou

VTK : Program isosurface using marchingcubes filter.
Date : 2026-01-08 Size : 737kb User : hellrider

一个标准的Blur Filter演示(含源码)-Blur Filter
Date : 2026-01-08 Size : 258kb User : wwwuuu

OpenGL - a software interface to graphics hardware. C++ method of the Roberts filter of medical image.
Date : 2026-01-08 Size : 769kb User : Anna
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